ASSERT(you.duration[DUR_BEOGH_SEEKING_VENGEANCE]) in 'god-companions.cc' at line 950 failed. Version: Dungeon Crawl Stone Soup 0.32-a0-540-g866d13106e Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 2117492380103774054, deterministic pregen: 1 Version history: Game started: 0.32-a0-361-g289a535e89 0.32-a0-391-gce5c0aab1b 0.32-a0-540-g866d13106e Command line: /usr/games/crawl-git-866d13106e -name holysushi -rc /dgldir/rcfiles/crawl-git/holysushi.rc -macro /dgldir/rcfiles/crawl-git/holysushi.macro -morgue /dgldir/morgue/holysushi/ -webtiles-socket /crawl-master/webserver/sockets/holysushi:2024-02-29.06:30:04.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 22 stack frames. /usr/games/crawl-git-866d13106e(_Z17write_stack_traceP8_IO_FILE+0x3f) [0x563da88989ef]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-866d13106e(_Z13do_crash_dumpv+0x418) [0x563da88a2e98]: do_crash_dump() /usr/games/crawl-git-866d13106e(_Z20crash_signal_handleri+0x1fa) [0x563da8898e7a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x46210) [0x7f9b397d1210]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0xcb) [0x7f9b3999224b]: /usr/games/crawl-git-866d13106e(+0x48b5dd) [0x563da88a25dd]: /usr/games/crawl-git-866d13106e(+0x48b795) [0x563da88a2795]: /usr/games/crawl-git-866d13106e(_Z24beogh_progress_vengeancev+0x1e6) [0x563da89d2486]: beogh_progress_vengeance() /usr/games/crawl-git-866d13106e(_Z11monster_dieR7monster11killer_typeibbb+0x25d5) [0x563da8c16525]: monster_die(monster&, killer_type, int, bool, bool, bool) /usr/games/crawl-git-866d13106e(_Z21make_mons_leave_levelP7monster+0x80) [0x563da8be1700]: make_mons_leave_level(monster*) /usr/games/crawl-git-866d13106e(_Z14update_monsterR7monsteri+0x405) [0x563da8e88905]: update_monster(monster&, int) /usr/games/crawl-git-866d13106e(_Z12update_leveli+0xda) [0x563da8e89b1a]: update_level(int) /usr/games/crawl-git-866d13106e(_Z10load_level20dungeon_feature_type14load_mode_typeRK8level_id+0x59c) [0x563da898fb4c]: load_level(dungeon_feature_type, load_mode_type, level_id const&) /usr/games/crawl-git-866d13106e(_Z16floor_transition20dungeon_feature_typeS_8level_idbbbb+0xbce) [0x563da8e131de]: floor_transition(dungeon_feature_type, dungeon_feature_type, level_id, bool, bool, bool, bool) /usr/games/crawl-git-866d13106e(_Z11take_stairs20dungeon_feature_typebbb+0xc2) [0x563da8e15442]: take_stairs(dungeon_feature_type, bool, bool, bool) /usr/games/crawl-git-866d13106e(_ZN5Delay6handleEv+0x46) [0x563da88bbd76]: Delay::handle() /usr/games/crawl-git-866d13106e(_Z12handle_delayv+0x39) [0x563da88bcab9]: handle_delay() /usr/games/crawl-git-866d13106e(+0xb48ddf) [0x563da8f5fddf]: /usr/games/crawl-git-866d13106e(+0xb49af5) [0x563da8f60af5]: /usr/games/crawl-git-866d13106e(main+0x1ab) [0x563da87e710b]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf3) [0x7f9b397b20b3]: /usr/games/crawl-git-866d13106e(_start+0x2e) [0x563da87e7cce]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 9.4.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-866d13106e/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-866d13106e/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-866d13106e/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 2, depth = 1 Level id: Orc:1 Level build method = , level layout type = open_caves, absdepth0 = 10 Level vaults: layout_caves Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #0, type 0 at (49, 59): feature (stone_stairs_up_i) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Casting: Airstrike (mildly dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (mildly dangerous; 3% risk of failure) Press: ? - help, Dir - move target, f - you That would be overly suicidal. Okay, then. Unknown command. Casting: Airstrike (mildly dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (mildly dangerous; 3% risk of failure) Press: ? - help, Dir - move target, f - merfolk aquamancer Aim: a merfolk aquamancer, wielding a +5 trident of freezing and wearing a +0 robe (heavily wounded, empty space bonus: 6/8) You feel a surge of power! The air twists around and strikes the merfolk aquamancer! The merfolk aquamancer is heavily wounded. The merfolk aquamancer closely misses you. Casting: Airstrike (mildly dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (mildly dangerous; 3% risk of failure) Press: ? - help, Dir - move target, f/p - merfolk aquamancer Aim: a merfolk aquamancer, wielding a +5 trident of freezing and wearing a +0 robe (heavily wounded, empty space bonus: 6/8) You feel a surge of power! The air twists around and strikes the merfolk aquamancer!! The merfolk aquamancer is almost dead. The merfolk aquamancer hits you from afar with a +5 trident of freezing. Casting: Airstrike (mildly dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (mildly dangerous; 3% risk of failure) Press: ? - help, Dir - move target, f/p - merfolk aquamancer Aim: a merfolk aquamancer, wielding a +5 trident of freezing and wearing a +0 robe (almost dead, empty space bonus: 6/8) You feel a surge of power! The air twists around and strikes the merfolk aquamancer! You kill the merfolk aquamancer! Beogh accepts your kill. You hear a splash. x2 You start resting. HP restored. You start resting. A cherub is nearby! You fly upwards. There is a stone staircase leading down here. You start resting. Magic restored. You fly downwards. There is a stone staircase leading up, spattered with blood here. Casting: Airstrike (mildly dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (mildly dangerous; 3% risk of failure) Press: ? - help, Dir - move target, f - cherub Aim: a cherub, wielding a +0 sling, wearing a +0 robe and wearing a +0 buckler (wandering, hasn't noticed you, haloed, empty space bonus: 8/8) You feel a surge of power! The air twists around and strikes the cherub!! The cherub's eagle head screeches! The cherub is moderately wounded. Casting: Airstrike (mildly dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (mildly dangerous; 3% risk of failure) Press: ? - help, Dir - move target, f/p - cherub Aim: a cherub, wielding a +0 sling, wearing a +0 robe and wearing a +0 buckler (moderately wounded, haloed, empty space bonus: 8/8) You feel a surge of power! The air twists around and strikes the cherub! The cherub is severely wounded. The cherub shoots a sling bullet. The sling bullet completely misses you. A merfolk impaler comes into view. It is wielding a +2 trident of protection. Casting: Airstrike (mildly dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (mildly dangerous; 3% risk of failure) Press: ? - help, Dir - move target, f/p - cherub Aim: a cherub, wielding a +0 sling, wearing a +0 robe and wearing a +0 buckler (severely wounded, haloed, empty space bonus: 8/8) You feel a surge of power! The air twists around and strikes the cherub!! The cherub is almost dead. The merfolk impaler shouts! The cherub shoots a sling bullet. The sling bullet misses you. Casting: Airstrike (mildly dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (mildly dangerous; 3% risk of failure) Press: ? - help, Dir - move target, f/p - cherub Aim: a cherub, wielding a +0 sling, wearing a +0 robe and wearing a +0 buckler (almost dead, haloed, empty space bonus: 8/8) You feel a surge of power! The air twists around and strikes the cherub!! You kill the cherub! Beogh accepts your kill. You hear a splash. x4 There is a stone staircase leading up, spattered with blood here. Casting: Airstrike (mildly dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (mildly dangerous; 3% risk of failure) Press: ? - help, Dir - move target, f - merfolk impaler Aim: a merfolk impaler, wielding a +2 trident of protection and wearing a +0 robe (empty space bonus: 8/8) You feel a surge of power! The air twists around and strikes the merfolk impaler!! The merfolk impaler is moderately wounded. The merfolk impaler hits you but does no damage. The merfolk impaler misses you. Casting: Airstrike (mildly dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (mildly dangerous; 3% risk of failure) Press: ? - help, Dir - move target, f/p - merfolk impaler Aim: a merfolk impaler, wielding a +2 trident of protection and wearing a +0 robe (moderately wounded, empty space bonus: 8/8) You feel a surge of power! The air twists around and strikes the merfolk impaler!! The merfolk impaler is heavily wounded. The merfolk impaler hits you from afar with a +2 trident of protection. Casting: Airstrike (mildly dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (mildly dangerous; 3% risk of failure) Press: ? - help, Dir - move target, f/p - merfolk impaler Aim: a merfolk impaler, wielding a +2 trident of protection and wearing a +0 robe (heavily wounded, empty space bonus: 8/8) You feel a surge of power! The air twists around and strikes the merfolk impaler! The merfolk impaler is almost dead. The merfolk impaler completely misses you. The merfolk impaler hits you from afar with a +2 trident of protection. Casting: Airstrike (mildly dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (mildly dangerous; 3% risk of failure) Press: ? - help, Dir - move target, f/p - merfolk impaler Aim: a merfolk impaler, wielding a +2 trident of protection and wearing a +0 robe (severely wounded, empty space bonus: 8/8) You feel a surge of power! The air twists around and strikes the merfolk impaler! The merfolk impaler is almost dead. The merfolk impaler hits you from afar with a +2 trident of protection. The merfolk impaler closely misses you. Casting: Airstrike (mildly dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (mildly dangerous; 3% risk of failure) Press: ? - help, Dir - move target, f/p - merfolk impaler Aim: a merfolk impaler, wielding a +2 trident of protection and wearing a +0 robe (almost dead, empty space bonus: 8/8) You feel a surge of power! The air twists around and strikes the merfolk impaler. You kill the merfolk impaler! Beogh accepts your kill. You start resting. HP restored. You start resting. A merfolk javelineer comes into view. It is wielding a +0 spear. The merfolk javelineer moves out of view. You fly upwards. There is a stone staircase leading down here. You start resting. Magic restored. You fly downwards. There is a stone staircase leading up, spattered with blood here. You start waiting. Done waiting. You start waiting. Done waiting. Things that are here: a water nymph skeleton; a yak skeleton You start waiting. Done waiting. There is a stone staircase leading up, spattered with blood here. Things that are here: a water nymph skeleton; a yak skeleton Key pressed, stopping explore. Items here: ))))))))) [[[ ÷÷÷÷. Items here: )) [ ÷. Things that are here: a +0 robe; a +3 heavy trident Items here: )) [ ÷. Items here: ))))))))) [[[ ÷÷÷÷. Items here: )) [ ÷÷. Things that are here: a +0 robe; a +4 long sword of flaming; a +0 longbow Items here: )) [ ÷. Things that are here: a +0 halberd; a merfolk skeleton You see here a water nymph skeleton. Items here: ( ) [ ÷. Items here: ( )))) [ ÷÷÷÷. Items here: )) [[. Found a leather armour. You see here a +3 spear. You now have 1940 gold pieces (gained 16). You see here a +0 falchion. An alligator snapping turtle comes into view. An alligator snapping turtle is nearby! An alligator snapping turtle is nearby! An alligator snapping turtle is nearby! Unknown command. Casting: Airstrike (mildly dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (mildly dangerous; 3% risk of failure) Press: ? - help, Dir - move target, f - alligator snapping turtle Aim: an alligator snapping turtle (water, wandering, hasn't noticed you, empty space bonus: 8/8) Okay, then. Casting: Airstrike (mildly dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (mildly dangerous; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - alligator snapping turtle Aim: an alligator snapping turtle (water) The fireball explodes! The fireball engulfs the alligator snapping turtle! The alligator snapping turtle is lightly wounded. Casting: Fireball (mildly dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (mildly