Seeded DCSS version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 5241277149722826255 (custom seed) 87 humeral the Grave Robber (level 4, -1/32 HPs) Began as a Mummy Necromancer on Mar 24, 2025. Incinerated by a bombardier beetle (3 damage) ... with a burning spray ... on level 3 of the Dungeon. The game lasted 00:12:51 (2502 turns). humeral the Grave Robber (Mummy Necromancer) Turns: 2502, Time: 00:12:52 Health: -1/32 AC: 3 Str: 11 XL: 4 Next: 28% Magic: 0/9 EV: 11 Int: 16 God: Gold: 94 SH: 0 Dex: 12 Spells: 4/10 levels left rFire x . . a - +0 dagger rCold + + . (no shield) rNeg + + + b - +0 robe rPois ∞ H - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + C - ring of protection from cold HPRegen 0.25/turn (no ring) MPRegen 0.11/turn %: faith @: on fire, glowing A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 94 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles E - 10 poisoned darts {=f@f2@Q2} G - 40 stones {=f@f1@Q1} Armour b - a +0 robe (worn) H - a +0 helmet (worn) Jewellery C - a ring of protection from cold (left hand) Scrolls D - a scroll of fear {unknown} F - a scroll of brand weapon {unknown} I - 3 scrolls of vulnerability {unknown} Skills: + Level 1.0 Fighting - Level 2.0 Dodging - Level 2.1 Stealth + Level 3.7 Spellcasting * Level 4.7 Necromancy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level g - Grave Claw Necr 54% 2d10 3% 2 A - Soul Splinter Necr 100% N/A 2% 1 B - Vampiric Draining Necr 27% 2d7 8% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 60% 2d10 7% 1 Magic Dart Conj 8% 1d3 17% 1 Searing Ray Conj 4% 2d4 26% 2 Animate Dead Necr 27% N/A 26% 4 Dispel Undead Necr 27% 3d13 26% 4 Confusing Touch Hex 2% N/A 45% 3 Inner Flame Hex/Fire 2% N/A 45% 3 Flame Wave Conj/Fire 2% 2d4 86% 4 Fulminant Prism Conj/Alch 1% 3d5 86% 4 Sticky Flame Fire/Alch 2% 2d4 86% 4 Curse of Agony Necr 27% N/A 56% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You do not drink. You have a special connection with the divine. (Faith) Message History Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (chance to affect: 68%) You feel a surge of power! You miscast Soul Splinter. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Soul Splinter (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (chance to affect: 68%) You feel a surge of power! A fragment of the endoplasm's soul is dislodged from its body. The endoplasm looks weaker. You hit the endoplasm. The endoplasm is moderately wounded. The endoplasm misses you. Your soul wisp touches the endoplasm. The endoplasm dies! You see here a +0 ring mail. Your magical contamination has completely faded away. A hobgoblin is nearby! You hit the hobgoblin but do no damage. The hobgoblin hits you. Your soul wisp barely misses the hobgoblin. You barely miss the hobgoblin. The hobgoblin barely misses you. Your soul wisp touches the hobgoblin. You hit the hobgoblin. The hobgoblin is severely wounded. The hobgoblin barely misses you. Your soul wisp touches the hobgoblin. The hobgoblin dies! You pick up a book of Flames and begin reading... You add the spells Inner Flame, Sticky Flame and Flame Wave to your library. You pick up a book of Conjurations and begin reading... You add the spells Magic Dart, Searing Ray and Fulminant Prism to your library. G - 13 stones {=f@f1@Q1} (gained 2) G - 19 stones {=f@f1@Q1} (gained 6) You see here a +0 leather armour. G - 23 stones {=f@f1@Q1} (gained 4) You see here a +0 club. G - 30 stones {=f@f1@Q1} (gained 7) There is a stone staircase leading down here. Casting: Soul Splinter (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The hobgoblin shouts! A hobgoblin is nearby! Casting: Soul Splinter (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (chance to affect: 68%) You feel a surge of power! You miscast Soul Splinter. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Soul Splinter (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (chance to affect: 68%) You feel a surge of power! A fragment of the hobgoblin's soul is dislodged from its body. The hobgoblin looks weaker. The hobgoblin barely misses your soul wisp. Your soul wisp barely misses the hobgoblin. Your soul wisp closely misses the hobgoblin. Your soul wisp misses the hobgoblin. You hit the hobgoblin. The hobgoblin is severely wounded. The hobgoblin hits you but does no damage. Your soul wisp closely misses the hobgoblin. You hit the hobgoblin. You kill the hobgoblin! Your magical contamination has completely faded away. Magic restored. You swap places. You now have 61 gold pieces (gained 11). You now have 73 gold pieces (gained 12). There is a stone staircase leading down here. An adder and a frilled lizard come into view. Casting: Soul Splinter (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (asleep, chance