Dungeon Crawl Stone Soup version 0.29-a0-243-g602b31c20e (webtiles) character file. Game seed: 8560353397446447961 55 horus123 the Conjurer (level 3, -4/26 HPs) Began as a Draconian Conjurer on Mar 4, 2022. Killed by nerve-wracking pain ... invoked by an orc priest (10 damage) ... on level 2 of the Dungeon. The game lasted 00:04:16 (1685 turns). horus123 the Conjurer (Draconian Conjurer) Turns: 1685, Time: 00:04:16 Health: -4/26 AC: 5 Str: 9 XL: 3 Next: 67% Magic: 2/8 EV: 12 Int: 20 God: Gold: 54 SH: 0 Dex: 9 Spells: 6/9 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (body armour unavailable) rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 54 gold pieces. Inventory: Scrolls a - a scroll of identify b - a scroll of amnesia Potions c - a potion of flight Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.8 Spellcasting - Level 4.0 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Conjure Flame Conj/Fire 11% 6-21 17% 3 Dazzling Flash Conj/Hex 22% N/A 17% 3 Ignite Poison Fire/Tmut/Pois 3% N/A 36% 3 Fulminant Prism Conj/Hex 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 50% 4 Sticky Flame Conj/Fire 11% 2d3 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History The orc wizard is severely wounded. (Press . to maintain the ray.) An orc priest comes into view. It is wielding a +0 trident. The searing ray hits the orc wizard. The orc wizard is severely wounded. The searing ray misses the orc wizard. An orc comes into view. It is wielding a +0 hand axe. The orc wizard completely misses you. The searing ray hits the orc wizard. The orc wizard is severely wounded. The searing ray hits the orc! You kill the orc! You finish channelling your searing ray. An orc comes into view. It is wielding a +2 flail of draining. The orc wizard points at you and mumbles some strange words. The magic dart hits you. The orc wizard gestures wildly while chanting. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 trident (100% to hit) The magic dart hits the orc priest. The orc priest is moderately wounded. The orc shouts! x2 You hear an angry hiss. The orc throws a boomerang. Reactivating autopickup. You feel a bit more experienced. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The orc priest begins to cast a cantrip, but forgets the words! The orc priest looks encouraged for a moment. The orc priest begins to cast a cantrip, but forgets the words! The orc priest looks satisfied for a moment. The orc priest calls down the wrath of Beogh upon you. Pain shoots through your body! You die... ...).....# #o###.#...#(### .##.#.#..# #.o...#...#.... #....# ####..##.###### #.#### #........... ## #.###o###.## ######### #.#.o...#.# [.......# #.#.#.#.#.# ########.#############.#.#.#.#.# ................@....ooo...#.#.## ########.#############.#...#..... #............<#.....#.#### #####.#########.#####.# #[# #.# #)# ### ### ### You could see an orc priest and 2 orcs. Vanquished Creatures An adder (D:2) An orc (D:2) A ball python (D:1) 2 endoplasms (D:1) 2 giant cockroaches (D:1) 3 goblins (D:1) A hobgoblin (D:1) 6 jackals (D:1) A quokka (D:1) 2 bats (D:1) A kobold (D:1) A rat (D:1) 22 creatures vanquished. Vanquished Creatures (others) An orc wizard (D:2) 5 plants (D:2) 6 creatures vanquished. Grand Total: 28 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | horus123 the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 313 | D:1 | Reached XP level 2. HP: 10/20 MP: 1/5 541 | D:1 | Learned a level 2 spell: Searing Ray 1452 | D:2 | Reached XP level 3. HP: 26/26 MP: 3/7 1685 | D:2 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_pyramid, layout_basic D:2: layout_basic, serial_bayou, serial_bayou_shore_a, serial_bayou_pond_e, serial_bayou_shore_b, serial_bayou_ford_a, hellmonk_ecumenical_altar_defaced_shrine, serial_shops, nicolae_shop_competitors_out_of_business, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.8 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action || total -------------------------++------- Melee: Unarmed || 1 Tailslap || 1 Cast: Magic Dart || 44 Searing Ray || 2 Use: Scroll || 6 Armor: Skin || 27 Dodge: Dodged || 63 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1684 | 1667 | 17 | 303 | 905 | 2 | 842.0 | Dungeon | 1684 | 1667 | 17 | 303 | 905 | 2 | 842.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1405 daAuts D:2: 279 daAuts