dangerous; 3% risk of failure) Press: ? - help, Dir - move target, f/p - alligator snapping turtle Aim: an alligator snapping turtle (steam, water, lightly wounded, empty space bonus: 8/8) You feel a surge of power! The air twists around and strikes the alligator snapping turtle! The alligator snapping turtle is lightly wounded. Casting: Airstrike (mildly dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (mildly dangerous; 3% risk of failure) Press: ? - help, Dir - move target, f/p - alligator snapping turtle Aim: an alligator snapping turtle (water, lightly wounded, empty space bonus: 8/8) You feel a surge of power! The air twists around and strikes the alligator snapping turtle! The alligator snapping turtle is moderately wounded. The alligator snapping turtle bites you from afar!! The alligator snapping turtle bites you!! Casting: Airstrike (mildly dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sculpt Simulacrum (dangerous; 16% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - alligator snapping turtle Aim: an alligator snapping turtle (water, moderately wounded) You sublimate a sliver of the alligator snapping turtle's essence and reconstitute it in ice. Casting: Sculpt Simulacrum (dangerous; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sculpt Simulacrum (dangerous; 16% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - alligator snapping turtle Aim: an alligator snapping turtle (water, moderately wounded) You miscast Sculpt Simulacrum. You are very lightly contaminated with residual magic. Nothing appears to happen. Magical energy flows into your mind! The alligator snapping turtle closely misses you. Casting: Sculpt Simulacrum (dangerous; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sculpt Simulacrum (dangerous; 16% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - alligator snapping turtle Aim: an alligator snapping turtle (water, moderately wounded) You sublimate a sliver of the alligator snapping turtle's essence and reconstitute it in ice. The alligator snapping turtle bites you. Casting: Sculpt Simulacrum (dangerous; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sculpt Simulacrum (dangerous; 16% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - alligator snapping turtle Aim: an alligator snapping turtle (water, moderately wounded) You miscast Sculpt Simulacrum. Nothing appears to happen. Magical energy flows into your mind! The alligator snapping turtle bites you! There are no items here. Casting: Sculpt Simulacrum (dangerous; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sculpt Simulacrum (dangerous; 16% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - alligator snapping turtle Aim: an alligator snapping turtle (water, moderately wounded) You miscast Sculpt Simulacrum. Mercury flows from your hands. You are poisoned. Magical energy flows into your mind! You feel very sick. The alligator snapping turtle bites you!! Okay, then. Press: ? - help, v - describe, . - travel Here: an alligator snapping turtle (water, moderately wounded) Some deep water. Press: ? - help, v - describe, . - travel Here: an alligator snapping turtle (water, moderately wounded) Some deep water. You feel very sick. Okay, then. You feel yourself speed up. You feel very sick. The alligator snapping turtle misses you. You feel sick. You feel sick. You feel sick. The alligator snapping turtle attacks as it pursues you! The alligator snapping turtle completely misses you. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. The alligator snapping turtle attacks as it pursues you! The alligator snapping turtle closely misses you. You feel sick. You feel sick. You are no longer poisoned. Things that are here: a +0 robe; a +2 trident of protection You see here a water nymph skeleton. There is a stone staircase leading up, spattered with blood here. You fly upwards. There is a stone staircase leading down here. You start resting. Your magical contamination has completely faded away. You start resting. Your extra speed is starting to run out. You start resting. You feel yourself slow down. You start resting. Magic restored. You start resting. HP restored. You fly downwards. There is a stone staircase leading up, spattered with blood here. Casting: Sculpt Simulacrum (dangerous; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (mildly dangerous; 3% risk of failure) Press: ? - help, Dir - move target, f - alligator snapping turtle Aim: an alligator snapping turtle (water, empty space bonus: 8/8) You feel a surge of power! The air twists around and strikes the alligator snapping turtle!! The alligator snapping turtle is lightly wounded. Casting: Airstrike (mildly dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (mildly dangerous; 3% risk of failure) Press: ? - help, Dir - move target, f/p - alligator snapping turtle Aim: an alligator snapping turtle (water, lightly wounded, empty space bonus: 8/8) You feel a surge of power! The air twists around and strikes the alligator snapping turtle! The alligator snapping turtle is lightly wounded. Casting: Airstrike (mildly dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (mildly dangerous; 3% risk of failure) Press: ? - help, Dir - move target, f/p - alligator snapping turtle Aim: an alligator snapping turtle (water, lightly wounded, empty space bonus: 8/8) You feel a surge of power! The air twists around and strikes the alligator snapping turtle! The alligator snapping turtle is moderately wounded. There is a stone staircase leading up, spattered with blood here. The alligator snapping turtle completely misses you. You fly upwards. There is a stone staircase leading down here. Casting: Airstrike (mildly dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Airstrike (mildly dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! An electric hum fills the air. Gorg mumbles some strange prayers to Beogh. Gorg begins to accept his allies' injuries. Ugrim invokes the aid of Beogh against the alligator snapping