to affect: 60%) You feel a surge of power! A fragment of the adder's soul is dislodged from its body. The adder looks weaker. The adder hisses angrily. The adder bites your soul wisp but does no damage. x2 Your soul wisp misses the adder. The frilled lizard hisses angrily. The adder bites your soul wisp but does no damage. Your soul wisp closely misses the adder. The adder bites your soul wisp but does no damage. Your soul wisp closely misses the adder. The adder bites your soul wisp but does no damage. x2 Your soul wisp closely misses the adder. The adder barely misses your soul wisp. Your soul wisp touches the adder. The adder bites your soul wisp but does no damage. Your soul wisp barely misses the adder. The adder bites your soul wisp but does no damage. The adder closely misses your soul wisp. Your soul wisp closely misses the adder. The adder bites your soul wisp but does no damage. Your soul wisp barely misses the adder. The adder bites your soul wisp. Your soul wisp barely misses the adder. The adder bites your soul wisp but does no damage. Your soul wisp touches the adder. The adder bites your soul wisp but does no damage. The adder barely misses your soul wisp. Your soul wisp barely misses the adder. The adder closely misses your soul wisp. Your soul wisp touches the adder but does no damage. The adder bites your soul wisp but does no damage. Your soul wisp touches the adder but does no damage. The adder bites your soul wisp. The adder completely misses your soul wisp. Your soul wisp completely misses the adder. The adder barely misses your soul wisp. Your soul wisp barely misses the adder. The adder barely misses your soul wisp. The frilled lizard hisses. Your soul wisp touches the adder. The adder closely misses your soul wisp. Your soul wisp closely misses the adder. The adder barely misses your soul wisp. The adder barely misses your soul wisp. Your soul wisp barely misses the adder. The adder bites your soul wisp but does no damage. Your soul wisp touches the adder. Something misses your soul wisp. Something bites your soul wisp but does no damage. Something closely misses your soul wisp. Something bites your soul wisp but does no damage. Something barely misses your soul wisp. Something bites your soul wisp. x2 Your soul wisp returns to where it belongs. Casting: Soul Splinter (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (moderately wounded, chance to affect: 60%) You feel a surge of power! A fragment of the adder's soul is dislodged from its body. The adder looks weaker. Okay, then. Press: ? - help, v - describe, . - travel Here: an adder (moderately wounded, weak, ally target, soul-splintered) The floor. Throw: 10 darts (poison) {=f@f2@Q2} Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (moderately wounded, weak, ally target, soul-splintered, 29% to hit) You throw a poisoned dart {=f@f2@Q2}. The poisoned dart {=f@f2@Q2} closely misses the adder. The adder bites you. You barely miss the adder. The adder is moderately wounded. The frilled lizard barely misses your soul wisp. The adder misses you. Your soul wisp misses the adder. You hit the adder. The adder is severely wounded. The adder bites you but does no damage. The frilled lizard closely misses your soul wisp. Your soul wisp misses the adder. You closely miss the adder. The adder is severely wounded. The adder bites you but does no damage. The frilled lizard bites your soul wisp but does no damage. Your soul wisp misses the adder. You hit the adder. The adder is almost dead. The adder barely misses you. The frilled lizard bites your soul wisp. The adder closely misses you. Your soul wisp touches the adder. The adder dies! The frilled lizard closely misses your soul wisp. Your soul wisp completely misses the frilled lizard. The frilled lizard bites your soul wisp but does no damage. Your soul wisp completely misses the frilled lizard. The frilled lizard barely misses your soul wisp. Your soul wisp misses the frilled lizard. The frilled lizard bites your soul wisp but does no damage. Your soul wisp barely misses the frilled lizard. The frilled lizard closely misses your soul wisp. Your soul wisp barely misses the frilled lizard. The frilled lizard bites your soul wisp but does no damage. Your soul wisp touches the frilled lizard. The frilled lizard bites your soul wisp but does no damage. Your soul wisp misses the frilled lizard. The frilled lizard bites your soul wisp but does no damage. Your soul wisp touches the frilled lizard. The frilled lizard dies! You swap places. E - 10 poisoned darts {=f@f2@Q2} (gained 1) You see here a frilled lizard corpse. You open the door. There is an open door here. You open the door. There is an open door here. You see here a +0 club. Casting: Soul Splinter (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ball python Aim: a ball python (wandering, hasn't noticed you, chance to affect: 68%) You feel a surge of power! A fragment of the ball python's soul is dislodged from its body. The ball python looks weaker. The ball python hisses angrily. Your soul wisp touches the ball python. The ball python dies! You swap places. G - 34 stones {=f@f1@Q1} (gained 4) You now have 88 gold pieces (gained 15). A giant cockroach comes into view. The giant cockroach closely misses you. You completely miss the giant cockroach. The giant cockroach bites you but does no damage. Casting: Soul Splinter (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - giant cockroach Aim: a giant cockroach (chance to affect: 68%) You feel a surge of power! A fragment of the giant cockroach's soul is dislodged from its body. The giant cockroach looks weaker. The giant cockroach bites you but does no damage. Your soul wisp barely misses the giant cockroach. You hit the giant cockroach but do no damage. The giant cockroach barely misses you. Your soul wisp touches the giant cockroach. You hit the giant cockroach but do no damage. The giant cockroach is heavily wounded. The giant cockroach closely misses you. Your soul wisp touches the giant cockroach. The giant cockroach dies! You swap places. You see here a giant cockroach corpse. You swap places. You see here a giant cockroach corpse. There is a stone staircase leading up here. I - 2 scrolls labelled QYN RILAXE (gained 1) You see here a quokka skeleton. There is an open door here. You open the door. There is an open door here. A rat comes into view. The rat squeaks loudly. Casting: Soul Splinter (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat (chance to affect: 68%) Okay, then. Casting: Soul Splinter (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat (chance to affect: 68%) You feel a surge of power! The rat struggles to resist. The rat barely misses you. You hit the rat. You kill the rat! Done exploring. Search for what [Enter for "."]? . There is an open door here. There is an open door here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. The helpless giant cockroach fails to defend itself. You puncture the giant cockroach! You kill the giant cockroach! The orc shouts! The orc closely misses you. You hit the orc. The orc is lightly wounded. The orc barely misses you. Casting: Soul Splinter (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 mace (lightly wounded, chance to affect: 68%) You feel a surge of power! A fragment of the orc's soul is dislodged from its body. The orc looks weaker. The orc barely misses you. Your soul wisp touches the orc. You hit the orc but do no damage. The orc is severely wounded. Your soul wisp touches the orc. The orc dies! You have reached level 4! You see here a +0 trident. There is a stone staircase leading down here. G - 40 stones {=f@f1@Q1} (gained 6) An endoplasm and 2 jackals come into view. The endoplasm quivers. Casting: Soul Splinter (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (wandering, hasn't noticed you, chance to affect: 68%) You feel a surge of power! The jackal struggles to resist. The jackal barks! x2 A jackal comes into view. Casting: Soul Splinter (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (chance to affect: 68%) You feel a surge of power! A fragment of the jackal's soul is dislodged from its body. The jackal looks weaker. The jackal barks! The jackal misses you. A ribbon worm comes into view. Your soul wisp touches the jackal. The jackal bites you but does no damage. Your soul wisp touches the jackal. You hit the jackal. The jackal is almost dead. The jackal barely misses your soul wisp. The jackal bites you but does no damage. The jackal bites your soul wisp but does no damage. The jackal bites your soul wisp. Your soul wisp touches the jackal. The jackal dies! The jackal bites your soul wisp but does no damage. Your soul wisp touches the jackal. You hit the jackal but do no damage. The jackal pauses to sniff the ground. The jackal bites you. The jackal bites you but does no damage. The endoplasm closely misses your soul wisp. Your soul wisp touches the jackal. You hit the jackal. The jackal is almost dead. The jackal misses you. The jackal completely misses you. The endoplasm hits your soul wisp but does no damage. Your soul wisp touches the jackal but does no damage. You hit the jackal. You kill the jackal! The jackal bites you but does no damage. x2 Your soul wisp touches the endoplasm. You hit the endoplasm. The endoplasm is heavily wounded. The jackal closely misses you. The endoplasm freezes you. You are frozen. You resist. Your soul wisp touches the endoplasm but does no damage. You hit the endoplasm. You kill the