Dungeon Crawl Stone Soup version 0.29-a0-284-gf9362112df (webtiles) character file. Game seed: 14951123323314759417 69 horus123 the Magician (level 4, -2/24 HPs) Began as a Deep Elf Conjurer on Mar 28, 2022. Slain by Terence ... wielding a +2 flail of protection (8 damage) ... on level 2 of the Dungeon. The game lasted 00:02:32 (1488 turns). horus123 the Magician (Deep Elf Conjurer) Turns: 1488, Time: 00:02:32 Health: -2/24 AC: 2 Str: 4 XL: 4 Next: 2% Magic: 13/13 EV: 12 Int: 25 God: Gold: 47 SH: 0 Dex: 13 Spells: 11/14 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.13/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 47 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls d - a scroll of teleportation f - a scroll of vulnerability g - a scroll of noise i - a scroll of magic mapping k - a scroll of identify Potions c - a potion of degeneration {unknown} h - a potion of invisibility j - a potion of might {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 5.9 Spellcasting - Level 4.3 Conjurations You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 36% N/A 9% 3 Sublimation of Blood Necr 7% N/A 12% 2 Wereblood Tmut 7% N/A 12% 2 Fulminant Prism Conj/Hex 9% 3d7 30% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 30% 4 Summon Hydra Summ 3% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Message History The searing ray hits something but does no damage. Something hits you. Something hits you! * * * LOW HITPOINT WARNING * * * The searing ray hits something but does no damage. You finish channelling your searing ray. Terence appears from thin air! Reactivating autopickup. Terence hits you with a +2 flail of protection. * * * LOW HITPOINT WARNING * * * You feel better. Terence hits you with a +2 flail of protection. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +2 flail of protection and wearing a +0 chain mail (heavily wounded, 85% to hit) The searing ray hits Terence. Terence is almost dead. (Press . to maintain the ray.) Terence says, "You're history." Terence misses you. The searing ray hits Terence but does no damage. Terence is almost dead. Terence barely misses you. The searing ray hits Terence but does no damage. Terence is almost dead. Terence misses you. The searing ray hits Terence but does no damage. Terence is almost dead. You finish channelling your searing ray. Terence barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Magic courses through your body. Terence hits you with a +2 flail of protection! You die... ..#####.# #.# #.## # #.# #.# #..### ##### #.. #.# ##...## ##..<# ##.# #.# ###..###..... .. #.# ##.##...... ### #.# #.##...... #.# #.<.†..... #@## ####...... #.@# ##..... #### #...... #...... #...... ##..... ##...# ##### You could see Terence. Vanquished Creatures 3 adders (D:2) 5 ball pythons 2 endoplasms 3 giant cockroaches (D:1) A goblin (D:1) 7 hobgoblins 3 quokkas (D:1) 3 bats A frilled lizard (D:1) 4 kobolds 5 rats 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | horus123 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 164 | D:1 | Reached skill level 4 in Spellcasting 164 | D:1 | Reached XP level 2. HP: 15/15 MP: 7/9 168 | D:1 | Learned a level 2 spell: Searing Ray 724 | D:1 | Reached XP level 3. HP: 19/19 MP: 9/11 1163 | D:2 | Reached skill level 5 in Spellcasting 1426 | D:2 | Reached XP level 4. HP: 24/24 MP: 11/13 1441 | D:2 | Noticed Terence 1482 | D:2 | HP: 1/24 [Terence/+2 flail of protection (6)] 1488 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_6, layout_basic, minmay_misc_feat_more_columns, dreamdust_princess_corridor, chequers_serial_rivers_micro_a, nrook_mini_backslash, interstate_on_off, hangedman_decor_points, minmay_misc_feat_secret_circle D:2: layout_rooms, uniq_terence, uniq_jessica Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 5 | 5.9 Dodging | | 2.4 Stealth | | 2.4 Conjurations | | 4.3 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Cast: Magic Dart | 67 | 4 || 71 Searing Ray | 1 | 2 || 3 Use: Scroll | 5 | || 5 Potion | | 2 || 2 Dodge: Dodged | 1 | 4 || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1487 | 1477 | 10 | 29 | 1268 | 2 | 743.5 | Dungeon | 1487 | 1477 | 10 | 29 | 1268 | 2 | 743.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1160 daAuts D:2: 327 daAuts