Dungeon Crawl Stone Soup version 0.33-a0-296-g381ce9d8e6 (webtiles) character file. Game seed: 1035268282087857645 62 horus123 the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on Nov 3, 2024. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:03:08 (1239 turns). horus123 the Conjurer (Deep Elf Conjurer) Turns: 1239, Time: 00:03:09 Health: 0/19 AC: 3 Str: 4 XL: 3 Next: 85% Magic: 2/9 EV: 11 Int: 24 God: Gold: 43 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . e - +0 short sword rCold . . . g - orb {light} rNeg . . . a - +0 robe rPois . (no helmet) rElec . f - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.22/turn %: no passive effects @: lethally poisoned (0 -> -3), glowing A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 43 gold pieces. Inventory: Hand Weapons e - a +0 short sword (weapon) Armour a - a +0 robe (worn) f - a +0 cloak (worn) g - an orb of light (worn) Scrolls c - a scroll of immolation d - a scroll of poison {unknown} h - a scroll of fear i - a scroll of revelation {unknown} j - a scroll of summoning {unknown} Potions b - a potion of magic Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting + Level 6.1 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sting Conj/Alch 72% 1d7 3% 1 Blink Tloc 6% N/A 16% 2 Call Imp Summ 6% N/A 16% 2 Ensorcelled Hibernation Hex/Ice 6% N/A 16% 2 Mercury Vapours Alch/Air 6% N/A 16% 2 Fulminant Prism Conj/Alch 9% 3d7 30% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 30% 4 Fugue of the Fallen Necr 3% N/A 32% 3 Summon Ice Beast Ice/Summ 3% N/A 32% 3 Anguish Hex/Necr 1% N/A 71% 4 Olgreb's Toxic Radiance Alch 3% N/A 71% 4 Summon Mana Viper Hex/Summ 3% N/A 96% 5 Sculpt Simulacrum Ice/Alch 1% N/A 100% 6 Monstrous Menagerie Summ 1% N/A 100% 7 Ozocubu's Refrigeration Ice 1% 4d7 100% 7 Polar Vortex Ice 1% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The searing ray hits the rat! You kill the rat! The adder bites you. You are poisoned. The adder poisons you! The adder bites you. The searing ray hits the adder! You kill the adder! You feel sick. A ball python comes into view. The adder bites you. You are lethally poisoned! The adder poisons you! Your Conjurations skill increases to level 6! Okay, then. You feel very sick. The ball python hisses angrily. You feel sick. The adder attacks as it pursues you! The adder barely misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * You feel sick. The adder attacks as it pursues you! The adder barely misses you. * * * LOW HITPOINT WARNING * * * You feel sick. There is a stone staircase leading up here. * * * LOW HITPOINT WARNING * * * You feel sick. The adder misses you. The adder bites you but does no damage. You climb upwards. * * * LOW HITPOINT WARNING * * * You feel sick. There is a stone staircase leading down here. You are too injured to fight recklessly! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (haloed, 76% to hit) The searing ray hits the adder! The adder is severely wounded. (Press . to maintain the ray.) You die... ## ############### .# #.............# .# #.###########.# .# #.# #....†#...# .###############.# #.###.##.##### ......÷.........@###............. .###############.S.#.###.##.#..#. .......# #.#.#.# #.......#. .......# #....## #####.#.#. .......# #.#..### #.#.#. .......# #.#....# #.#.#. ...##### #.#.##.# ###.#... ...# #.#.##.# #...#### ...# #.#.##.# #.##### You could see an adder. Vanquished Creatures 2 adders A dart slug (D:2) 2 ribbon worms (D:2) 5 endoplasms 2 giant cockroaches (D:1) 2 goblins 5 hobgoblins 3 jackals (D:3) A quokka (D:1) 4 ball pythons 2 bats (D:1) 2 frilled lizards 3 kobolds 4 rats 38 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | horus123 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 118 | D:1 | Found a faded altar of an unknown god. 120 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 161 | D:1 | Reached skill level 5 in Conjurations 279 | D:1 | Learned a level 2 spell: Searing Ray 686 | D:2 | Reached XP level 3. HP: 19/19 MP: 4/9 1233 | D:3 | Reached skill level 6 in Conjurations 1239 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_flooded_house, layout_rooms, ebering_ecumenical_altar_rust D:2: layout_basic D:3: layout_basic, gammafunk_ghost_split, nicolae_concentric_dashed_squares_wild, uniq_grinder Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 6 | 6.1 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.0 Action || total ---------------------------++------- Cast: Magic Dart || 61 Searing Ray || 5 Use: Scroll || 2 Armour: Robe || 6 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1238 | 1190 | 48 | 0 | 1033 | 3 | 412.7 | Dungeon | 1238 | 1190 | 48 | 0 | 1033 | 3 | 412.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 620 daAuts D:2: 595 daAuts D:3: 22 daAuts