Dungeon Crawl Stone Soup version 0.33-a0-787-geca436ef18 (webtiles) character file. Game seed: 15413109333002718990 298 hgbash the Ducker (level 6, -2/40 HPs) Began as a Djinni Conjurer on Jan 24, 2025. Killed from afar by Natasha (11 damage) ... with a rupture ... on level 4 of the Dungeon. The game lasted 00:15:27 (2846 turns). hgbash the Ducker (Djinni Conjurer) Turns: 2846, Time: 00:15:27 Health: -2/40 AC: 3 Str: 8 XL: 6 Next: 62% Gold: 138 EV: 12 Int: 19 God: SH: 0 Dex: 12 rFire + . . b - +2 dagger (holy) rCold . . . (no offhand) rNeg . . . c - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . j - +0 pair of gloves SInv . (no amulet) Will ..... i - ring of ice Stlth ++ (no ring) HPRegen 0.26/turn %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 138 gold pieces. Inventory: Hand Weapons a - a +0 spear b - a +2 dagger of holy wrath (weapon) d - a +0 dagger h - a +0 short sword n - a +0 scythe q - a +4 dagger Armour c - a +0 robe (worn) j - a +0 pair of gloves (worn) Jewellery i - a ring of ice (worn) Wands g - a wand of flame (21) Scrolls e - a scroll of teleportation {unknown} f - a scroll of fog m - 2 scrolls of immolation {unknown} r - a scroll of vulnerability {unknown} s - a scroll of identify Potions k - a potion of haste {unknown} l - a potion of brilliance o - 2 potions of resistance {unknown} p - a potion of invisibility {unknown} t - a potion of curing {unknown} Skills: + Level 4.6 Dodging + Level 3.7 Stealth + Level 4.1 Spellcasting + Level 4.1 Conjurations + Level 4.1 Hexes + Level 4.1 Summonings + Level 4.1 Necromancy + Level 4.1 Translocations + Level 4.1 Forgecraft + Level 4.1 Fire Magic + Level 4.1 Ice Magic + Level 4.1 Air Magic + Level 4.1 Earth Magic + Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 c - Fulminant Prism Conj/Alch 9% 3d7 24% 4 d - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 24% 4 e - Apportation Tloc 38% N/A 2% 1 f - Lesser Beckoning Tloc 38% N/A 3% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Shops: D:2 ( Annotations: D:4 Natasha Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The jackal misses you. The jackal bites you but does no damage. You closely miss the jackal. The jackal barely misses you. The jackal bites you. The jackal bites you but does no damage. You hit the jackal. The jackal is severely wounded. The jackal bites you. The jackal bites you but does no damage. You barely miss the jackal. The jackal is severely wounded. The jackal bites you. The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. You closely miss the jackal. The jackal is severely wounded. Natasha, Servant of Life and Death comes into view. She is carrying a wand of warping. The jackal barely misses you. The jackal closely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (severely wounded, 72% to hit) The searing ray hits the jackal! You kill the jackal! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The jackal closely misses you. The jackal barely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (72% to hit) The searing ray hits the jackal. You kill the jackal! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Natasha zaps a wand. Space twists violently! The rupture engulfs you! You die... Natasha begins licking her fur clean. ..# #.# # #.. #.. #.# .... ##.# ..... ##..####...... #.)h.#@....h.. #..<†.†.....(. #...†########< ##.### #. .. ... .... ..... You could see Natasha. Vanquished Creatures Sigmund (D:2) Natasha (D:4) 3 gnolls (D:3) 4 adders (D:2) A ribbon worm (D:3) 2 dart slugs (D:2) 5 endoplasms 2 giant cockroaches 6 goblins 7 hobgoblins 3 jackals (D:4) 7 kobolds 3 quokkas 5 ball pythons 2 bats 2 frilled lizards A rat (D:1) 55 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hgbash the Djinni Conjurer began the quest for the Orb. 0 | D:1 | hgbash set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 269 | D:1 | Reached XP level 2. HP: 8/21 MP: 0/0 890 | D:1 | Reached XP level 3. HP: 2/25 MP: 0/0 890 | D:1 | Learned a level 1 spell: Apportation 1275 | D:2 | Noticed Sigmund 1802 | D:2 | Reached XP level 4. HP: 19/31 MP: 0/0 1943 | D:2 | Killed Sigmund 1944 | D:2 | Reached XP level 5. HP: 16/35 MP: 0/0 1944 | D:2 | Learned a level 2 spell: Lesser Beckoning 1944 | D:2 | Reached XP level 6. HP: 18/40 MP: 0/0 2046 | D:2 | Found Buobotuv's Weapon Shoppe. 2825 | D:4 | Noticed Natasha 2835 | D:4 | Killed Natasha 2844 | D:4 | Noticed Natasha 2846 | D:4 | Killed from afar by Natasha Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_grand_opening, layout_loops_corners D:2: layout_basic, serial_shops, shop, uniq_sigmund D:3: layout_rooms D:4: layout_rooms, lemuel_coloured_pillars_altar, uniq_ijyb, uniq_pikel, uniq_natasha Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 2 3 | 3.7 Dodging | 3 4 | 4.6 Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Forgecraft | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Spear | 110 | 11 || 121 Dagger | | 57 || 57 Cast: Searing Ray | 5 | 10 || 15 Magic Dart | 1 | || 1 Use: Scroll | 3 | || 3 Potion | 1 | || 1 Stab: Sleeping | 5 | 2 || 7 Armour: Robe | 71 | 52 || 123 Dodge: Dodged | 52 | 64 || 116 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2856 | 2733 | 123 | 0 | 2128 | 4 | 714.0 | Dungeon | 2856 | 2733 | 123 | 0 | 2128 | 4 | 714.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1263 daAuts D:2: 1081 daAuts D:3: 490 daAuts D:4: 20 daAuts