Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 6227567226617055361 17 humeral the Magician (level 2, -4/22 HPs) Began as a Djinni Hedge Wizard on Mar 11, 2025. Slain by a gnoll ... wielding a +1 flail of protection (10 damage) ... on level 2 of the Dungeon. The game lasted 00:04:02 (956 turns). humeral the Magician (Djinni Hedge Wizard) Turns: 956, Time: 00:04:02 Health: -4/22 AC: 2 Str: 9 XL: 2 Next: 80% Gold: 15 EV: 11 Int: 15 God: SH: 0 Dex: 12 rFire + + . a - +0 dagger rCold x . . (no shield) rNeg . . . b - +0 robe rPois ∞ c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) %: infuse magic (-5 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 15 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles h - 3 boomerangs {@f3@Q3=f} Armour b - a +0 robe (worn) c - a +0 hat (worn) f - a +0 leather armour Potions d - 2 potions of degeneration {unknown} e - a potion of cancellation {unknown} g - a potion of ambrosia {unknown} Skills: + Level 1.4 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.8 Spellcasting + Level 3.8 Conjurations + Level 3.8 Hexes + Level 3.8 Summonings + Level 3.8 Necromancy + Level 3.8 Translocations + Level 3.8 Fire Magic + Level 3.8 Ice Magic + Level 3.8 Air Magic + Level 3.8 Earth Magic + Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level b - Blink Tloc 28% N/A 6% 2 g - Grave Claw Necr 28% 2d9 6% 2 A - Magic Dart Conj 56% 1d5 3% 1 B - Call Imp Summ 28% N/A 6% 2 C - Mephitic Cloud Conj/Alch/Air 14% N/A 12% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund, Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +1 flail of protection (100% to hit) The magic dart hits the gnoll. The gnoll is lightly wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +1 flail of protection (lightly wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is moderately wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +1 flail of protection (moderately wounded, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is moderately wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +1 flail of protection (lightly wounded, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is lightly wounded. The gnoll hits you with a +1 flail of protection. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +1 flail of protection (lightly wounded, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. Reactivating autopickup. Sigmund appears from thin air! The gnoll closely misses you. Sigmund hits you from afar with a +0 scythe! * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +1 flail of protection! You die... █· █·█ █··· ██)██ █·█ █·██ █···██████ █·█ ██·██ █········█ █·█ ████···█ █···████·█ █·█ █·g··)·· █████ █·█ █·██████████·██···█ █·███···········^███·██ █·····██████·········█ █████·@g@g···█████████ ██████████ You could see Sigmund, a gnoll and a goblin. Vanquished Creatures 2 bats 3 endoplasms (D:1) 2 goblins A hobgoblin (D:1) 2 jackals (D:1) A quokka (D:1) A ball python (D:1) 2 frilled lizards A rat (D:1) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | humeral the Djinni Hedge Wizard began the quest for the | Orb. 0 | D:1 | humeral set off with the following spells memorised: Magic | Dart, Blink, Call Imp, Grave Claw, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 93 | D:1 | Found a faded altar of an unknown god. 342 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 386 | D:1 | Reached skill level 1 in Fighting 849 | D:2 | Noticed Terence 918 | D:2 | Noticed Sigmund 956 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_a, layout_loops_ring, hellmonk_ecumenical_altar_inner_sanctum D:2: layout_loops_ring, grunt_ministairs_8, st_stairs_14, uniq_sigmund, uniq_terence, uniq_robin Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.4 Dodging | | 2.1 Stealth | | 1.5 Spellcasting | | 3.8 Conjurations | | 3.8 Hexes | | 3.8 Summonings | | 3.8 Necromancy | | 3.8 Translocations | | 3.8 Fire Magic | | 3.8 Ice Magic | | 3.8 Air Magic | | 3.8 Earth Magic | | 3.8 Alchemy | | 3.8 Action || total ---------------------------++------- Melee: Dagger || 3 Cast: Magic Dart || 33 Grave Claw || 1 Armour: Robe || 5 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 955 | 861 | 94 | 0 | 727 | 2 | 477.5 | Dungeon | 955 | 861 | 94 | 0 | 727 | 2 | 477.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 832 daAuts D:2: 123 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 12.5 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 12.5 +-------+-------+-------+-------+-------+---------------------- Levels and vault maps discovered: D:1: saegor_arrival_simple_a, layout_loops_ring, hellmonk_ecumenical_altar_inner_sanctum D:2: layout_loops_ring, grunt_ministairs_8, st_stairs_14, uniq_sigmund, uniq_terence, uniq_robin