Dungeon Crawl Stone Soup version 0.30-a0-739-gea05faddec (webtiles) character file. Game seed: 15505616015582327567 6 holysushi the Conjurer (level 1, 0/11 HPs) Began as an Octopode Conjurer on Feb 4, 2023. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:14 (163 turns). holysushi the Conjurer (Octopode Conjurer) Turns: 163, Time: 00:00:15 Health: 0/11 AC: 1 Str: 6 XL: 1 Next: 90% Magic: 1/4 EV: 13 Int: 20 God: Gold: 0 SH: 0 Dex: 10 Spells: 4/5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Potions a - a potion of magic Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.5 Spellcasting - Level 4.0 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5836 Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Aim: a jackal (severely wounded, 100% to hit) The magic dart hits the jackal. You kill the jackal! The endoplasm quivers. Unknown command. A jackal and a hobgoblin come into view. The endoplasm hits you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is lightly wounded. The endoplasm freezes you. You are frozen. Unknown command. You tentacle-slap the endoplasm but do no damage. Your squeeze misses the endoplasm. The endoplasm is lightly wounded. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You tentacle-slap the endoplasm. You squeeze the endoplasm. The endoplasm is severely wounded. The endoplasm hits you. * * * LOW HITPOINT WARNING * * * You tentacle-slap the endoplasm. You kill the endoplasm! The jackal bites you but does no damage. You closely miss the jackal. You grab the jackal. You constrict the jackal, but do no damage. The jackal misses you. You tentacle-slap the jackal but do no damage. You constrict the jackal, but do no damage. The jackal closely misses you. You tentacle-slap the jackal. The jackal is moderately wounded. You constrict the jackal. The jackal barely misses you. The jackal bites you. You die... ~~~~~.....~~~~~~~~~# ~~~~~~~.~~~~~~~~~~~# ♣♣P.~.~♣P♣.♣♣.PP~# P.♣P.P~.~♣.PPP♣♣.P~# ~~~~~~~.~~~~~~~~~~~# . #######'#############..(. #.(.### #g......# ###...# #h##...... #...####@# .h... #...#....# .... # #...#.#### ... #.#####...#.# .. #....##...+.########+ # ####.#....##......... ######>.....##.######.. ........#...##.# ######..#...##'#### You could see a jackal and a hobgoblin. Vanquished Creatures 2 endoplasms (D:1) A jackal (D:1) A ball python (D:1) A frilled lizard (D:1) A rat (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | holysushi the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 163 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_farm, layout_basic, serial_shops, nicolae_shop_hallway_plus, dreamdust_ecumenical_altar_sealed_demon Action || total ---------------------------++------- Melee: Unarmed || 7 Constrict || 1 Tentacles || 1 Cast: Magic Dart || 8 Armour: Skin || 1 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 163 | 163 | 0 | 0 | 133 | 1 | 163.0 | Dungeon | 163 | 163 | 0 | 0 | 133 | 1 | 163.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 163 daAuts