Seeded DCSS version 0.29.1-12-g30fa7ad0bf (webtiles) character file. Game seed: 16245865983455551772 (custom seed) 7 hikkokomori the Conjurer (level 2, 17/17 HPs) Began as an Octopode Conjurer on Jan 17, 2023. Got out of the dungeon alive. The game lasted 00:01:20 (524 turns). hikkokomori the Conjurer (Octopode Conjurer) Turns: 524, Time: 00:01:20 Health: 17/17 AC: 1 Str: 6 XL: 2 Next: 0% Magic: 5/5 EV: 13 Int: 20 God: Gold: 784 SH: 0 Dex: 10 Spells: 4/5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.05/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 784 gold pieces. Inventory: Magical Staves c - a staff of conjuration Jewellery b - the ring of Uveaj {rN+ Int+2 SInv} (You acquired it on level 1 of the Dungeon) [ring of positive energy] Int: It affects your intelligence (+2). rN: It protects you from negative energy. SInv: It lets you see invisible. Potions a - a potion of magic Skills: - Level 2.1 Dodging + Level 3.0 Stealth + Level 2.1 Spellcasting + Level 4.1 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The magic dart hits the endoplasm but does no damage. The endoplasm quivers. The magic dart hits the endoplasm. The endoplasm is lightly wounded. The magic dart hits the endoplasm. You kill the endoplasm! You are out of magic! b - 3 scrolls labelled WAC GOIFOFITOUPLEC You open the door. An endoplasm comes into view. An endoplasm is nearby! The magic dart hits the endoplasm. The endoplasm is heavily wounded. The endoplasm quivers. The magic dart hits the endoplasm. The endoplasm is severely wounded. The endoplasm freezes you. You are frozen. The magic dart hits the endoplasm. You kill the endoplasm! You are out of magic! HP restored. There is an open door here. There is an open door here. A quokka comes into view. The magic dart hits the quokka but does no damage. The magic dart hits the quokka. You kill the quokka! Your Stealth skill increases to level 3! You have reached level 2! This is a scroll of acquirement! Something appears before you! c - a staff of conjuration Something appears before you! Something appears before you! b - the ring of Uveaj {rN+ Int+2 SInv} You now have 784 gold pieces. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #.##.###..##.........###.... #.##..################ ##### #.###..# #......# ##### ##### ##### # #####..# #...# #...# #...# # #.## #.♣.# #...# #.>.# # #.## #...###...###...### #..# #.................. #.## #.@................ #.# #...).............. #.# #...###...###...### #.# #.♣.# #...# #.>.# # #.# #...# #...# #...# # #.## ##### ##### ##### # #..# #### There were no monsters in sight! Vanquished Creatures 2 endoplasms (D:1) A goblin (D:1) 2 quokkas (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hikkokomori the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 475 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 475 | D:1 | Identified 3 scrolls of acquirement 475 | D:1 | Acquired a staff of conjuration 477 | D:1 | Acquired the ring of Uveaj {rN+ Int+2 SInv} 478 | D:1 | Acquired 784 gold pieces 524 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_hallway, layout_loops_corners, basic_ecumenical_altar, minmay_unequal Skill XL: | 1 | ---------------+----+----- Stealth | 3 | 3.0 Dodging | | 2.1 Spellcasting | | 2.1 Conjurations | | 4.1 Action || total -------------------------++------- Melee: Unarmed || 2 Constrict || 1 Cast: Magic Dart || 12 Use: Scroll || 3 Dodge: Dodged || 3