endoplasm! The jackal bites you. Your soul wisp touches the ribbon worm. You hit the ribbon worm. The ribbon worm is moderately wounded. The jackal bites you. The ribbon worm expels a string of sticky webbing. The stream of webbing misses you. The jackal bites you but does no damage. Your soul wisp touches the ribbon worm. You hit the ribbon worm but do no damage. The ribbon worm is severely wounded. The jackal barely misses you. The ribbon worm closely misses you. Your soul wisp touches the ribbon worm. You hit the ribbon worm. The ribbon worm is almost dead. The jackal bites you but does no damage. The ribbon worm bites you. The jackal closely misses you. Your soul wisp touches the ribbon worm. The ribbon worm dies! You hit the jackal. The jackal is moderately wounded. The jackal stops to sniff the ground. The jackal bites you but does no damage. Your soul wisp touches the jackal but does no damage. You hit the jackal. You kill the jackal! Magic restored. HP restored. You see here a jackal corpse. You now have 94 gold pieces (gained 6). I - 3 scrolls labelled QYN RILAXE (gained 1) A bat and an adder come into view. The adder moves out of view. The bat hits you. The bat barely misses you. A rat comes into view. You closely miss the bat. The bat barely misses you. x2 Casting: Soul Splinter (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (chance to affect: 68%) Okay, then. A goblin comes into view. It is wielding a +0 club and carrying a wand of roots. The goblin shouts! The adder hisses angrily. The bat hits you but does no damage. Casting: Soul Splinter (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (chance to affect: 60%) You feel a surge of power! A fragment of the adder's soul is dislodged from its body. The adder looks weaker. The bat closely misses you. Your soul wisp touches the adder. A bombardier beetle comes into view. The adder closely misses your soul wisp. The bat completely misses you. Your soul wisp misses the adder. You barely miss the bat. The bat hits you. The adder barely misses you. Your soul wisp touches the adder but does no damage. You hit the adder. The adder is moderately wounded. The bat hits you. The adder closely misses you. The bat hits you but does no damage. Your soul wisp closely misses the adder. You closely miss the adder. The adder is moderately wounded. The bat barely misses you. The adder bites you but does no damage. The goblin zaps a wand. The roots erupt in riotous growth! The bat is unaffected. The goblin is unaffected. The grasping roots grab you! The adder is unaffected. The grasping roots constrict you. The bat hits you. Your soul wisp closely misses the adder. You hear a loud squeak. x2 The roots' grasp on you weakens, but your attempt to escape fails. The adder bites you. Your soul wisp completely misses the adder. The grasping roots constrict you. You barely miss the adder. The adder is moderately wounded. The bat hits you but does no damage. The adder bites you but does no damage. x2 The goblin hits you but does no damage. The grasping roots constrict you. Your soul wisp touches the adder. The goblin's grasping roots sink back into the ground. You hit the adder. The adder is severely wounded. The adder bites you. The bat barely misses you. Your soul wisp completely misses the adder. The goblin zaps a wand. The roots erupt in riotous growth! The grasping roots grab you! The bat is unaffected. The goblin is unaffected. The adder is unaffected. The grasping roots constrict you. You barely miss the adder. The adder is severely wounded. The bat hits you but does no damage. x2; The adder barely misses you. The goblin hits you with a +0 club. The grasping roots constrict you. Your soul wisp closely misses the adder. You closely miss the adder. The adder is severely wounded. The adder completely misses you. The bat barely misses you. The adder bites you. The goblin hits you but does no damage. The grasping roots constrict you. * * * LOW HITPOINT WARNING * * * Your soul wisp touches the adder. The goblin's grasping roots sink back into the ground. Casting: Soul Splinter (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Vampiric Draining (quite dangerous; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (severely wounded, weak, ally target, soul-splintered) You feel a surge of power! You draw life force from the adder! You kill the adder! You feel life coursing into your body. The bat closely misses you. The goblin hits you but does no damage. A rat comes into view. Your Fighting skill increases to level 1! The bat hits you but does no damage. Your soul wisp misses the bat. The bat hits you but does no damage. The goblin attacks as it pursues you! The goblin hits you with a +0 club. The bat barely misses you. The bombardier