turtle. The alligator snapping turtle is smitten. Wulfoc hits the alligator snapping turtle but does no damage. The alligator snapping turtle bites you but does no damage. You hit the alligator snapping turtle but do no damage. The alligator snapping turtle is poisoned. You bite the alligator snapping turtle, but do no damage. The alligator snapping turtle is moderately wounded. Ugrim beseeches Beogh to grant them a weapon. Wulfoc hits the alligator snapping turtle but does no damage. You hit the alligator snapping turtle but do no damage. The alligator snapping turtle looks as sick as possible! The alligator snapping turtle is moderately wounded. The alligator snapping turtle bites you!!! Your lightning spire shoots out a bolt of lightning at the alligator snapping turtle! The bolt of electricity hits the alligator snapping turtle!! You hit the alligator snapping turtle but do no damage. The alligator snapping turtle looks as sick as possible! The alligator snapping turtle is heavily wounded. Gorg mumbles some strange prayers to Beogh against the alligator snapping turtle. The alligator snapping turtle is smitten. Wulfoc mumbles some strange prayers to Beogh against the alligator snapping turtle. The alligator snapping turtle is smitten. You strike the helpless alligator snapping turtle from behind! You perforate the alligator snapping turtle like a sieve!!! You kill the alligator snapping turtle! Beogh accepts your kill. You start resting. Your +0 trident disappears in a puff of smoke! Your lightning spire disappears in a puff of smoke! Magic restored. You start resting. HP restored. You fly downwards. There is a stone staircase leading up, spattered with blood here. Items here: ( )) ÷. Items here: )) [ ÷÷. Things that are here: a +0 robe; a +0 rapier Found a glowing golden altar of the Shining One. A cherub comes into view. It is wielding a +1 falchion of flaming. The cherub moves out of view. There is an open door here. A cherub is nearby! There is an open door here. You puncture the plant! The plant begins to die. The plant is lightly damaged. You start waiting. A nearby plant withers and dies. What are your orders? t - Bark! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You bark for attention! You start waiting. A cherub is nearby! Things that are here: a +0 robe; a +0 rapier Items here: )) [ ÷÷. Items here: ))))))))) [[[ ÷÷÷÷. Things that are here: a water nymph skeleton; a yak skeleton There is a stone staircase leading up, spattered with blood here. You start waiting. A cherub is nearby! Casting: Summon Lightning Spire (mildly dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (mildly dangerous; 3% risk of failure) Press: ? - help, Dir - move target, f - cherub Aim: a cherub, wielding a +1 falchion of flaming and wearing a +0 robe (wandering, hasn't noticed you, haloed, empty space bonus: 6/8) You feel a surge of power! The air twists around and strikes the cherub! The cherub's eagle head screeches! The cherub is lightly wounded. The cherub unwields a +1 falchion of flaming. It stops flaming. The cherub wields a +0 shortbow. The cherub shoots an arrow. The arrow completely misses you. Casting: Airstrike (mildly dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (mildly dangerous; 3% risk of failure) Press: ? - help, Dir - move target, f/p - cherub Aim: a cherub, wielding a +0 shortbow and wearing a +0 robe (lightly wounded, haloed, empty space bonus: 6/8) You feel a surge of power! The air twists around and strikes the cherub. The cherub is lightly wounded. Casting: Airstrike (mildly dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (mildly dangerous; 3% risk of failure) Press: ? - help, Dir - move target, f/p - cherub Aim: a cherub, wielding a +0 shortbow and wearing a +0 robe (lightly wounded, haloed, empty space bonus: 6/8) You feel a surge of power! The air twists around and strikes the cherub. The cherub is moderately wounded. Magical energy flows into your mind! The cherub shoots an arrow. The arrow hits you! Casting: Airstrike (mildly dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (mildly dangerous; 3% risk of failure) Press: ? - help, Dir - move target, f/p - cherub Aim: a cherub, wielding a +0 shortbow and wearing a +0 robe (moderately wounded, haloed, empty space bonus: 6/8) You feel a surge of power! The air twists around and strikes the cherub! The cherub is heavily wounded. Magical energy flows into your mind! Casting: Airstrike (mildly dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (mildly dangerous; 3% risk of failure) Press: ? - help, Dir - move target, f/p - cherub Aim: a cherub, wielding a +0 shortbow and wearing a +0 robe (heavily wounded, haloed, empty space bonus: 6/8) You feel a surge of power! The air twists around and strikes the cherub! The cherub is heavily wounded. The cherub shoots an arrow. The arrow hits you! Casting: Airstrike (mildly dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (mildly dangerous; 3% risk of failure) Press: ? - help, Dir - move target, f/p - cherub Aim: a cherub, wielding a +0 shortbow and wearing a +0 robe (heavily wounded, haloed, empty space bonus: 6/8) You feel a surge of power! The air twists around and strikes the cherub!! You kill the cherub! Beogh accepts your kill. Casting: Airstrike (mildly dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (mildly dangerous; 3% risk of failure) Press: ? - help, Dir - move target, f - you Okay, then. You start resting. HP restored. You start resting. Magic restored. Items here: ( )) ÷. Items here: )))) [[ ÷÷. Things that are here: a +0 robe; a +0 rapier A merfolk comes into view. It is wielding a +0 trident. There are monsters nearby! There are monsters nearby! There are monsters nearby! Casting: Airstrike (mildly dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (mildly dangerous; 3% risk of failure) Press: ? - help, Dir - move target, f - merfolk Aim: a merfolk, wielding a +0 trident, wearing a ring of magical power and quivering boomerangs (wandering, hasn't noticed you, empty space bonus: 7/8) Okay, then. You start waiting. A merfolk is nearby! Casting: Airstrike (mildly dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (mildly dangerous; 3% risk of failure) Press: ? - help, Dir - move target, f - merfolk Aim: a merfolk, wielding a +0 trident, wearing a ring of magical power and quivering boomerangs (wandering, hasn't noticed you, empty space bonus: 8/8) You feel a surge of power! The air twists around and strikes the merfolk!!! The merfolk shouts! The merfolk is severely wounded. Casting: Airstrike (mildly dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (mildly dangerous; 3% risk of failure) Press: ? - help, Dir - move target, f - you That would be overly suicidal. Okay, then. Unknown command. You start resting. A merfolk is nearby! Casting: Airstrike (mildly dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (mildly dangerous; 3% risk of failure) Press: ? - help, Dir - move target, f - merfolk Aim: a merfolk, wielding a +0 trident, wearing a ring of magical power and quivering boomerangs (severely wounded, empty space bonus: 7/8) You feel a surge of power! The air twists around and strikes the merfolk! The merfolk is almost dead. Magical energy flows into your mind! Casting: Airstrike (mildly dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (mildly dangerous; 3% risk of failure) Press: ? - help, Dir - move target, f/p - merfolk Aim: a merfolk, wielding a +0 trident, wearing a ring of magical power and quivering boomerangs (almost dead, empty space bonus: 6/8) You feel a surge of power! The air twists around and strikes the merfolk!! You kill the merfolk! Beogh accepts your kill. You hear a shout! A merfolk javelineer is nearby! Casting: Airstrike (mildly dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (mildly dangerous; 3% risk of failure) Press: ? - help, Dir - move target, f - merfolk javelineer Aim: a merfolk javelineer, wielding a +0 spear, wearing a +0 leather armour and quivering javelins (empty space bonus: 7/8) You feel a surge of power! The air twists around and strikes the merfolk javelineer! The merfolk javelineer is lightly wounded. The merfolk javelineer throws a javelin. The javelin pierces through you! A merfolk comes into view. It is wielding a +0 trident. Casting: Airstrike (mildly dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (mildly dangerous; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, p - merfolk javelineer Okay, then. The merfolk javelineer throws a javelin. The javelin completely misses you. Items here: ))))))))) [[[ ÷÷÷÷. Things that are here: a water nymph skeleton; a yak skeleton The merfolk javelineer throws a javelin. The javelin completely misses you. The merfolk throws a boomerang. The boomerang closely misses you. Items here: ))))))))) [[[ ÷÷÷÷. The merfolk javelineer throws a javelin. The javelin pierces through you! The merfolk throws a boomerang. The boomerang closely misses you. Things that are here: a water nymph skeleton; a yak skeleton There is a stone staircase leading up, spattered with blood here. The merfolk javelineer throws a javelin. The javelin closely misses you. The merfolk throws a boomerang. The boomerang completely misses you. There is a stone staircase leading up, spattered with blood here. Casting: Fireball (mildly dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (mildly dangerous; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - merfolk, p - merfolk javelineer Aim: a merfolk, wielding a +0 trident, wearing a +0 robe and quivering boomerangs The fireball explodes! The fireball engulfs the merfolk! The merfolk is lightly wounded. The merfolk javelineer throws a javelin. The javelin barely misses you. The merfolk is engulfed in a cloud of scalding steam. The merfolk throws a boomerang. The boomerang completely misses you. Casting: Fireball (mildly dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (mildly dangerous; 3% risk of failure) Press: ? - help, Dir - move target, f/p - merfolk Aim: a merfolk, wielding a +0 trident, wearing a +0 robe and quivering boomerangs (steam, moderately wounded, empty space bonus: 8/8) You feel a surge of power! The air twists around and strikes the merfolk!!! The merfolk is almost dead. Magical energy flows into your mind! The merfolk javelineer throws a javelin. The javelin completely misses you. The merfolk is engulfed in a cloud of scalding steam. You kill the merfolk! Beogh accepts your kill. You hear a splash. x3 Casting: Airstrike (mildly dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (mildly dangerous; 3% risk of failure) Press: ? - help, Dir - move target, f - you That would be overly suicidal. Okay, then. Unknown command. Things that are here: a water nymph skeleton; a yak skeleton Casting: Airstrike (mildly dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (mildly dangerous; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - you Okay, then. The merfolk javelineer is engulfed in a cloud of scalding steam. The merfolk javelineer throws a javelin. The javelin misses you. There is a stone staircase leading up, spattered with blood here. The merfolk javelineer throws a javelin. The javelin closely misses you. The merfolk javelineer throws a javelin. The javelin barely misses you. There is a stone staircase leading up, spattered with blood here. Casting: Fireball (mildly dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (mildly dangerous; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - merfolk javelineer Aim: a merfolk javelineer, wielding a +0 spear, wearing a +0 leather armour and quivering javelins (lightly wounded) The fireball explodes! The fireball engulfs the merfolk javelineer!! The merfolk javelineer is heavily wounded. The merfolk javelineer is engulfed in a cloud of scalding steam. The merfolk javelineer throws a javelin. The javelin barely misses you. Casting: Fireball (mildly dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (mildly dangerous; 3% risk of