Dungeon Crawl Stone Soup version 0.30-a0-377-g5cb311bc9f (webtiles) character file. Game seed: 12936746204758848710 562 hikkokomori the Conjurer (level 7, -2/41 HPs) Began as an Octopode Conjurer on Nov 29, 2022. Slain by a water moccasin (6 damage) ... on level 5 of the Dungeon. The game lasted 00:05:44 (5489 turns). hikkokomori the Conjurer (Octopode Conjurer) Turns: 5489, Time: 00:05:46 Health: -2/41 AC: 1 Str: 8 XL: 7 Next: 31% Magic: 0/12 EV: 13 Int: 22 God: Gold: 318 SH: 0 Dex: 17 Spells: 6/13 levels left rFire . . . SeeInvis . u - +0 sling rCold x . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . t - ring "Feuthiet" {rC- Will++ rCorr Str+2 Dex+6} rCorr + Rampage . (no ring) Will ++... (no ring) Stlth ++++...... (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.13/turn (no ring) (no ring) (no ring) @: lethally poisoned (-2 -> -13) A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 318 gold pieces. Inventory: Hand Weapons u - a +0 sling (weapon) Jewellery e - an amulet of guardian spirit t - the ring "Feuthiet" (left tentacle) {rC- Will++ rCorr Str+2 Dex+6} (You found it on level 4 of the Dungeon) [ring of dexterity] Str: It affects your strength (+2). Dex: It affects your dexterity (+6). rC: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Will: It greatly increases your willpower. Scrolls d - a scroll of blinking {unknown} f - a scroll of magic mapping {unknown} g - a scroll of poison {unknown} h - 3 scrolls of noise {unknown} j - a scroll of identify l - 2 scrolls of teleportation m - a scroll of fear {unknown} q - a scroll of fog {unknown} Potions a - 2 potions of lignification {unknown} b - 2 potions of curing c - a potion of degeneration {unknown} i - a potion of ambrosia {unknown} k - 4 potions of flight n - a potion of cancellation {unknown} o - 2 potions of attraction p - a potion of invisibility {unknown} r - a potion of might {unknown} s - a potion of heal wounds {unknown} Skills: - Level 2.0 Dodging - Level 5.5 Stealth - Level 3.6 Spellcasting + Level 6.2 Conjurations + Level 3.0 Hexes You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Fulminant Prism Conj/Hex 12% 3d9 17% 4 c - Searing Ray Conj 62% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 48% N/A 5% 3 Necrotise Necr 16% 1d4 12% 1 Portal Projectile Hex/Tloc 20% N/A 19% 3 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 32% 4 Call Canine Familiar Summ 4% N/A 34% 3 Ozocubu's Armour Ice 4% N/A 34% 3 Vampiric Draining Necr 4% 2d6 34% 3 Leda's Liquefaction Hex/Erth 5% N/A 52% 4 Metabolic Englaciation Hex/Ice 5% N/A 86% 5 Agony Necr 4% N/A 97% 5 Simulacrum Ice/Necr 2% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Dithmenos Elyvilon Nemelex Xobeh Vehumet Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The water moccasin is heavily wounded. The water moccasin bites you. The water moccasin misses you. The searing ray hits the water moccasin. The water moccasin is severely wounded. The water moccasin barely misses you. The searing ray hits the water moccasin! The water moccasin is almost dead. You finish channelling your searing ray. The water moccasin closely misses you. The water moccasin bites you. You are poisoned. The water moccasin poisons you! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (almost dead, 66% to hit) The searing ray misses the water moccasin. (Press . to maintain the ray.) You feel very sick. The water moccasin bites you! Without enough magic to sustain it, your searing ray dissipates. You feel very sick. The water moccasin barely misses you. You shoot a sling bullet. The sling bullet barely misses the water moccasin. You feel sick. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water moccasin poisons you! The water moccasin barely misses you. Unknown command. You feel better. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The water moccasin closely misses you. You shoot a sling bullet. The sling bullet barely misses the water moccasin. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water moccasin poisons you! The water moccasin bites you. You die... ..#.....#####..###....###....#### ..#..............##....#......... ..#.#########..#.###..###†.#.#### .[#.#########..#.# ##..#..##.# ..'..............# #.#...<#.# ..#.###########..# #.###+##.. ..#...# #........# #.# .## ..#.#.# #.#####..# #.# . #.#.#.# #.# ##@# #+# . #.#.#.###.# #.S.....# #.#.......# ####..... '.#.#.....# .... ###.+.....# ..# # ###.....# ## #####.....# '...'.....# #####.....# You could see a water moccasin. Vanquished Creatures Sigmund (D:2) A necrophage (D:5) A scorpion (D:4) A jelly (D:4) 2 hounds A gnoll bouda (D:4) An iguana (D:5) 4 gnolls (D:3) An adder (D:4) A white imp (D:5) 2 worms 3 dart slugs 4 orcs 4 endoplasms 2 giant cockroaches 9 goblins 6 hobgoblins 6 quokkas 6 ball pythons 8 bats 5 frilled lizards 11 kobolds 6 rats 86 creatures vanquished. Vanquished Creatures (others) A goblin (D:3) 2 plants (D:4) 3 creatures vanquished. Grand Total: 89 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hikkokomori the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 281 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/5 491 | D:1 | Found a faded altar of an unknown god. 1314 | D:2 | Reached XP level 3. HP: 21/21 MP: 4/6 1991 | D:2 | Noticed Sigmund 2003 | D:2 | Killed Sigmund 2004 | D:2 | Reached skill level 5 in Stealth 2004 | D:2 | Reached skill level 5 in Conjurations 2004 | D:2 | Reached XP level 4. HP: 24/27 MP: 3/9 2004 | D:2 | Reached XP level 5. HP: 28/31 MP: 3/10 2663 | D:3 | Found a white marble altar of Elyvilon. 2692 | D:3 | Reached XP level 6. HP: 36/36 MP: 5/11 2819 | D:3 | Learned a level 4 spell: Fulminant Prism 2822 | D:3 | Learned a level 2 spell: Searing Ray 2833 | D:3 | Found a sparkling altar of Nemelex Xobeh. 3367 | D:3 | Found a radiant altar of Vehumet. 3546 | D:3 | Reached skill level 1 in Hexes 4586 | D:4 | Identified the ring "Feuthiet" {rC- Will++ rCorr Str+2 | Dex+6} 4679 | D:4 | Reached XP level 7. HP: 21/41 MP: 4/12 4826 | D:4 | Reached skill level 6 in Conjurations 5150 | D:5 | Entered Level 5 of the Dungeon 5163 | D:5 | Found a shadowy altar of Dithmenos. 5419 | D:5 | Identified the +1 robe of Vitiff {rF+ Will+} 5489 | D:5 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_maze, layout_basic, hellmonk_ecumenical_altar_blasted D:2: layout_basic, wad_floor_pattern_untrapped, kennysheep_donut, corexii_hall_statues_i, minmay_crystal_room, uniq_sigmund D:3: layout_loops_ring, elyvilon_altar_4, nicolae_vehumet_radiance, mainiacjoe_overflow_surrounded_room, corexii_corridor_pit D:4: wad_crossroads, layout_basic, serial_forest, infiniplex_forest_straight_5, infiniplex_forest_lined_room_2, infiniplex_forest_clump_curved, infiniplex_forest_clump_cross, infiniplex_forest_clump_double, infiniplex_forest_clump_long, infiniplex_forest_pool, hangedman_decor_push D:5: layout_basic, nicolae_dithmenos_the_darkroom, serial_shops, shop, st_stairs_10, nicolae_figureground_sparkle Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Stealth | 3 5 | 5.5 Spellcasting | 3 | 3.6 Conjurations | 5 6 | 6.2 Hexes | 2 3 | 3.0 Dodging | | 2.0 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Unarmed | 6 | 4 | || 10 Constrict | 3 | 1 | || 4 Fire: Sling | | | 5 || 5 Cast: Magic Dart | 82 | 106 | 10 || 198 Searing Ray | | 1 | 4 || 5 Use: Potion | 2 | 2 | 1 || 5 Scroll | | | 3 || 3 Armor: Skin | 1 | 2 | || 3 Dodge: Dodged | 9 | 18 | 10 || 37 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 5488 | 5421 | 67 | 81 | 4909 | 5 | 1097.6 | Dungeon | 5488 | 5421 | 67 | 81 | 4909 | 5 | 1097.6 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 1505 daAuts D:2: 1309 daAuts D:1: 1290 daAuts D:3: 1043 daAuts D:5: 339 daAuts