Dungeon Crawl Stone Soup version 0.30.0-10-gfe55d96785 (webtiles) character file. Game seed: 1978935628043283278 38 hikkokomori the Conjurer (level 3, -6/20 HPs) Began as a Deep Elf Conjurer on May 16, 2023. Mangled by an ogre ... wielding a +0 giant spiked club (26 damage) ... on level 2 of the Dungeon. The game lasted 00:01:35 (1327 turns). hikkokomori the Conjurer (Deep Elf Conjurer) Turns: 1327, Time: 00:01:35 Health: -6/20 AC: 2 Str: 4 XL: 3 Next: 25% Magic: 1/10 EV: 12 Int: 24 God: Gold: 64 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . j - +1 dagger (venom) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.12/turn %: no passive effects @: very slightly contaminated A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 64 gold pieces. Inventory: Hand Weapons c - a +0 short sword j - a +1 dagger of venom (weapon) Armour a - a +0 robe (worn) Scrolls f - a scroll of teleportation {unknown} i - a scroll of poison {unknown} Potions b - a potion of magic d - a potion of brilliance {unknown} e - a potion of flight {unknown} g - a potion of curing {unknown} h - 2 potions of ambrosia {unknown} k - a potion of degeneration {unknown} Skills: + Level 1.2 Fighting - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.9 Spellcasting + Level 4.8 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 32% N/A 11% 3 Fulminant Prism Conj/Hex 8% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You have nothing you can fire or use right now. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant spiked club (90% to hit) The searing ray hits the ogre. The ogre is lightly wounded. (Press . to maintain the ray.) The ogre misses you. The searing ray hits the ogre. The ogre is lightly wounded. The searing ray hits the ogre! The ogre is heavily wounded. The ogre barely misses you. The searing ray misses the ogre. You finish channelling your searing ray. The ogre barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant spiked club (heavily wounded, 90% to hit) The searing ray hits the ogre. The ogre is severely wounded. (Press . to maintain the ray.) The searing ray hits the ogre. The ogre is almost dead. The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! You die... #.###.# #######.# #.# #.......###.###.# #..####.........# #####.####### #.......### #.........< ##.###.#####.### ...........@O.# #############...... ....# .#.# # # You could see an ogre. Vanquished Creatures An adder (D:2) 3 endoplasms (D:1) A giant cockroach (D:1) 2 hobgoblins (D:1) 6 kobolds (D:1) A quokka (D:2) A ball python (D:1) 3 bats (D:1) 9 frilled lizards 4 rats (D:1) 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hikkokomori the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 417 | D:1 | Reached XP level 2. HP: 16/16 MP: 6/8 927 | D:1 | Reached skill level 1 in Fighting 1228 | D:2 | Reached XP level 3. HP: 20/20 MP: 6/10 1234 | D:2 | Learned a level 2 spell: Searing Ray 1319 | D:2 | Noticed an ogre 1327 | D:2 | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_statue_moat, layout_basic D:2: layout_loops_ring, serial_shops, shop, hellmonk_ecumenical_altar_arch_garden Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.2 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.9 Conjurations | | 4.8 Action || total ---------------------------++------- Cast: Magic Dart || 51 Searing Ray || 2 Dodge: Dodged || 6