Dungeon Crawl Stone Soup version 0.31.0-11-ge490571c62 (webtiles) character file. Game seed: 7482363259254562250 0 hikkokomori the Cutter (level 1, 15/15 HPs) Began as a Formicid Wanderer on Feb 2, 2024. Got out of the dungeon alive. The game lasted 00:00:42 (1 turns). hikkokomori the Cutter (Formicid Wanderer) Turns: 1, Time: 00:00:42 Health: 15/15 AC: 3 Str: 18 XL: 1 Next: 0% Magic: 3/3 EV: 11 Int: 10 God: Gold: 0 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . a - +2 short sword rCold . . . (no shield) rNeg . . . e - +0 leather armour rPois . (helmet unavailable) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 short sword (weapon) c - a +0 dagger Missiles b - 11 poisoned darts (quivered) Armour e - a +0 leather armour (worn) Scrolls d - a scroll of fear Skills: + Level 1.1 Fighting + Level 3.0 Short Blades + Level 1.0 Throwing + Level 1.1 Armour + Level 2.1 Spellcasting + Level 1.0 Conjurations + Level 1.1 Evocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 8% 1d3 30% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Hailstorm Conj/Ice 2% 3d5 65% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Welcome, hikkokomori the Formicid Wanderer. Are you destined to find the incredible Orb of Zot, or to die trying? Press ? for a list of commands and other information. Found 13 gold pieces and a hand axe. Found a staircase leading out of the dungeon. You begin with the following items: a +2 short sword, 11 poisoned darts, a +0 dagger, a scroll of fear, a +0 leather armour; and the following spell memorised: Sting; and the following spells available to memorise: Hailstorm. You aren't carrying any items that you can evoke. Okay, then. You can't go down here! Alright, then stay! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! You can't go down here! You have escaped! # ## #. ... .#.. .... ...). $... #..P.###.P# #..P.#@#.P# ##.P##.##P...# # ... ..# ..... # ....... #.......# #.......# #.......# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hikkokomori the Formicid Wanderer began the quest for the | Orb. 0 | D:1 | hikkokomori set off with the following items: a +2 short | sword, 11 poisoned darts, a +0 dagger, a scroll of fear, a | +0 leather armour; and the following spell memorised: | Sting; and the following spells available to memorise: | Hailstorm. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 3/3 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: roadster_arrival_rocket_large, layout_loops_cross, serial_shops, nicolae_shop_gaudy_bauble, chequers_serial_rivers_micro_e, nicolae_concentric_dashed_squares_wild