Dungeon Crawl Stone Soup version 0.28-a0-991-g956f0ee3d5 (webtiles) character file. Game seed: 3352289638882019182 590 horus123 the Conjurer (level 7, -7/54 HPs) Began as a Deep Elf Conjurer on Dec 5, 2021. Was an Initiate of Makhleb. Mangled by a gnoll (8 damage) ... on level 5 of the Dungeon. The game lasted 00:08:50 (4057 turns). horus123 the Conjurer (Deep Elf Conjurer) Turns: 4057, Time: 00:08:51 Health: -7/54 AC: 23 Str: 4 XL: 7 Next: 15% Magic: 5/16 EV: 2 Int: 32 God: Makhleb [......] Gold: 224 SH: 6 Dex: 19 Spells: 5/15 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . p - +0 buckler of the End {Rampage *Corrode Will+ Int+7} rNeg . . . Spirit . (armour currently unavailable) rPois + Reflect . (helmet currently unavailable) rElec . Harm . (cloak currently unavailable) rCorr . Rampage + (gloves currently unavailable) Will +.... NoTele + (boots currently unavailable) Stlth ++........ (no amulet) HPRegen 0.18/turn f - +6 ring of dexterity MPRegen 0.15/turn o - +4 ring of evasion @: tree-form A: stationary, stasis, torment immunity, boosted hp a: Renounce Religion You were on level 5 of the Dungeon. You worshipped Makhleb. Makhleb was noncommittal. You were a tree. You visited 2 branches of the dungeon, and saw 6 of its levels. You collected 224 gold pieces. Inventory: Hand Weapons k - a +3 quarterstaff of chaos Missiles m - a throwing net Armour a - a +0 robe (melded) c - a scarf of repulsion d - a +0 leather armour e - a +1 pair of boots (melded) i - a +2 hat (melded) l - a +2 cloak (melded) p - the +0 buckler of the End (worn) {Rampage *Corrode Will+ Int+7} (You acquired it on level 4 of the Dungeon) Int: It affects your intelligence (+7). *Corrode: It may corrode you when you take damage. Rampage: It bestows one free step when moving towards enemies. Will: It increases your willpower. Jewellery f - a +6 ring of dexterity (left branch) o - a +4 ring of evasion (right branch) Wands j - a wand of flame (26) Scrolls g - 2 scrolls of teleportation s - a scroll of enchant armour Potions b - a potion of lignification h - a potion of might {unknown} n - a potion of cancellation {unknown} q - a potion of curing {unknown} r - a potion of heal wounds {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 4.3 Shields + Level 4.7 Spellcasting - Level 6.0 Conjurations - Level 3.2 Hexes You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 92% 2d7 1% 2 c - Dazzling Flash Conj/Hex 74% N/A 2% 3 d - Fulminant Prism Conj/Hex 18% 3d11 8% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Beastly Appendage Tmut 14% N/A 5% 1 Summon Small Mammal Summ 28% N/A 5% 1 Wereblood Tmut 7% N/A 8% 2 Summon Guardian Golem Hex/Summ 17% N/A 9% 3 Call Canine Familiar Summ 7% N/A 16% 3 Spider Form Tmut/Pois 7% N/A 16% 3 Iskenderun's Mystic Bla Conj/Tloc 26% 2d7 16% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (1/1) D:4 Altars: Ashenzari Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Message History You see here a scroll of enchant armour. s - a scroll of enchant armour The gnoll shaman shouts! You block the gnoll's attack. The gnoll misses you. The gnoll completely misses you. You block the gnoll's attack. The gnoll hits you from afar with a +0 spear. The gnoll hits you but does no damage. The gnoll misses you. You block the gnoll's attack. The gnoll hits you from afar with a +0 halberd! You block the gnoll's attack. The gnoll hits you from afar with a +0 halberd! * * * LOW HITPOINT WARNING * * * It was a potion of lignification. You turn into a tree. Your +2 cloak melds into your body. Your +2 hat melds into your body. Your +1 pair of boots melds into your body. Your +0 robe melds into your body. Your roots penetrate the ground. You block the gnoll's attack. The gnoll hits you but does no damage. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll shaman Aim: a gnoll shaman, wielding a +0 club and wearing a +0 robe (84% to hit) The searing ray misses the gnoll shaman. (Press . to maintain the ray.) You block the gnoll's attack. The gnoll hits you but does no damage. x2 The searing ray hits the gnoll shaman. The gnoll shaman is lightly wounded. The gnoll hits you from afar with a +0 halberd. * * * LOW HITPOINT WARNING * * * You block the gnoll's attack. The gnoll barely misses you. The gnoll shaman hits you with a +0 club! * * * LOW HITPOINT WARNING * * * The gnoll hits you but does no damage. The searing ray hits the gnoll shaman! The gnoll shaman is heavily wounded. The gnoll hits you from afar with a +0 halberd! You die... #............#####.# #..............#...# #.................# #...............^# #...............# #...............# #.......