Dungeon Crawl Stone Soup version 0.31-a0-1447-g87ca8d402b (webtiles) character file. Game seed: 6370719935773446759 109 holymoly the Conjurer (level 4, -4/40 HPs) Began as an Oni Conjurer on Dec 27, 2023. Slain by a gnoll bouda ... wielding a +0 whip (12 damage) ... on level 4 of the Dungeon. The game lasted 00:12:37 (3710 turns). holymoly the Conjurer (Oni Conjurer) Turns: 3710, Time: 00:12:38 Health: -4/40 AC: 3 Str: 11 XL: 4 Next: 89% Magic: 1/9 EV: 10 Int: 21 God: Gold: 151 SH: 0 Dex: 13 Spells: 0/9 levels left rFire . . . f - +0 long sword rCold . . . (no shield) rNeg . . . i - +0 robe of Pasor {+Inv Archmagi} rPois . (helmet restricted) rElec . (no cloak) rCorr + (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ g - +6 ring of dexterity HPRegen 0.26/turn m - ring of resist corrosion MPRegen 0.11/turn %: archmagi @: no status effects A: large, unfitting armour, horns 1, tough skin 1, double potion healing, drunken brawling a: Evoke Invisibility You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 151 gold pieces. Inventory: Hand Weapons f - a +0 long sword (weapon) Missiles c - 6 boomerangs (quivered) h - 2 datura-tipped darts t - 2 javelins u - 3 poisoned darts Armour a - a +1 robe i - the +0 robe of Pasor (worn) {+Inv Archmagi} (You found it on level 2 of the Dungeon) +Inv: It lets you turn invisible. Archmagi: It increases the power of your magical spells. j - the +0 chain mail of the Other World {rN++ Stlth+} (You found it on level 2 of the Dungeon) rN++: It greatly protects you from negative energy. Stlth+: It makes you more stealthy. Jewellery g - a +6 ring of dexterity (left hand) m - a ring of resist corrosion (right hand) p - a ring of protection from fire Wands o - a wand of flame (11) Scrolls e - 3 scrolls of teleportation Potions b - 2 potions of heal wounds {unknown} d - 2 potions of haste k - a potion of might {unknown} l - a potion of lignification {unknown} q - a potion of cancellation {unknown} r - a potion of attraction {unknown} s - a potion of ambrosia {unknown} Skills: + Level 0.6 Fighting + Level 1.4 Throwing + Level 1.9 Dodging + Level 1.6 Stealth + Level 3.4 Spellcasting + Level 4.5 Conjurations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 3% 2 c - Call Imp Summ 10% N/A 19% 2 d - Iskenderun's Mystic Conj/Tloc 19% 2d6 45% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 10% N/A 19% 2 Jinxbite Hex 10% N/A 19% 2 Fulminant Prism Conj/Alch 9% 3d7 45% 4 Yara's Violent Unravell Hex/Alch 2% 3d3 98% 5 Enfeeble Hex 2% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have a pair of small horns on your head. You have tough skin. (AC +1) You gain doubled healing and magic from potions. Whenever you drink a healing potion, you attack all around you. Message History Found 4 poisoned darts. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - howler monkey Aim: a howler monkey (asleep, 100% to hit) You feel a surge of power! The searing ray hits the howler monkey. The howler monkey is moderately wounded. The howler monkey howls! (Press . to maintain the ray.) The gnoll bouda gazes fiercely through you! You feel your attacks grow feeble. The searing ray hits the howler monkey! The howler monkey is almost dead. The searing ray hits the howler monkey! You kill the howler monkey! The searing ray hits the gnoll bouda. The gnoll bouda is lightly wounded. You finish channelling your searing ray. The gnoll bouda hits you with a +0 whip! The gnoll bouda hits you with a +0 whip! The gnoll bouda barely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll bouda Aim: a gnoll bouda, wielding a +0 whip and wearing a +0 robe (lightly wounded, 83% to hit) You feel a surge of power! The searing ray hits the gnoll bouda. The gnoll bouda is heavily wounded. (Press . to maintain the ray.) The gnoll bouda hits you with a +0 whip! The searing ray hits the gnoll bouda. The gnoll bouda is severely wounded. Your attacks no longer feel as feeble. The gnoll bouda hits you with a +0 whip! * * * LOW HITPOINT WARNING * * * Without enough magic to sustain it, your searing ray dissipates. The gnoll bouda misses you. The gnoll bouda hits you with a +0 whip! You die... #.##.#.... ##.##...... #..##..#### #......## #.......# #.)...#.... #########...^...### #.............#..# ##@######.....##.# ##g....##.....#.# #.##(###..#.# # #.# ##.#.# ..# ...# ..# ##.# ... .. ... You could see a gnoll bouda. Vanquished Creatures A howler monkey (D:4) An adder (D:3) A worm (D:3) 2 dart slugs 2 orcs (D:3) 5 endoplasms 2 giant cockroaches 4 goblins 10 hobgoblins A kobold (D:4) 3 ball pythons 4 bats 4 frilled lizards 10 rats 50 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | holymoly the Oni Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 478 | D:1 | Reached XP level 2. HP: 24/24 MP: 0/5 773 | D:1 | You fall into a shaft and drop 1 floor! 911 | D:2 | Reached skill level 4 in Conjurations 954 | D:2 | Identified the +0 robe of Pasor {+Inv Archmagi} 1171 | D:2 | Reached XP level 3. HP: 29/31 MP: 1/7 1409 | D:2 | Identified the +0 chain mail of the Other World {rN++ | Stlth+} 1481 | D:1 | Learned a level 2 spell: Searing Ray 2785 | D:3 | Found a faded altar of an unknown god. 2923 | D:3 | Reached skill level 1 in Throwing 2923 | D:3 | Reached XP level 4. HP: 39/39 MP: 3/8 3663 | D:4 | Learned a level 2 spell: Call Imp 3668 | D:4 | Learned a level 4 spell: Iskenderun's Mystic Blast 3710 | D:4 | Slain by a gnoll bouda Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_fountain, layout_basic D:2: layout_loops_cross, serial_glass, glass_columns_c, glass_columns_c, corexii_hall_statues_l, minmay_split_cup_small D:3: minmay_wonky_spiral, layout_loops_ring, basic_ecumenical_altar, roderic_serpentine_path D:4: layout_rooms, cheibriados_altar_1, minmay_temple_entry_enclosed_plants, minmay_cut_off Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 4 | 4.5 Spellcasting | 3 | 3.4 Throwing | 1 | 1.4 Fighting | | 0.6 Dodging | | 1.9 Stealth | | 1.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Long sword | | 1 || 1 Headbutt | | 1 || 1 Throw: Boomerang | 19 | || 19 Cast: Magic Dart | 78 | 11 || 89 Searing Ray | | 2 || 2 Use: Potion | 1 | || 1 Scroll | 3 | 1 || 4 Armour: Robe | 15 | 5 || 20 Skin | 8 | || 8 Dodge: Dodged | 17 | 3 || 20 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3713 | 2855 | 858 | 556 | 2023 | 4 | 928.2 | Dungeon | 3713 | 2855 | 858 | 556 | 2023 | 4 | 928.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1375 daAuts D:2: 1203 daAuts D:3: 1068 daAuts D:4: 65 daAuts