Dungeon Crawl Stone Soup version 0.31-b1-22-gc680215f68 (webtiles) character file. Game seed: 13700060923851964246 40 howech the Firebug (level 3, -3/21 HPs) Began as an Octopode Fire Elementalist on Jan 18, 2024. Slain by Terence ... wielding a +0 flail (6 damage) ... on level 2 of the Dungeon. The game lasted 00:06:07 (1123 turns). howech the Firebug (Octopode Fire Elementalist) Turns: 1123, Time: 00:06:07 Health: -3/21 AC: 1 Str: 7 XL: 3 Next: 50% Magic: 2/6 EV: 13 Int: 19 God: Gold: 159 SH: 0 Dex: 12 Spells: 5/6 levels left rFire . . . b - +0 dagger rCold + . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . j - ring of protection from cold rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 159 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) k - a +0 dagger Missiles e - a throwing net i - 6 darts of dispersal Jewellery j - a ring of protection from cold (left tentacle) Scrolls c - 2 scrolls of amnesia {unknown} d - 2 scrolls of enchant armour {unknown} g - a scroll of brand weapon {unknown} h - a scroll of teleportation {unknown} l - 2 scrolls of identify {unknown} Potions a - a potion of magic f - a potion of heal wounds {unknown} m - a potion of cancellation {unknown} n - a potion of ambrosia {unknown} o - a potion of enlightenment {unknown} p - a potion of mutation {unknown} Skills: + Level 2.4 Dodging + Level 3.1 Stealth + Level 2.2 Spellcasting * Level 1.8 Conjurations * Level 3.5 Fire Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 48% 2x1d6 5% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 30% 2d6 6% 2 Inner Flame Hex/Fire 8% N/A 24% 3 Volatile Blastmotes Fire/Tloc 16% 2d11 24% 3 Flame Wave Conj/Fire 12% 2d6 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Terence is moderately wounded. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits Terence but does no damage. Terence is moderately wounded. The foxfire hits Terence. Terence is moderately wounded. Terence zaps a wand. The puff of flame hits you! Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits Terence but does no damage. Terence is moderately wounded. The foxfire hits Terence but does no damage. Terence is moderately wounded. Terence says, "Don't bother to defend, it's senseless." Terence zaps a wand. The puff of flame hits you! Unknown command. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits Terence but does no damage. Terence is moderately wounded. You hit Terence but do no damage. You grab Terence. Terence is moderately wounded. You constrict Terence, but do no damage. The foxfire hits Terence. Terence is moderately wounded. You hit Terence but do no damage. You squeeze Terence, but do no damage. Terence is moderately wounded. You constrict Terence, but do no damage. Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * You completely miss Terence. You squeeze Terence, but do no damage. Terence is moderately wounded. You constrict Terence, but do no damage. Terence hits you with a +0 flail. You die... Terence says, "Rest in peace." .# #.##..# †# #.##..######.# .# #.##......##.# ## #.##(#.[..##.# ##.##.#.#####.# #..##....# #.# #.###..#.####.# #.##...#...##@# #.##.#####...@# #.##. #...#### #)## #.### #.# ... #.# ##. #.# #. #.# # ####.#####.# ...........# You could see Terence. Vanquished Creatures 2 ribbon worms (D:2) A dart slug (D:2) 2 endoplasms 4 goblins 6 hobgoblins 3 quokkas 3 ball pythons 4 bats 3 frilled lizards (D:2) 2 kobolds (D:2) 30 creatures vanquished. Vanquished Creatures (others) 54 foxfires 54 creatures vanquished. Grand Total: 84 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | howech the Octopode Fire Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 329 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/5 766 | D:2 | Reached XP level 3. HP: 21/21 MP: 6/6 1106 | D:2 | Noticed Terence 1123 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_terrarium, layout_rooms D:2: layout_loops_ring, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.1 Dodging | | 2.4 Spellcasting | | 2.2 Conjurations | | 1.8 Fire Magic | | 3.5 Action || total ---------------------------++------- Melee: Dagger || 28 Tentacles || 10 Constrict || 6 Unarmed || 1 Cast: Foxfire || 32 Stab: Sleeping || 5 Armour: Skin || 14 Dodge: Dodged || 12