beetle sprays incendiary fluid at you. The burning spray hits you. You are covered in liquid fire! You shake off some of the fire as you move. The liquid fire burns you terribly! * * * LOW HITPOINT WARNING * * * The bat barely misses something. x2; The goblin attacks as it pursues you! The goblin hits you but does no damage. The bat misses something. Casting: Vampiric Draining (quite dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Vampiric Draining (quite dangerous; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 club and carrying a wand of roots You feel a surge of power! You draw life force from the goblin! You kill the goblin! You feel life coursing into your body. The liquid fire burns you terribly! * * * LOW HITPOINT WARNING * * * The bat hits something but does no damage. The bat closely misses something. The bat barely misses something. Casting: Vampiric Draining (quite dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Vampiric Draining (quite dangerous; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat You feel a surge of power! You draw life force from the rat! You kill the rat! You feel life coursing into your body. * * * LOW MAGIC WARNING * * * The liquid fire burns you terribly! You die... ···|· █··· ········· ·······█ ·(······█ ·······█ ········█ ·█·····█ ██· ········████·██····██·· ·········██··██·······█ ············█ █·····███ █· ········b·)·███········ █· ·····?··*██@·······█ █· █· ······B··██··██····█ ██·███· ········████·······█ █······ ········· ██·······█ █······ ·········█·····█···███······ ···········█·█████·········· ········<·██·█████†··█······ ···············!···█·█······ ········r········███·····█·· You could see a bat. Vanquished Creatures An adder (D:3) A ball python (D:1) 2 endoplasms 2 giant cockroaches 3 goblins A hobgoblin (D:2) 2 jackals (D:3) 4 bats (D:1) A frilled lizard (D:1) 3 rats 20 creatures vanquished. Vanquished Creatures (collateral kills) An adder (D:2) A ribbon worm (D:3) An orc (D:3) A bat (D:1) 4 endoplasms 2 giant cockroaches (D:2) 4 goblins (D:1) 5 hobgoblins 5 jackals 4 kobolds 3 quokkas 2 ball pythons 2 frilled lizards 5 rats 40 creatures vanquished. Grand Total: 60 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | humeral the Mummy Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 268 | D:1 | Reached XP level 2. HP: 18/19 MP: 3/5 344 | D:1 | Learned a level 2 spell: Grave Claw 393 | D:1 | Found a faded altar of an unknown god. 798 | D:1 | Reached XP level 3. HP: 21/24 MP: 7/7 902 | D:1 | Learned a level 3 spell: Vampiric Draining 2400 | D:3 | Reached XP level 4. HP: 31/31 MP: 7/9 2497 | D:3 | Reached skill level 1 in Fighting 2501 | D:3 | HP: 1/32 [burnt (9)] 2502 | D:3 | Incinerated by a bombardier beetle Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_under_anarchy, layout_basic, chequers_ecumenical_altar_simple, st_stairs_7 D:2: layout_rooms, serial_aquarium, aquarium_bridge_straight [aquarium_subvault_bridge, aquarium_subvault_balcony, aquarium_subvault_bridge, aquarium_subvault_balcony], aquarium_bridge_square [aquarium_subvault_bridge, aquarium_subvault_bridge, aquarium_subvault_wall, aquarium_subvault_wall], aquarium_window_fake, aquarium_window_double, aquarium_window_2, aquarium_view_2e, aquarium_balcony_5a, aquarium_pool_four, minivault_24 D:3: layout_rooms, mainiacjoe_overflow_paths Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 3 | 3.7 Stealth | 2 | 2.1 Dodging | 2 | 2.0 Fighting | 1 | 1.0 Necromancy | | 4.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 101 | 19 || 120 Throw: Dart | 1 | || 1 Cast: Soul Splinter | 53 | 3 || 56 Vampiric Draining | | 3 || 3 Stab: Sleeping | 3 | || 3 Distracted | 1 | || 1 Armour: Robe | 80 | 39 || 119 Dodge: Dodged | 114 | 22 || 136 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2501 | 2300 | 201 | 100 | 1666 | 3 | 833.7 | Dungeon | 2501 | 2300 | 201 | 100 | 1666 | 3 | 833.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1682 daAuts D:2: 711 daAuts D:3: 107 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 42.0 Dungeon | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 42.0 +-------+-------+-------+-------+-------+---------------------- Levels and vault maps discovered: D:1: saegor_arrival_under_anarchy, layout_basic, chequers_ecumenical_altar_simple, st_stairs_7 D:2: layout_rooms, serial_aquarium, aquarium_bridge_straight [aquarium_subvault_bridge, aquarium_subvault_balcony, aquarium_subvault_bridge, aquarium_subvault_balcony], aquarium_bridge_square [aquarium_subvault_bridge, aquarium_subvault_bridge, aquarium_subvault_wall, aquarium_subvault_wall], aquarium_window_fake, aquarium_window_double, aquarium_window_2, aquarium_view_2e, aquarium_balcony_5a, aquarium_pool_four, minivault_24 D:3: layout_rooms, mainiacjoe_overflow_paths