Seeded DCSS version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 1231717834996512660 (custom seed) 4516 humeral the Thaumaturge (level 9, -11/72 HPs) Began as a Demigod Conjurer on Mar 24, 2025. Killed from afar by a rime drake (23 damage) ... with an icy flash freeze ... on level 8 of the Dungeon. The game lasted 00:39:19 (10601 turns). humeral the Thaumaturge (Demigod Conjurer) Turns: 10601, Time: 00:39:19 Health: -11/72 AC: 3 Str: 12 XL: 9 Next: 96% Magic: 9/25 EV: 12 Int: 37 God: Gold: 387 SH: 0 Dex: 12 Spells: 12/24 levels left rFire . . . a - +1 dagger (venom) rCold . . . (no shield) rNeg . . . l - +0 robe rPois . j - +0 hat "Tephept" {Will+ Int+5} rElec . k - +0 cloak of the Thief {Quiet SInv Stlth+} rCorr + (no gloves) SInv + (no boots) Will +.... (no amulet) Stlth ++ s - +4 ring of slaying HPRegen 0.32/turn i - ring of Day {rCorr Str+4 SInv} MPRegen 0.19/turn %: no passive effects @: confused, ambrosia-drunk, frozen, very slow A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 8 of the Dungeon. You visited 1 branch of the dungeon, and saw 8 of its levels. You collected 387 gold pieces. Inventory: Hand Weapons a - a +1 dagger of venom (weapon) K - a +2 executioner's axe of flaming O - a +2 whip of flaming Missiles f - 42 stones {=f@f1@Q1} C - 6 atropa-tipped darts {!Q} Armour j - the +0 hat "Tephept" (worn) {Will+ Int+5} (You acquired it on level 1 of the Dungeon) Int+5: It affects your intelligence (+5). Will+: It increases your willpower. k - the +0 cloak of the Thief (worn) {Quiet SInv Stlth+} (You acquired it on level 1 of the Dungeon) Quiet: All noise in your surroundings is dampened. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. l - a +0 robe (worn) B - a +2 ring mail of willpower Jewellery e - a ring of positive energy i - the ring of Day (right hand) {rCorr Str+4 SInv} (You acquired it on level 1 of the Dungeon) [ring of resist corrosion] Str+4: It affects your strength (+4). SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. s - a +4 ring of slaying (left hand) Wands D - a wand of digging (3) F - a wand of flame (21) N - a wand of mindburst (3) P - a wand of polymorph (18) Scrolls m - a scroll of fog {unknown} t - a scroll of brand weapon {unknown} v - a scroll of amnesia w - a scroll of enchant armour {unknown} E - a scroll of poison {unknown} G - a scroll of torment {unknown} H - 2 scrolls of enchant weapon {unknown} I - 2 scrolls of identify {unknown} M - 2 scrolls of teleportation {unknown} Q - 2 scrolls of revelation {@r9} Y - a scroll of silence {unknown} Z - 2 scrolls of vulnerability {unknown} Potions g - a potion of lignification {unknown} h - a potion of magic u - a potion of might {unknown} x - a potion of curing {unknown} A - 2 potions of ambrosia J - a potion of heal wounds {unknown} R - 2 potions of attraction {unknown} S - a potion of invisibility {unknown} T - a potion of haste {unknown} U - a potion of brilliance {unknown} V - a potion of enlightenment {unknown} W - a potion of cancellation {unknown} X - a potion of degeneration {unknown} Skills: - Level 4.3 Fighting - Level 3.6 Axes - Level 1.0 Armour - Level 5.1 Dodging - Level 1.7 Stealth * Level 8.1 Spellcasting + Level 7.7 Conjurations - Level 1.0 Necromancy - Level 1.0 Alchemy You had 12 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level f - Fulminant Prism Conj/Alch 23% 3d12 4% 4 k - Kiss of Death Conj/Necr 100% 2d13 1% 1 A - Magic Dart Conj 100% 1d8 1% 1 B - Searing Ray Conj 100% 2d8 1% 2 M - Iskenderun's Mystic Conj/Tloc 43% 2d10 (+2d55% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 15% N/A 8% 3 Dispel Undead Necr 22% 3d12 17% 4 Dungeon Overview and Level Annotations Branches: Dungeon (8/15) Temple (0/1) D:6 Lair: D:8-11 Shops: D:5 [ D:7 * Annotations: D:8 exclusion: orc priest Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History The blast of energy engulfs the ice beast! The ice beast is severely wounded. You hear a shout! Casting: Fulminant Prism (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ice beast Aim: an ice beast (severely wounded, 83% to hit) The searing ray hits the ice beast! You