Dungeon Crawl Stone Soup version 0.28-a0-883-gc8d7bad45d (webtiles) character file. Game seed: 10744397269601541661 141 horus123 the Conjurer (level 5, -5/28 HPs) Began as a Deep Elf Conjurer on Nov 21, 2021. Slain by Pikel (7 damage) ... on level 4 of the Dungeon. The game lasted 00:04:58 (2825 turns). horus123 the Conjurer (Deep Elf Conjurer) Turns: 2825, Time: 00:04:59 Health: -5/28 AC: 6 Str: 4 XL: 5 Next: 3% Magic: 0/13 EV: 12 Int: 24 God: Gold: 126 SH: 0 Dex: 13 Spells: 6/12 levels left rFire . . . SeeInvis . h - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . c - +1 robe rPois . Reflect . a - +2 helmet rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +++....... (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.13/turn (no ring) @: brilliant, invisible A: no striking features a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 126 gold pieces. Inventory: Hand Weapons h - a +0 dagger (weapon) Armour a - a +2 helmet (worn) c - a +1 robe (worn) Wands i - a wand of iceblast (5) Scrolls e - a scroll of silence f - a scroll of noise Potions g - a potion of haste {unknown} Skills: - Level 2.4 Dodging + Level 4.8 Stealth - Level 4.0 Spellcasting - Level 5.0 Conjurations - Level 2.2 Hexes You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 86% 2d7 1% 2 c - Dazzling Flash Conj/Hex 66% N/A 6% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Hex 16% 3d11 22% 4 Iskenderun's Mystic Bla Conj/Tloc 25% 2d7 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Trog Annotations: D:3 3 runed translucent doors, Anno's ghost, amateur NaIE D:4 Pikel Message History The searing ray hits the lemure. The lemure is lightly wounded. You finish channelling your searing ray. The kobold shouts! Pikel closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Pikel Aim: Pikel, wielding a +1 whip of flaming, wearing a +0 robe and carrying a wand of flame (3) (severely wounded, 74% to hit) The searing ray hits Pikel! Pikel is almost dead. The searing ray hits the lemure! The lemure is severely wounded. The searing ray hits the lemure. The lemure is moderately wounded. (Press . to maintain the ray.) Pikel hits you with a +1 whip of flaming. * * * LOW HITPOINT WARNING * * * Pikel burns you. * * * LOW HITPOINT WARNING * * * It was a potion of brilliance. You feel clever all of a sudden. Pikel barely misses you. It was a potion of invisibility. You fade into invisibility! Pikel zaps a wand. The puff of flame misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Pikel Aim: Pikel, wielding a +1 whip of flaming, wearing a +0 robe and carrying a wand of flame (2) (almost dead, 77% to hit) Okay, then. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Pikel Aim: Pikel, wielding a +1 whip of flaming, wearing a +0 robe and carrying a wand of flame (2) (almost dead, 100% to hit) You feel a surge of power! The magic dart hits Pikel. Pikel is almost dead. Pikel hits you with a +1 whip of flaming! You die... #.......5.5.. #.#..