Dungeon Crawl Stone Soup version 0.28-a0-1510-gd0f6b136d3 (webtiles) character file. Game seed: 1877333668310421226 64 horus123 the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on Jan 16, 2022. Slain by a gnoll shaman (2 damage) ... on level 2 of the Dungeon. The game lasted 00:03:05 (1313 turns). horus123 the Conjurer (Deep Elf Conjurer) Turns: 1313, Time: 00:03:06 Health: 0/19 AC: 9 Str: 4 XL: 3 Next: 91% Magic: 1/10 EV: 9 Int: 24 God: Gold: 76 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . SeeInvis . e - staff of poison rCold . . . Faith . (no shield) rNeg . . . Spirit . c - +4 ring mail rPois + Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.12/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 76 gold pieces. Inventory: Hand Weapons j - a +2 mace of holy wrath Armour a - a +0 robe c - a +4 ring mail (worn) Magical Staves e - a staff of poison (weapon) Scrolls f - a scroll of identify {unknown} g - a scroll of immolation {unknown} k - a scroll of fear {unknown} Potions b - a potion of flight {unknown} d - a potion of degeneration {unknown} h - 2 potions of heal wounds {unknown} i - a potion of lignification {unknown} Skills: + Level 1.5 Armour - Level 2.4 Dodging - Level 2.4 Stealth - Level 4.0 Spellcasting - Level 5.1 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 7% 1 b - Searing Ray Conj 58% 2d6 11% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 34% N/A 52% 3 Fulminant Prism Conj/Hex 8% 3d7 89% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 89% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History The searing ray hits the gnoll. The gnoll is almost dead. The searing ray hits the gnoll. The gnoll is almost dead. The searing ray hits the gnoll shaman but does no damage. The gnoll hits you with a +0 flail. The searing ray misses the gnoll. The searing ray hits the gnoll. You kill the gnoll! The searing ray hits the gnoll shaman. The gnoll shaman is lightly wounded. The gnoll hits you with a +0 flail. Your Armour skill increases to level 1! The searing ray hits the gnoll. You kill the gnoll! The searing ray hits the gnoll shaman but does no damage. The gnoll shaman is lightly wounded. You finish channelling your searing ray. You are too injured to fight recklessly! Casting: Searing Ray (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll shaman Aim: a gnoll shaman, wielding a +0 club and wearing a +0 chain mail (lightly wounded, 87% to hit) The searing ray hits the gnoll shaman. The gnoll shaman is moderately wounded. (Press . to maintain the ray.) The gnoll shaman hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The searing ray misses the gnoll shaman. The gnoll shaman hits you but does no damage. The searing ray hits the gnoll shaman. The gnoll shaman is heavily wounded. The gnoll shaman hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The searing ray hits the gnoll shaman but does no damage. The gnoll shaman is heavily wounded. You finish channelling your searing ray. You hear a shout! The gnoll shaman hits you with a +0 club. You die... ######.# #....# # #.##.#.# .# ### #.##.#.# .. .# #.. . #....#.# ... .###.### .####....# #.# #######.. .... ..>.....## #.# #......####.### ##.......# #.######.####.#.g.g... #.......# #.#..@g)......#.#†#.## #.......# #.#.####......#.#..... #.......###...####..###...#.#.#. ##.......##..........#######.#.#. .).......##.########............ ##.......##.# #########.#g.# #..........# ..##.# #.......#### ######### You could see a gnoll shaman. Vanquished Creatures 2 gnolls (D:2) A worm (D:2) A dart slug (D:1) 7 ball pythons 3 bats An endoplasm (D:1) 2 giant cockroaches 5 goblins 2 hobgoblins (D:1) 3 jackals (D:1) 3 kobolds (D:1) A frilled lizard (D:2) 3 rats 34 creatures vanquished. Vanquished Creatures (collateral kills) A hobgoblin (D:1) A quokka (D:1) A frilled lizard (D:1) 3 creatures vanquished. Grand Total: 37 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | horus123 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 165 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/9 209 | D:1 | Learned a level 2 spell: Searing Ray 522 | D:1 | Reached skill level 5 in Conjurations 556 | D:1 | Reached XP level 3. HP: 19/19 MP: 8/10 1309 | D:2 | Reached skill level 1 in Armour 1313 | D:2 | Slain by a gnoll shaman Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_washed_ashore, layout_rooms D:2: layout_basic, hellmonk_ecumenical_altar_pennies_from_heaven Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.0 Conjurations | 5 | 5.1 Armour | 1 | 1.5 Dodging | | 2.4 Stealth | | 2.4 Action || total -------------------------++------- Cast: Magic Dart || 54 Searing Ray || 2 Use: Scroll || 2 Armor: Ring mail || 1 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1312 | 1277 | 35 | 0 | 1076 | 2 | 656.0 | Dungeon | 1312 | 1277 | 35 | 0 | 1076 | 2 | 656.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 811 daAuts D:2: 500 daAuts