kill the ice beast! (Press . to maintain the ray.) Joseph is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 7% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Joseph shoots a sling bullet. The sling bullet hits your fulminant prism! Casting: Fulminant Prism (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 7% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. Joseph shoots a sling bullet. The sling bullet hits your fulminant prism! Your fulminant prism explodes! The blast of energy engulfs your fulminant prism! Your fulminant prism is almost destroyed. Your fulminant prism crackles loudly. Casting: Fulminant Prism (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Fulminant Prism (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Joseph Aim: Joseph, wielding a +0 sling and wearing a +2 ring mail of willpower (100% to hit) The magic dart hits Joseph. Joseph is lightly wounded. Your fulminant prism explodes! The blast of energy engulfs Joseph! Joseph is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Joseph Aim: Joseph, wielding a +0 sling and wearing a +2 ring mail of willpower (moderately wounded, 85% to hit) The searing ray hits Joseph! Joseph is heavily wounded. (Press . to maintain the ray.) Joseph shoots a sling bullet. The sling bullet misses you. The searing ray hits Joseph! Joseph is heavily wounded. Joseph shoots a sling bullet. The sling bullet hits you! The searing ray hits Joseph. Joseph is severely wounded. Joseph shoots a sling bullet. The sling bullet closely misses you. The searing ray hits Joseph. Joseph is severely wounded. You finish channelling your searing ray. Joseph shoots a sling bullet. The sling bullet hits you! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Joseph Aim: Joseph, wielding a +0 sling and wearing a +2 ring mail of willpower (severely wounded, 85% to hit) The searing ray misses Joseph. (Press . to maintain the ray.) * * * LOW MAGIC WARNING * * * * * * LOW MAGIC WARNING * * * Joseph shoots a sling bullet. The sling bullet hits you! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Joseph Aim: Joseph, wielding a +0 sling and wearing a +2 ring mail of willpower (severely wounded, 85% to hit) The searing ray hits Joseph. Joseph is severely wounded. (Press . to maintain the ray.) * * * LOW MAGIC WARNING * * * The searing ray hits Joseph! Joseph is almost dead. * * * LOW MAGIC WARNING * * * Joseph shoots a sling bullet. The sling bullet hits you! * * * LOW HITPOINT WARNING * * * The searing ray hits Joseph! Joseph is almost dead. * * * LOW MAGIC WARNING * * * Joseph screams, "I'm going to kill you! Now!" Joseph shoots a sling bullet. The sling bullet hits you. * * * LOW HITPOINT WARNING * * * The searing ray hits Joseph. You kill Joseph! * * * LOW MAGIC WARNING * * * You finish channelling your searing ray. You start resting. Magic restored. HP restored. Things that are here: a +0 sling; a +0 quarterstaff; a +2 ring mail of willpower B - a +2 ring mail of willpower You now have 340 gold pieces (gained 15). You now have 349 gold pieces (gained 9). You now have 364 gold pieces (gained 15). You now have 373 gold pieces (gained 9). You see here a +0 dagger. w - a scroll labelled SUTOETELEI Okay, then. Okay, then. There is an escape hatch in the floor here. An ufetubus comes into view. The ufetubus moves out of view. The ufetubus shouts! The magic dart hits the ufetubus. The ufetubus is severely wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ufetubus Aim: an ufetubus (severely wounded, 72% to hit) The searing ray hits the ufetubus! You kill the ufetubus! (Press . to maintain the ray.) You see here a +0 ring mail. You see here a +0 leather armour. A wight comes into view. It is wielding a +4 long sword. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wight Aim: a wight, wielding a +4 long sword and wearing a +0 robe (83% to hit) The searing ray misses the wight. (Press . to maintain the ray.) The searing ray hits the wight. The wight is moderately damaged. The searing ray hits the wight but does no damage. The wight is moderately damaged. The searing ray hits the wight! The wight is almost destroyed. The searing ray hits the wight. The wight is moderately damaged. You finish channelling your searing ray. The wight attacks as it pursues you! The wight barely misses you. Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 7% risk of failure) Press: ? - help, Dir - move target, p - wight You conjure a prism of explosive energy! A fulminant prism comes into view. The wight closely misses you. Your fulminant prism crackles loudly. The wight attacks as it pursues you! The wight hits you from afar with a +3 halberd! Your fulminant prism explodes! The blast of energy engulfs the wight!! You destroy the wight! The blast of energy engulfs you! The blast of energy engulfs the wight!! You destroy the wight! There is a stone staircase leading up here. You start resting. Magic restored. A wight is nearby! You climb upwards. There is a stone staircase leading down here. You start resting. HP restored. You climb downwards. Level annotation: exclusion: 3 wights There is a stone staircase leading up here. A wight is nearby! The magic dart hits the wight. The wight is moderately damaged. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 7% risk of failure) Press: ? - help, Dir - move target, p - wight You conjure a prism of explosive energy! A fulminant prism comes into view. Casting: Fulminant Prism (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Your fulminant prism crackles loudly. Casting: Fulminant Prism (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wight Aim: a wight, wielding a +3 spear of freezing and wearing a +0 robe (moderately damaged, 83% to hit) The searing ray misses the wight. (Press . to maintain the ray.) Your fulminant prism explodes! The blast of energy engulfs the wight. The wight is moderately damaged. The searing ray hits the wight! The wight is severely damaged. The searing ray hits the wight! You destroy the wight! There is a stone staircase leading up here. You start resting. A wight is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You climb upwards. There is a stone staircase leading down here. You start resting. Magic restored. You climb downwards. There is a stone staircase leading up here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 7% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Casting: Fulminant Prism (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wight Aim: a wight, wielding a +2 halberd and wearing a +0 robe (ally target, 83% to hit) The searing ray hits the wight. The wight is moderately damaged. (Press . to maintain the ray.) Your fulminant prism crackles loudly. The searing ray hits the wight. The wight is moderately damaged. The wight misses you. Your fulminant prism explodes! The blast of energy engulfs the wight. The wight is severely damaged. The searing ray hits the wight. The wight is almost destroyed. The wight barely misses you. The searing ray hits the wight. You destroy the wight! You finish channelling your searing ray. You start resting. Magic restored. Things that are here: a +2 halberd; a +0 robe Things that are here: a +0 robe; a +3 spear of freezing Things that are here: a +0 robe; a +3 halberd Things that are here: a +0 robe; a +4 long sword You now have 387 gold pieces (gained 14). f - 38 stones {=f@f1@Q1} (gained 6) Done exploring. Search for what [Enter for "."]? . Annotate which branch? (. - D:7, ? - help, ! - show branch list) Okay, then. Unknown command. Search for what [Enter for "."]? shop There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up, spattered with blood here. You climb upwards. There is a stone staircase leading down, spattered with blood here. You open the door. There is an open door here. There is an entrance to Tapan's Antique Armour Emporium here. You can access your shopping list by pressing '$'. You start removing your armour. You continue removing your +0 helmet. x4 You finish removing your +0 helmet. You start putting on your armour. You continue putting on the +0 hat "Tephept" {Will+ Int+5}. x5 You finish putting on the +0 hat "Tephept" {Will+ Int+5}. You feel clever. You drop a +0 leather armour. You drop a +0 ring mail. You drop a +0 helmet. What level of the Dungeon? (default 8, ? - help) There is an open door here. There is a stone staircase leading down, spattered with blood here. You climb downwards. There is a stone staircase leading up, spattered with blood here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. A bullfrog is nearby! The magic dart hits the bullfrog. The bullfrog is moderately wounded. The bullfrog gives a loud, deep croak! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 4% risk of failure) Press: ? - help, Dir - move target, p - bullfrog You conjure a prism of explosive energy! A fulminant prism comes into view. Casting: Fulminant Prism (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bullfrog Aim: a bullfrog (moderately wounded, 79% to hit) The searing ray hits the bullfrog. The bullfrog is heavily wounded. (Press . to maintain the ray.) Your fulminant prism crackles loudly. The bullfrog hits you. Your fulminant prism explodes! The blast of energy engulfs the bullfrog!! You kill the bullfrog! HP restored. Magic restored. f - 42 stones {=f@f1@Q1} (gained 4) You open the door. There is an open door here. There is an open door here. An orc priest comes into view. It is wielding a +0 whip. Press: ? - help, v - describe, . - travel Here: an orc priest, wielding a +0 whip (asleep) The floor. Placed new exclusion. An ice beast comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 4% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the ice beast! The ice beast is severely wounded. You hear a loud, deep croak! You hear an angry hiss. You hear a howl! Casting: Fulminant Prism (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 4% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. A bullfrog comes into view. Casting: Fulminant Prism (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ice beast Aim: an ice beast (severely wounded, ally target, 83% to hit) The searing ray hits the ice beast. The ice beast is severely wounded. (Press . to maintain the ray.) Your fulminant prism crackles loudly. The searing ray hits the ice beast. The ice beast is almost dead. The ice beast hits you. The ice beast freezes you! Your fulminant prism explodes! The blast of energy engulfs the ice beast!! You kill the ice beast! You hear a shout! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 4% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. A wolf comes into view. Casting: Fulminant Prism (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bullfrog Aim: a bullfrog (ally target, 79% to hit) The searing ray misses the bullfrog. (Press . to maintain the ray.) Your fulminant prism crackles loudly. The searing ray hits the bullfrog! The bullfrog is heavily wounded. The bullfrog hits you but does no damage. Your fulminant prism explodes! The blast of energy engulfs the wolf!! The wolf is severely wounded. The blast of energy engulfs the bullfrog!! You kill the bullfrog! Your Spellcasting skill increases to level 8! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 4% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! * * * LOW MAGIC WARNING * * * A fulminant prism comes into view. The centaur shoots an arrow. The arrow hits you. Casting: Fulminant Prism (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wolf Aim: a wolf (severely wounded, ally target, 72% to hit) The searing ray hits the wolf! You kill the wolf! (Press . to maintain the ray.) * * * LOW MAGIC WARNING * * * An ice beast comes into view. A rime drake comes into view. Your fulminant prism crackles loudly. