Dungeon Crawl Stone Soup version 0.33-a0-787-geca436ef18 (webtiles) character file. Game seed: 15931945276548763159 9 hgbash the Apothecary (level 2, 0/21 HPs) Began as a Djinni Conjurer on Jan 24, 2025. Slain by an endoplasm (3 damage) ... on level 1 of the Dungeon. The game lasted 00:02:01 (206 turns). hgbash the Apothecary (Djinni Conjurer) Turns: 206, Time: 00:02:01 Health: 0/21 AC: 2 Str: 6 XL: 2 Next: 20% Gold: 24 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . c - +0 club rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-1 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 24 gold pieces. Inventory: Hand Weapons c - a +0 club (weapon) d - a +0 antimagic falchion Missiles b - 3 javelins (quivered) Armour a - a +0 robe (worn) Skills: + Level 0.3 Fighting + Level 0.1 Maces & Flails + Level 2.3 Dodging + Level 1.7 Stealth - Level 0.1 Unarmed Combat * Level 3.4 Spellcasting * Level 3.4 Conjurations * Level 3.4 Hexes * Level 3.4 Summonings * Level 3.4 Necromancy * Level 3.4 Translocations * Level 3.4 Forgecraft * Level 3.4 Fire Magic * Level 3.4 Ice Magic * Level 3.4 Air Magic * Level 3.4 Earth Magic * Level 3.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 5% 2 c - Fulminant Prism Conj/Alch 8% 3d7 34% 4 d - Iskenderun's Mystic Conj/Tloc 16% 2d5 (+2d2 34% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History (Press . to maintain the ray.) The endoplasm quivers. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (81% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. You stop channelling your searing ray. You hit the ball python but do no damage. The ball python bites you but does no damage. The ball python grabs you. The ball python constricts you. The ball python bites you. The ball python constricts you. The endoplasm hits you but does no damage. You barely miss the ball python. The ball python bites you but does no damage. The ball python constricts you. The endoplasm hits you but does no damage. You hit the ball python but do no damage. The ball python barely misses you. The ball python constricts you. The endoplasm freezes you. You are frozen. The ball python bites you. The ball python constricts you. You completely miss the ball python. The endoplasm hits you. The ball python bites you. * * * LOW HITPOINT WARNING * * * The ball python constricts you. * * * LOW HITPOINT WARNING * * * The endoplasm hits you but does no damage. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (constricting you, 81% to hit) The searing ray hits the ball python! You kill the ball python! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The endoplasm hits you. You die... ..##..##........# #......#........# #..##..[........######## .............###.......# #...#....##..###.......+ .#.#..........##.....?.# .#.#...###....##........ ...#...###....##.......# .#............##@.)....# .##....###....##.J...... .............#####.##..# ........................ .##.....###.........#... .##.###.......####### .. .##.###..........#### . ....#...#####.##....# ..###.#.# ##.##.##.# You could see an endoplasm. Vanquished Creatures An endoplasm (D:1) 2 goblins (D:1) A quokka (D:1) 4 ball pythons (D:1) 2 frilled lizards (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hgbash the Djinni Conjurer began the quest for the Orb. 0 | D:1 | hgbash set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 144 | D:1 | Reached XP level 2. HP: 21/21 MP: 0/0 206 | D:1 | Slain by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_muddy, layout_basic Action || total ---------------------------++------- Melee: Unarmed || 6 Club || 5 Cast: Magic Dart || 10 Searing Ray || 4 Armour: Robe || 23 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 207 | 207 | 0 | 0 | 126 | 1 | 207.0 | Dungeon | 207 | 207 | 0 | 0 | 126 | 1 | 207.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 207 daAuts