Dungeon Crawl Stone Soup version 0.30-a0-585-g93115170b9 (webtiles) character file. Game seed: 13571501504848388719 61 hikkokomori the Conjurer (level 4, 0/24 HPs) Began as an Octopode Conjurer on Jan 2, 2023. Succumbed to a scorpion's poison ... on level 2 of the Dungeon. The game lasted 00:02:20 (2302 turns). hikkokomori the Conjurer (Octopode Conjurer) Turns: 2302, Time: 00:02:21 Health: 0/24 AC: 1 Str: 6 XL: 4 Next: 7% Magic: 5/7 EV: 13 Int: 20 God: Gold: 91 SH: 0 Dex: 10 Spells: 0/7 levels left rFire . . . SeeInvis . l - +2 short sword (elec) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... Clarity + (no ring) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: lethally poisoned (0 -> -5), attractive A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles, clarity, dopey 1, frail 1, evolution 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 91 gold pieces. Inventory: Hand Weapons d - a +0 dagger l - a +2 short sword of electrocution (weapon) Jewellery g - a ring of magical power Scrolls f - a scroll of fog {unknown} h - 4 scrolls of identify {unknown} i - a scroll of poison {unknown} j - 2 scrolls of blinking {unknown} Potions a - a potion of magic b - a potion of attraction c - 2 potions of mutation e - a potion of might {unknown} k - a potion of brilliance {unknown} Skills: - Level 2.0 Dodging - Level 4.3 Stealth - Level 2.3 Spellcasting + Level 4.6 Conjurations + Level 0.1 Hexes You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Fulminant Prism Conj/Hex 6% 3d7 50% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 17% 3 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. You possess an exceptional clarity of mind. You are dopey. (Int -2) You are frail. (-10% HP) You have hidden genetic potential. Message History You kill the goblin! You open the door. There is an open door here. There is an open door here. A scorpion is nearby! A scorpion is nearby! The helpless scorpion fails to defend itself. You hit the scorpion. You grab the scorpion. You squeeze the scorpion, but do no damage. The scorpion is moderately wounded. You constrict the scorpion. The scorpion stings you. You are poisoned. The scorpion poisons you! You hit the scorpion. You squeeze the scorpion, but do no damage. The scorpion is heavily wounded. You constrict the scorpion, but do no damage. You feel very sick. The scorpion stings you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - scorpion Aim: a scorpion (heavily wounded, constricted by you, 100% to hit) The searing ray hits the scorpion but does no damage. The scorpion is heavily wounded. (Press . to maintain the ray.) You constrict the scorpion, but do no damage. You feel sick. The scorpion stings you. The scorpion stings you! * * * LOW HITPOINT WARNING * * * It was a potion of mutation. You feel extremely strange. You feel frail. Your thoughts seem clearer. You feel stupid. You feel a hidden potential growing inside you. You constrict the scorpion. * * * LOW HITPOINT WARNING * * * You feel sick. The scorpion closely misses you. It was a potion of attraction. You feel attractive to monsters. You constrict the scorpion. You die... #......##.##.###.#.# #.# #. #.###..##.##.# #.#.# ##.## #. #.###..##.##.# #.#.# #...# ## #.##...##.##.. ....# #...# #.........######.### #...## ##.......######..# ##.#.## #.<..............##########....## +....)........................... #.........####..@#########.....## ##........# ###.s# #.##.## ##.....#.# #....# #.#### ##...## # #.#.## #.# ##'###.###.#.# #^# #.# #.......# #####.###### #.#######.## #........#.# ##.##...>..# #.###..[)... ##...#.###### #.# #..#.... You could see a scorpion. Vanquished Creatures 2 adders (D:2) A worm (D:2) A dart slug (D:2) 2 endoplasms (D:1) 2 giant cockroaches 6 hobgoblins A quokka (D:2) 2 ball pythons (D:1) 6 bats 2 frilled lizards (D:1) 6 goblins 4 kobolds 2 rats (D:2) 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hikkokomori the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 325 | D:1 | Found a faded altar of an unknown god. 356 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/5 1135 | D:1 | Learned a level 2 spell: Searing Ray 1285 | D:2 | Noticed a scorpion 1331 | D:2 | Reached XP level 3. HP: 21/21 MP: 6/6 1914 | D:2 | Reached XP level 4. HP: 27/27 MP: 1/7 2007 | D:2 | Learned a level 4 spell: Fulminant Prism 2301 | D:2 | Gained mutation: You are frail. (-10% HP) [potion of | mutation] 2301 | D:2 | Gained mutation: You possess an exceptional clarity of | mind. [potion of mutation] 2301 | D:2 | Gained mutation: You are dopey. (Int -2) [potion of | mutation] 2301 | D:2 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 2301 | D:2 | HP: 1/24 [poisoned by a scorpion] 2302 | D:2 | Succumbed to a scorpion's poison Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_basics, layout_loops_corners, chequers_ecumenical_altar_simple D:2: layout_loops_corners, nicolae_underground_beach Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 4 | 4.3 Dodging | | 2.0 Spellcasting | | 2.3 Conjurations | | 4.6 Hexes | | 0.1 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Dagger | 16 | || 16 Constrict | 5 | 1 || 6 Tentacles | 4 | 2 || 6 Short sword | | 2 || 2 Cast: Magic Dart | 52 | 8 || 60 Searing Ray | 1 | 1 || 2 Use: Potion | | 2 || 2 Stab: Sleeping | | 1 || 1 Armor: Skin | 4 | || 4 Dodge: Dodged | 15 | 1 || 16 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2301 | 2250 | 51 | 39 | 1980 | 2 | 1150.5 | Dungeon | 2301 | 2250 | 51 | 39 | 1980 | 2 | 1150.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1166 daAuts D:1: 1135 daAuts