Seeded DCSS version 0.28.0 (webtiles) character file. Game seed: 10379525442082979767 (custom seed) 99 hikkokomori the Skirmisher (level 5, -2/40 (42) HPs) Began as a Formicid Cinder Acolyte on Feb 16, 2022. Was an Elder of Ignis. Slain by a wight (10 damage) ... on level 6 of the Dungeon. The game lasted 00:02:03 (624 turns). hikkokomori the Skirmisher (Formicid Cinder Acolyte) Turns: 624, Time: 00:02:04 HP: -2/40 (42) AC: 9 Str: 19 XL: 5 Next: 2% MP: 1/8 EV: 11 Int: 15 God: Ignis [****..] Gold: 0 SH: 0 Dex: 6 Spells: 6/8 levels left rFire + . . SeeInvis + a - -1 spear (flame) rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois . Reflect . (helmet unavailable) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.13/turn (no ring) MPRegen 0.11/turn (no ring) @: fiery-armoured, very slightly contaminated, lightly drained A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self, Renounce Religion, Fiery Armour, Foxfire Swarm, Rising Flame You were on level 6 of the Dungeon. You worshipped Ignis. Ignis was greatly pleased with you. You visited 1 branch of the dungeon, and saw 4 of its levels. Inventory: Hand Weapons a - a -1 spear of flaming (weapon) Armour b - a +0 robe (worn) Skills: + Level 4.0 Fighting + Level 3.7 Polearms + Level 2.3 Spellcasting + Level 3.6 Fire Magic You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Scorch Fire 24% 2d6 7% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! A wight comes into view. It is wielding a +3 halberd of freezing. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the wight. The wight is lightly damaged. The wight's fire resistance burns away. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the wight. The wight is burned terribly! The wight is moderately damaged. The wight hits you from afar with a +3 halberd of freezing! The wight freezes you. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the wight but do no damage. The wight hits you from afar with a +3 halberd of freezing! You feel drained. * * * LOW HITPOINT WARNING * * * The wight freezes you. * * * LOW HITPOINT WARNING * * * Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Scorch. You are very lightly contaminated with residual magic. Nothing appears to happen. The wight barely misses you. A wight comes into view. It is wielding a +0 hand axe. A protective cloak of flame settles atop you. The wight is no longer more vulnerable to fire. The wight hits you from afar with a +3 halberd of freezing! You die... #.# #.# #z# #.# #.# #.#### #.z..### #......## ##..@...## ####....### . ###....###... ##........# ##.......# ###.....# ###..# .# . You could see a wight. Vanquished Creatures A scorpion (D:6) A wight (D:6) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hikkokomori the Formicid Cinder Acolyte began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 2/2 3 | D:1 | You fall into a shaft and drop 1 floor! 6 | D:2 | You fall into a shaft and drop 1 floor! 9 | D:3 | You fall into a shaft and drop 3 floors! 9 | D:6 | Noticed a scorpion 15 | D:6 | Killed a scorpion 16 | D:6 | Reached XP level 2. HP: 13/25 MP: 3/5 16 | D:6 | Reached XP level 3. HP: 16/30 MP: 3/6 16 | D:6 | Reached XP level 4. HP: 20/37 MP: 3/7 299 | D:6 | Reached skill level 4 in Fighting 299 | D:6 | Reached XP level 5. HP: 3/42 MP: 8/8 578 | D:6 | Learned a level 2 spell: Scorch 624 | D:6 | Slain by a wight Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_arboretum_small, layout_basic D:2: layout_basic D:3: layout_loops_cross, serial_shops, nicolae_shop_hallway_stairs, ebering_ecumenical_altar_ruins, uniq_sigmund D:6: layout_basic, minmay_temple_entry_oklob, serial_curves, eino_curves_04, eino_curves_03, eino_curves_04, eino_curves_02, uniq_grinder, uniq_pikel, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 2 | 2.3 Fighting | 4 | 4.0 Polearms | | 3.7 Fire Magic | | 3.6 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Spear | 5 | 13 || 18 Cast: Scorch | | 3 || 3 Invok: Fiery Armour | 1 | 2 || 3 Abil: Shaft Self | 3 | || 3 Dig | 2 | || 2 Armor: Robe | 1 | || 1 Dodge: Dodged | 1 | 10 || 11