Dungeon Crawl Stone Soup version 0.30.0-5-g1a98f26d00 (webtiles) character file. Game seed: 4814663206877864143 49 howech the Conjurer (level 3, -6/21 HPs) Began as an Octopode Conjurer on May 12, 2023. Killed from afar by an orc wizard (9 damage) ... with a magic dart ... on level 3 of the Dungeon. The game lasted 00:05:26 (1650 turns). howech the Conjurer (Octopode Conjurer) Turns: 1650, Time: 00:05:27 Health: -6/21 AC: 1 Str: 6 XL: 3 Next: 75% Magic: 1/6 EV: 13 Int: 22 God: Gold: 65 SH: 0 Dex: 10 Spells: 4/7 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 65 gold pieces. Inventory: Missiles i - 4 poisoned darts Potions a - a potion of magic b - a potion of attraction c - 2 potions of curing {unknown} f - 2 potions of degeneration {unknown} g - a potion of flight {unknown} h - a potion of resistance {unknown} k - a potion of ambrosia {unknown} m - a potion of haste {unknown} n - a potion of invisibility {unknown} Skills: + Level 2.5 Dodging + Level 3.7 Stealth + Level 2.5 Spellcasting + Level 4.3 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 16% 3 Fulminant Prism Conj/Hex 6% 3d6 47% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 47% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You kill the quokka! Unknown command. You start resting. Magic restored. An orc comes into view. It is wielding a +0 short sword. An orc wizard comes into view. It is wielding a +0 dagger. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (wandering, hasn't noticed you, 72% to hit) The searing ray hits the orc wizard. The orc wizard is moderately wounded. The orc wizard shouts! (Press . to maintain the ray.) The orc shouts! You hear a shout! x2 The searing ray misses the orc wizard. The searing ray hits the orc! You kill the orc! The orc wizard casts a spell at you. The magic dart hits you! A goblin comes into view. It is wielding a +0 club. An orc comes into view. It is wielding a +0 flail. The searing ray hits the orc wizard! The orc wizard is almost dead. The orc shouts! An orc comes into view. It is wielding a +0 club. The orc wizard mumbles some strange words. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You finish channelling your searing ray. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Unknown command. An orc wizard comes into view. It is wielding a +0 dagger. A magic dart appears from out of thin air! The magic dart hits you! You die... # . #.. .### ##.. ...## #...######g.. .##. #...........# .... #...........###### >.#.#+#.......##.....o.. ................@.{).o.o ............###.#.##### .. #.........# #.# # .. #.........#.... ...#......(....#.## ..†................ ....###.....#####.. .....##.##### .. ...#......#### You could see an orc wizard (wandering), 2 orcs and a goblin. Vanquished Creatures 2 adders (D:2) An orc (D:3) 2 endoplasms A giant cockroach (D:2) 2 goblins 3 hobgoblins 2 quokkas (D:3) 3 ball pythons 5 bats 2 frilled lizards (D:2) 6 rats 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | howech the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 136 | D:1 | Found a faded altar of an unknown god. 504 | D:1 | Reached XP level 2. HP: 16/17 MP: 1/5 674 | D:1 | Learned a level 2 spell: Searing Ray 917 | D:2 | Reached XP level 3. HP: 21/21 MP: 2/6 1650 | D:3 | Killed from afar by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_spokes, layout_basic, ebering_ecumenical_altar_box, minmay_misc_feat_pillars D:2: layout_basic D:3: layout_rooms, mainiacjoe_overflow_surrounded_room, tgw_kikubaaqudgha, worldfamousw_hep_ancestral_shrine Skill XL: | 1 | ---------------+----+----- Stealth | 3 | 3.7 Dodging | | 2.5 Spellcasting | | 2.5 Conjurations | | 4.3 Action || total ---------------------------++------- Melee: Unarmed || 20 Tentacles || 3 Constrict || 4 Cast: Magic Dart || 19 Searing Ray || 15 Use: Scroll || 7 Stab: Sleeping || 1 Armour: Skin || 5 Dodge: Dodged || 11