failure) Press: ? - help, Dir - move target, f/p - merfolk javelineer Aim: a merfolk javelineer, wielding a +0 spear, wearing a +0 leather armour and quivering javelins (steam, heavily wounded, empty space bonus: 8/8) You feel a surge of power! The air twists around and strikes the merfolk javelineer!! The merfolk javelineer is almost dead. Magical energy flows into your mind! The merfolk javelineer is engulfed in a cloud of scalding steam. You kill the merfolk javelineer! Beogh accepts your kill. You hear a splash. x3 You start resting. A merfolk aquamancer comes into view. It is wielding a +0 rapier. Casting: Airstrike (mildly dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (mildly dangerous; 3% risk of failure) Press: ? - help, Dir - move target, f - merfolk aquamancer Aim: a merfolk aquamancer, wielding a +0 rapier and wearing a +0 robe (wandering, hasn't noticed you, empty space bonus: 6/8) You feel a surge of power! You miscast Airstrike. You are very lightly contaminated with residual magic. Nothing appears to happen. Magical energy flows into your mind! The merfolk aquamancer shouts! Casting: Airstrike (mildly dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (mildly dangerous; 3% risk of failure) Press: ? - help, Dir - move target, f/p - merfolk aquamancer Aim: a merfolk aquamancer, wielding a +0 rapier and wearing a +0 robe (empty space bonus: 5/8) You feel a surge of power! The air twists around and strikes the merfolk aquamancer. The merfolk aquamancer is lightly wounded. The merfolk aquamancer points at you and mumbles some strange words. The torrent of water is repelled. The wave splashes down. Casting: Airstrike (mildly dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (mildly dangerous; 3% risk of failure) Press: ? - help, Dir - move target, f/p - merfolk aquamancer Aim: a merfolk aquamancer, wielding a +0 rapier and wearing a +0 robe (lightly wounded, empty space bonus: 5/8) You feel a surge of power! The air twists around and strikes the merfolk aquamancer! The merfolk aquamancer is moderately wounded. The merfolk aquamancer casts a spell at you. The ball of steam misses you. Casting: Airstrike (mildly dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (mildly dangerous; 3% risk of failure) Press: ? - help, Dir - move target, f - you Okay, then. There is a stone staircase leading up, spattered with blood here. Casting: Airstrike (mildly dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (mildly dangerous; 3% risk of failure) Press: ? - help, Dir - move target, f/p - merfolk aquamancer Aim: a merfolk aquamancer, wielding a +0 rapier and wearing a +0 robe (water, moderately wounded, empty space bonus: 7/8) You feel a surge of power! The air twists around and strikes the merfolk aquamancer! The merfolk aquamancer is moderately wounded. The merfolk aquamancer is engulfed in a cloud of scalding steam. Casting: Airstrike (mildly dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (mildly dangerous; 3% risk of failure) Press: ? - help, Dir - move target, f/p - merfolk aquamancer Aim: a merfolk aquamancer, wielding a +0 rapier and wearing a +0 robe (heavily wounded, empty space bonus: 8/8) You feel a surge of power! The air twists around and strikes the merfolk aquamancer! The merfolk aquamancer is severely wounded. Magical energy flows into your mind! The merfolk aquamancer gestures at you while chanting. The shard of ice misses you. Casting: Airstrike (mildly dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (mildly dangerous; 3% risk of failure) Press: ? - help, Dir - move target, f/p - merfolk aquamancer Aim: a merfolk aquamancer, wielding a +0 rapier and wearing a +0 robe (heavily wounded, empty space bonus: 8/8) You feel a surge of power! The air twists around and strikes the merfolk aquamancer!! The merfolk aquamancer is almost dead. Your magical contamination has completely faded away. You barely miss the merfolk aquamancer. The merfolk aquamancer is almost dead. The merfolk aquamancer closely misses you. You puncture the merfolk aquamancer! You kill the merfolk aquamancer! Beogh accepts your kill. You hear a splash. x2 Casting: Airstrike (mildly dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (mildly dangerous; 3% risk of failure) Press: ? - help, Dir - move target, f - you That would be overly suicidal. Okay, then. Unknown command. You fly upwards. There is a stone staircase leading down here. You start resting. HP restored. You start resting. Magic restored. You fly downwards. There is a stone staircase leading up, spattered with blood here. You start waiting. A snapping turtle comes into view. Casting: Airstrike (mildly dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (mildly dangerous; 3% risk of failure) Press: ? - help, Dir - move target, f - snapping turtle Aim: a snapping turtle (wandering, hasn't noticed you, empty space bonus: 6/8) You feel a surge of power! The air twists around and strikes the snapping turtle. The snapping turtle hisses angrily. The snapping turtle is lightly wounded. Casting: Airstrike (mildly dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (mildly dangerous; 3% risk of failure) Press: ? - help, Dir - move target, f/p - snapping turtle Aim: a snapping turtle (lightly wounded, empty space bonus: 6/8) You feel a surge of power! The air twists around and strikes the snapping turtle! The snapping turtle is moderately wounded. Casting: Airstrike (mildly dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (mildly dangerous; 3% risk of failure) Press: ? - help, Dir - move target, f/p - snapping turtle Aim: a snapping turtle (moderately wounded, empty space bonus: 6/8) You feel a surge of power! The air twists around and strikes the snapping turtle! The snapping turtle is heavily wounded. Casting: Airstrike (mildly dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (mildly dangerous; 3% risk of failure) Press: ? - help, Dir - move target, f/p - snapping turtle Aim: a snapping turtle (heavily wounded, empty space