Dungeon Crawl Stone Soup version 0.27-a0-637-g3a9f0a9c12 (webtiles) character file. Game seed: 1157975017977368235 32 howech the Conjurer (level 3, 0/21 HPs) Began as an Octopode Conjurer on Mar 14, 2021. Slain by an adder (3 damage) ... on level 2 of the Dungeon. The game lasted 00:04:13 (1428 turns). howech the Conjurer (Octopode Conjurer) Turns: 1428, Time: 00:04:13 Health: 0/21 AC: 1 Str: 6 XL: 3 Next: 27% Magic: 6/6 EV: 13 Int: 21 God: Gold: 71 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . SeeInvis . a - +0 short sword rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth ++++...... (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: lethally poisoned (0 -> -8) A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, nimble swimmer 1, tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 71 gold pieces. Inventory: Hand Weapons a - a +0 short sword (weapon) Scrolls b - 3 scrolls of identify {unknown} Skills: + Level 0.1 Short Blades + Level 2.3 Dodging * Level 3.2 Stealth + Level 2.3 Spellcasting * Level 4.4 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 3d4 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 17% 3 Confusing Touch Hex 2% N/A 41% 3 Gell's Gravitas Tloc 1% N/A 41% 3 Fulminant Prism Conj/Hex 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 50% 4 Petrify Tmut/Erth 2% N/A 82% 4 Metabolic Englaciation Hex/Ice 1% N/A 99% 5 Yara's Violent Unravell Hex/Tmut 1% 3d3 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Ashenzari Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) You are stealthy while swimming. (Stealth+) You have tentacles for arms and can constrict up to eight enemies at once. Message History You see here a jackal corpse. The adder closely misses you. The adder misses you. You hit the adder. Your grab misses the adder. The adder is lightly wounded. The adder bites you but does no damage. You closely miss the adder. Your grab misses the adder. Your squeeze misses the adder. The adder is lightly wounded. The adder bites you. x2 You completely miss the adder. Your grab misses the adder. Your squeeze misses the adder. The adder barely misses you. You closely miss the adder. Your grab misses the adder. The adder barely misses you. You closely miss the adder. You grab the adder. You constrict the adder. The adder barely misses you. The adder bites you. You are poisoned. The adder poisons you! You barely miss the adder. The adder is lightly wounded. You constrict the adder, but do no damage. You feel sick. The adder closely misses you. You hit the adder but do no damage. The adder is lightly wounded. You constrict the adder. The adder bites you. You are lethally poisoned! The adder poisons you! The adder barely misses you. You release your grip on the adder. You feel sick. Found a gilded ring. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * Found a leather armour. You hit the adder. Your grab misses the adder. Your squeeze misses the adder. The adder is heavily wounded. The adder barely misses you. You closely miss the adder. Your grab misses the adder. The adder is heavily wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you. You die... ..[..≈≈≈≈≈≈ ........=.. ...≈.≈≈≈≈≈≈ .≈≈.≈≈≈≈≈ ♣♣≈.P≈≈≈ ♣≈P.P≈≈♣ # ♣P≈.P≈P♣ #≈♣≈≈.≈≈@♣ ≈♣≈≈ #≈≈P.≈S≈♣ ##.P≈♣ #♣♣≈.≈≈♣# ....# ♣≈.≈††# .... ♣P.≈P≈## ... # #≈♣≈.≈≈†≈# #.# #.#. ♣≈≈≈.≈≈≈≈###.##....# ♣≈≈≈.≈≈≈≈.†.......# #♣≈P≈.≈≈≈♣###.##.### You could see an adder. Vanquished Creatures 3 hobgoblins 12 jackals 3 kobolds A quokka (D:2) A bat (D:2) A frilled lizard (D:1) 3 goblins (D:1) 3 rats (D:1) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | howech the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 34 | D:1 | Found a broken altar of Ashenzari. 196 | D:1 | Reached XP level 2. HP: 15/17 MP: 1/5 330 | D:1 | Learned a level 2 spell: Searing Ray 1214 | D:2 | Reached XP level 3. HP: 21/21 MP: 2/6 1428 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: roderic_octagonal_star, layout_basic, ashenzari_altar_1 D:2: layout_loops_corners, serial_bayou_lagoon_b, uniq_robin Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.2 Short Blades | | 0.1 Dodging | | 2.3 Spellcasting | | 2.3 Conjurations | | 4.4 Action || total -------------------------++------- Melee: Unarmed || 18 Constrict || 6 Tentacles || 3 Short sword || 18 Cast: Magic Dart || 34 Use: Scroll || 1 Potion || 1 Stab: Sleeping || 4 Armor: Skin || 3 Dodge: Dodged || 27 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1428 | 1412 | 16 | 234 | 973 | 2 | 714.0 | Dungeon | 1428 | 1412 | 16 | 234 | 973 | 2 | 714.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1210 daAuts D:2: 218 daAuts