Dungeon Crawl Stone Soup version 0.27-a0-1319-geec4fb4e21 (webtiles) character file. Game seed: 9677764539168363225 110 hilljack the Conjurer (level 4, 0/24 HPs) Began as a Gargoyle Conjurer on June 21, 2021. Slain by an orc priest (6 damage) ... on level 2 of the Dungeon. The game lasted 00:05:26 (2647 turns). hilljack the Conjurer (Gargoyle Conjurer) Turns: 2647, Time: 00:05:27 Health: 0/24 AC: 5 Str: 10 XL: 4 Next: 91% Magic: 4/8 EV: 11 Int: 20 God: Gold: 137 SH: 0 Dex: 8 Spells: 5/9 levels left rFire . . . SeeInvis . i - +3 whip (elec) rCold . . . Faith . (no shield) rNeg + . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec + Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: sickness immunity, AC +3, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 137 gold pieces. Inventory: Hand Weapons d - a +2 whip of venom e - a +1 short sword of holy wrath i - a +3 whip of electrocution (weapon) Missiles c - 13 bolts Armour a - a +0 robe (worn) Scrolls b - 2 scrolls of enchant armour {unknown} g - a scroll of magic mapping {unknown} h - 2 scrolls of identify {unknown} j - a scroll of summoning {unknown} l - 2 scrolls of teleportation {unknown} Potions f - 3 potions of curing {unknown} k - a potion of heal wounds {unknown} m - a potion of attraction {unknown} Skills: - Level 1.5 Dodging - Level 2.1 Stealth + Level 3.0 Spellcasting * Level 6.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 3d5 1% 2 c - Summon Small Mammal Summ 12% N/A 14% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 30% N/A 12% 3 Call Imp Summ 3% N/A 22% 2 Call Canine Familiar Summ 3% N/A 38% 3 Summon Guardian Golem Hex/Summ 3% N/A 38% 3 Fulminant Prism Conj/Hex 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 38% 4 Summon Ice Beast Ice/Summ 3% N/A 80% 4 Summon Lightning Spire Summ/Air 3% N/A 80% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:2 [ Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +3) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Message History The orc priest casts a cantrip, but nothing happens. Without enough magic to sustain it, your searing ray dissipates. The orc priest looks satisfied for a moment. You are too injured to fight recklessly! You hit the orc priest. Lightning courses through the orc priest! You kill the orc priest! An orc priest comes into view. It is wielding a +0 flail of protection. Your Spellcasting skill increases to level 3! Your Conjurations skill increases to level 6! You climb upwards. There is a stone staircase leading down here. You start resting. Magic restored. You start resting. HP restored. You climb downwards. The orc priest barely misses you. There is a stone staircase leading up here. The orc priest mumbles some strange prayers to Beogh against you. Pain shoots through your body! You climb upwards. There is a stone staircase leading down here. The magic dart hits the orc priest but does no damage. The orc priest barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 flail of protection (79% to hit) The searing ray hits the orc priest. The orc priest is moderately wounded. (Press . to maintain the ray.) The orc priest invokes the aid of Beogh against you. Beogh smites you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The searing ray hits the orc priest! The orc priest is almost dead. The orc priest hits you with a +0 flail of protection. You die... #####.#..#.## ## #..##†..# ♣♣♣ .# #.......#♣♣♣♣.♣♣♣ [# #####.#..♣P...PP♣ .### #......♣P.P.♣ ...# ###..♣P..PP♣♣ ..^# ###.♣♣PP.♣ ...# #..♣♣♣♣# ...# ##.o@# #### ##..# #### You could see an orc priest. Vanquished Creatures An orc priest (D:3) A gnoll (D:1) An adder (D:2) A worm (D:3) 2 orcs 6 ball pythons 6 endoplasms 3 goblins 10 hobgoblins 3 jackals (D:1) 6 kobolds A quokka (D:1) 5 bats 3 rats (D:1) 49 creatures vanquished. Vanquished Creatures (others) 2 fungi (D:1) 11 plants 11 toadstools (D:3) 24 creatures vanquished. Grand Total: 73 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hilljack the Gargoyle Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 472 | D:1 | Reached XP level 2. HP: 15/15 MP: 0/5 744 | D:1 | Learned a level 2 spell: Searing Ray 821 | D:1 | Reached skill level 5 in Conjurations 887 | D:1 | Found a faded altar of an unknown god. 960 | D:1 | Reached XP level 3. HP: 19/19 MP: 1/6 1508 | D:2 | Found Yfuedun's Armour Shoppe. 1794 | D:2 | Reached XP level 4. HP: 24/24 MP: 5/8 1857 | D:2 | Learned a level 1 spell: Summon Small Mammal 2484 | D:3 | Reached skill level 6 in Conjurations 2647 | D:2 | Slain by an orc priest Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_home_sweet_home, layout_basic, shapermc_ecumenical_altar_mp_urbaneastern D:2: layout_rooms, serial_forest, infiniplex_forest_join, infiniplex_forest_end_2, infiniplex_forest_clump_double, infiniplex_forest_split, infiniplex_forest_join, infiniplex_forest_clump_long, infiniplex_forest_side_room, serial_shops, nicolae_diamond_shop, minmay_curled_crystal D:3: layout_rooms, tgw_fedhas Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 6 | 6.0 Spellcasting | 3 | 3.0 Dodging | | 1.5 Stealth | | 2.1 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 16 | || 16 Whip | 8 | 6 || 14 Cast: Magic Dart | 76 | 24 || 100 Searing Ray | | 2 || 2 Armor: Robe | 12 | || 12 Dodge: Dodged | 18 | 5 || 23 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2650 | 2601 | 49 | 909 | 1303 | 3 | 883.3 | Dungeon | 2650 | 2601 | 49 | 909 | 1303 | 3 | 883.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1277 daAuts D:2: 1202 daAuts D:3: 170 daAuts