bonus: 8/8) You feel a surge of power! The air twists around and strikes the snapping turtle! The snapping turtle is severely wounded. The snapping turtle bites you from afar!! Casting: Airstrike (mildly dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (mildly dangerous; 3% risk of failure) Press: ? - help, Dir - move target, f/p - snapping turtle Aim: a snapping turtle (severely wounded, empty space bonus: 8/8) You feel a surge of power! The air twists around and strikes the snapping turtle!!! You kill the snapping turtle! Beogh accepts your kill. Casting: Airstrike (mildly dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (mildly dangerous; 3% risk of failure) Press: ? - help, Dir - move target, f - you Okay, then. You start resting. HP restored. You start resting. Magic restored. Things that are here: a water nymph skeleton; a yak skeleton Items here: ))))))))) [[[ ÷÷÷÷ †. Items here: )))) [[ ÷÷. Things that are here: a +0 robe; a +0 rapier O - a ring of magical power Things that are here: a boomerang; a +0 trident Found a club. F - 3 potions of brilliance (gained 1) You see here a +1 whip of flaming. There is an open door here. Found a rapier. You pick up the barnacled rune and feel its power. You now have 2 runes. Press } to see all the runes you have collected. There is an open door here. You see here a +0 leather armour. There is an open door here. D - 3 potions of cancellation (gained 1) You see here a staff of earth. You pick up the Secrets of Fumes and begin reading... It was the Secrets of Fumes. You add the spells Shock and Arcjolt to your library. There is an open door here. There is an open door here. Found a robe. Found a rapier. h - 4 potions of lignification (gained 1) There is an open door here. Done exploring. Done exploring. Done exploring. Search for what [Enter for "treasure", or ? for help]? @ The ferocious winds and tides of the open sea thwart your progress. The ferocious winds and tides of the open sea thwart your progress. You see here a yak skeleton. You see here a death yak skeleton. There is a stone staircase leading up here. You fly upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You fly upwards. Level annotation: exclusion: downstairs There is a stone staircase leading down here. There is a stone staircase leading up here. You fly upwards. There is a stone staircase leading down here. You see here a +0 falchion. There is a staircase back to the Lair here. You fly upwards. Welcome back to the Lair of Beasts! There is a staircase to the Shoals here. Ugrim is recalled. Wulfoc is recalled. Gorg is recalled. You swap places. Okay, then. Okay, then. What level of the Lair of Beasts? (default 2, ? - help) You're already here! What level of the Orcish Mines? (default 1, ? - help) You swap places. Gorg hits the plant with a +0 hand axe of electrocution! The plant begins to die. A nearby plant withers and dies. There is a stone staircase leading up here. You fly upwards. There is a stone staircase leading down here. You swap places. There is a staircase back to the Dungeon, spattered with blood here. You fly upwards. Welcome back to the Dungeon! There is a staircase to the Lair here. You see here a blink frog skeleton. You see here a basilisk skeleton. Gorg says, "I'm proud to be an orc." There is an open door here. There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. You swap places. There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. A kobold is nearby! Gorg utters an invocation to Beogh. Gorg begins to accept his allies' injuries. A stone appears from out of your range of vision. The stone hits Wulfoc but does no damage. Casting: Airstrike (mildly dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (mildly dangerous; 3% risk of failure) Press: ? - help, Dir - move target, f - kobold Aim: a kobold, wielding a +0 club (ally target, empty space bonus: 8/8) You feel a surge of power! The air twists around and strikes the kobold! You kill the kobold! Beogh accepts your kill. Wulfoc calls upon Beogh to speed up Gorg. Gorg seems to speed up. Casting: Airstrike (mildly dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (mildly dangerous; 3% risk of failure) Press: ? - help, Dir - move target, f - kobold Aim: a kobold, wielding a +2 short sword of protection (ally target, empty space bonus: 8/8) You feel a surge of power! The air twists around and strikes the kobold. The kobold is severely wounded. Gorg calls down the wrath of Beogh upon the kobold. The kobold is smitten. The kobold dies! Beogh accepts your kill. The kobold throws a stone. The stone misses you. You swap places. Casting: Airstrike (mildly dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (mildly dangerous; 3% risk of failure) Press: ? - help, Dir - move target, f - kobold Aim: a kobold, wielding a +0 short sword and quivering stones (ally target, empty space bonus: 8/8) You feel a surge of power! The air twists around and strikes the kobold!!! You kill the kobold! Beogh accepts your kill. You swap places. A kobold brigand is nearby! A kobold brigand is nearby! A kobold brigand is nearby! A kobold brigand is nearby! A kobold brigand is nearby! Casting: Airstrike (mildly dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (mildly dangerous; 3% risk of failure) Press: ? - help, Dir - move target, f - kobold brigand Aim: a kobold brigand, wielding a +0 club and quivering poisoned darts (not watching you, ally target, empty space bonus: 8/8) You feel a surge of power! The air twists around and strikes the kobold brigand! The kobold brigand is severely wounded. The kobold brigand throws a poisoned dart. The poisoned dart barely misses Gorg. The poisoned dart completely misses you. Wulfoc invokes the aid of Beogh against the kobold brigand. The kobold brigand is smitten. The kobold brigand dies! Beogh accepts your kill. Casting: Airstrike (mildly dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (mildly dangerous; 3% risk of failure) Press: ? - help, Dir - move target, f - you Okay, then. A kobold is nearby! A kobold is nearby! A kobold is nearby! A kobold is nearby! The kobold throws a stone. The stone closely misses you. Things that are here: a +0 club; 2 poisoned darts; a kobold corpse You swap places. The kobold hits you but does no damage. Gorg closely misses the kobold. You completely miss the kobold. The kobold closely misses you. Gorg hits the kobold with a +0 hand axe of electrocution. The kobold dies! Beogh accepts your kill. Things that are here: a +0 club; a stone; a kobold corpse Wulfoc grunts, "A dead heathen will not bedevil my soul." Gorg is no longer moving quickly. What level of the Orcish Mines? (default 1, ? - help) You swap places. There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. You see here a hydra skeleton. Magic restored. Things that are here: a +0 robe; a +2 vampiric dagger; a yak skeleton There is a stone staircase leading down, spattered with blood here. You see here a howler monkey skeleton. Welcome back, holysushi the Gnoll Monk. Beogh says: Show the world what it means to be an orc! Press ? for a list of commands and other information. You see here a yak skeleton. You see here a yak skeleton. Things that are here: a +0 leather armour; a +0 rapier There is a stone staircase leading down here. You fly downwards. Level annotation: 2 transporters, Testrisch's ghost, journeyman MiFi There is a stone staircase leading up here. You fly upwards. There is a stone staircase leading down here. What level of the Orcish Mines? (default 1, ? - help) You swap places. You swap places. Items here: ( )) [ ÷. You see here a +0 ring mail. There is a staircase to the Orcish Mines here. Welcome back, holysushi the Gnoll Monk. Beogh says: Show the world what it means to be an orc! Welcome back, holysushi the Gnoll Monk. Beogh says: Show the world what it means to be an orc! Welcome back, holysushi the Gnoll Monk. Beogh says: Show the world what it means to be an orc! Welcome back, holysushi the Gnoll Monk. Beogh says: Show the world what it means to be an orc! Welcome back, holysushi the Gnoll Monk. Beogh says: Show the world what it means to be an orc! Welcome back, holysushi the Gnoll Monk. Beogh says: Show the world what it means to be an orc! Welcome back, holysushi the Gnoll Monk. Beogh says: Show the world what it means to be an orc! Press ? for a list of commands and other information. You swap places. You swap places. Done exploring. Okay, then. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Annotate which branch? (. - D:12, ? - help, ! - show branch list) Okay, then. Char dumped successfully. Okay, then. No target in view! You swap places. There is a staircase to the Orcish Mines here. You fly downwards. Welcome back to the Orcish Mines! >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.32-a0-361-g289a535e89 0.32-a0-391-gce5c0aab1b 0.32-a0-540-g866d13106e Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_GO_DOWNSTAIRS repeat_cmd = CMD_NO_CMD Monster 'orc' (56, 61) [midx = 20] currently acting: <<<<<<<<< Name: orc Base name: orc Full name: orc On/in/over feature: floor Foe: none Target: (59, 63) At target: nothing Patrolling: (59, 63) Travelling: travel_target = 2 travel_path.size() = 1 next travel step: (59, 63) last travel step: (59, 63) Inventory: slot #0: +0 trident slot #4: +0 leather armour attitude: 3, behaviour: 1, number: 0, flags: 0x4000001f90 colour: -1, foe_memory: 0, shield_blocks:0 god: Beogh, seen_context: 0 >>>>>>>>> Player: {{{{{{{{{{{ Name: [holysushi] Species: Gnoll Job: Monk HP: 153/153; mods: 0/0 MP: 36/36; mod: 0 Stats: 25 (25) 25 (25) 22 (22) Position: (0, 0) , god: Beogh (14), turn_is_over: 0, banished: 0 Delayed (1): type: descending_stairs duration: 0 Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 4 | 14 | 1567 | 161/225 Short Blades | X | 1 | 3 | 14 | 1567 | 161/225 Long Blades | X | 1 | 3 | 13 | 1266 | 66/206 Axes | X | 1 | 3 | 13 | 1266 | 66/206 Maces & Flails | X | 1 | 3 | 13 | 1266 | 66/206 Polearms | X | 1 | 3 | 13 | 1266 | 66/206 Staves | X | 1 | 3 | 13 | 1266 | 66/206 Ranged Weapons | X | 1 | 3 | 13 | 1266 | 66/206 Throwing | X | 1 | 3 | 13 | 1266 | 66/206 Armour | X | 1 | 3 | 13 | 1266 | 66/206 Dodging | X | 1 | 3 | 14 | 1567 | 161/225 Stealth | X | 1 | 3 | 13 | 1266 | 66/206 Shields | X | 1 | 3 | 13 | 1266 | 66/206 Unarmed Combat | X | 1 | 4 | 13 | 1266 | 66/206 Spellcasting | X | 1 | 4 | 13 | 1266 | 66/206 Conjurations | X | 1 | 4 | 11 | 1266 | 73/238 Hexes | X | 1 | 4 | 11 | 1266 | 73/238 Summonings | X | 1 | 4 | 11 | 1266 | 73/238 Necromancy | X | 1 | 4 | 11 | 1266 | 73/238 Translocations | X | 1 | 4 | 11 | 1266 | 73/238 Fire Magic | X | 1 | 4 | 11 | 1266 | 73/238 Ice Magic | X | 1 | 4 | 11 | 1266 | 73/238 Air Magic | X | 1 | 4 | 11 | 1266 | 73/238 Earth Magic | X | 1 | 4 | 11 | 1266 | 73/238 Alchemy | X | 1 | 4 | 11 | 1266 | 73/238 Invocations | X | 1 | 4 | 14 | 1266 | 84/189 Evocations | X | 1 | 4 | 13 | 1266 | 66/206 Shapeshifting | X | 1 | 4 | 12 | 1266 | 62/223 Spell bugs: Durations: #114: 31 Attributes: #12: 3056 #13: 1116 #22: 1 #23: 36689 #24: 242533214 #34: 1 #49: 3006 Mutations: fangs: 1 (innate) strong nose: 1 (innate) distributed training: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #0: +10 dagger of Insufficient Pleasure {venom, Str+3} eq slot #1, inv slot #33: scarf of resistance eq slot #2, inv slot #44: +2 helmet of intelligence eq slot #3, inv slot #10: +2 pair of gloves eq slot #4, inv slot #43: +0 pair of boots of Evolution {rN+ Int+3} eq slot #5, inv slot #45: orb of energy eq slot #6, inv slot #41: +2 robe of cold resistance eq slot #7, inv slot #23: ring "Adwiejav" {Str+5 Int+6} eq slot #8, inv slot #50: ring of Lust {rPois Str+6 Int+3} eq slot #9, inv slot #28: amulet of the Air {Inacc Air Fly rElec RMsl} }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< grunt_orc_gardens_boss: false grunt_orc_gardens_store: book shop / jewellery shop ice_cave_hard: true grunt_orc_gardens_giant_problem: false >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>