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - centaur Aim: a centaur, wielding a +0 shortbow (ally target, 90% to hit) The searing ray hits the centaur. The centaur is lightly wounded. (Press . to maintain the ray.) * * * LOW MAGIC WARNING * * * The centaur shoots an arrow. The arrow closely misses you. Your fulminant prism explodes! The blast of energy engulfs the centaur!! You kill the centaur! There are monsters nearby! There are monsters nearby! The rime drake breathes ice at you. The icy flash freeze hits you! You are encased in ice. The ice encasing you melts away. A gnoll comes into view. It is wielding a +0 halberd. The gnoll moves out of view. A gnoll comes into view. It is wielding a +0 club. The gnoll shouts! x2 A gnoll comes into view. It is wielding a +0 spear and carrying a wand of charming. Magic courses through your body. The rime drake breathes ice at you. The icy flash freeze misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 4% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The gnoll shouts! x2 A fulminant prism comes into view. The gnoll zaps a wand. You resist with almost no effort. Casting: Fulminant Prism (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 4% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. A gnoll sergeant comes into view. It is wielding a +0 spear. Your fulminant prism crackles loudly. Casting: Fulminant Prism (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 4% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism explodes! The blast of energy engulfs the rime drake!! The rime drake is severely wounded. The blast of energy engulfs the ice beast!! The ice beast is severely wounded. Your fulminant prism crackles loudly. You hear a shout! Casting: Fulminant Prism (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 4% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. The rime drake breathes ice at you. The icy flash freeze hits you!! * * * LOW HITPOINT WARNING * * * You are encased in ice. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 halberd! * * * LOW HITPOINT WARNING * * * Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the gnoll! The gnoll is almost dead. The blast of energy engulfs the gnoll! You kill the gnoll! The blast of energy engulfs the gnoll!! You kill the gnoll! You hear a shout! x2 It was a potion of ambrosia. You are confused. You feel invigorated. You hear a shout! The rime drake breathes ice at you. The icy flash freeze hits you!! You die... █·······≈···· █······~~~··█ █······≈~···█ █···········█ █·███·······█ █····█████+███Y███·······█ █············k···········█ █·············*·█········█ █··········@···········███ █·············█·█······█ █·····~··g·g··█·█······█ █········)·*··█·█······█ █·····<)······█·█······█ ████··†g·g····█·█······+ █··········█·█······█ █··········█·█·██···o █·█····█'███ You could see a rime drake (catching breath, ally target), an ice beast, a gnoll sergeant, 3 gnolls and 2 friendly fulminant prisms. Vanquished Creatures Pikel (D:4) Joseph (D:7) A steam dragon (D:7) 2 water moccasins An acid dragon (D:6) An orc warrior (D:5) 6 ice beasts A wolf (D:8) 3 centaurs 6 phantoms A lemure (D:4) 3 bullfrogs 3 scorpions 4 wights (D:7) A water moccasin zombie (D:5) 5 killer bees (D:8) A howler monkey (D:5) 3 bullfrog zombies (D:5) 4 hounds A human zombie (D:5) A bombardier beetle (D:4) 3 orc priests A gnoll bouda (D:6) A jelly (D:5) 3 bullfrog skeletons (D:5) Natasha (D:4) 5 orc wizards A howler monkey zombie (D:5) 6 adders 7 gnolls 3 shadow imps A white imp (D:5) 8 ufetubi 4 dart slugs 2 ribbon worms 14 orcs 8 endoplasms 9 giant cockroaches 7 goblins 11 hobgoblins 14 jackals A quokka (D:1) 4 ball pythons A bat (D:1) 13 frilled lizards 5 kobolds 5 rats 188 creatures vanquished. Vanquished Creatures (others) 24 fulminant prisms 24 creatures vanquished. Grand Total: 212 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | humeral the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 115 | D:1 | Reached skill level 2 in Spellcasting 183 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/7 340 | D:1 | Identified 3 scrolls of acquirement 340 | D:1 | Acquired the ring of Day {rCorr Str+4 SInv} 343 | D:1 | Acquired the +0 hat "Tephept" {Will+ Int+5} 350 | D:1 | Acquired the +0 cloak of the Thief {Quiet SInv Stlth+} 350 | D:1 | Found the +0 cloak of the Thief {Quiet SInv Stlth+} 880 | D:1 | Reached XP level 3. HP: 26/26 MP: 6/9 883 | D:1 | Learned a level 2 spell: Searing Ray 1578 | D:2 | Acquired a +2 executioner's axe of flaming 2335 | D:3 | Reached XP level 4. HP: 34/34 MP: 3/11 2935 | D:3 | Reached skill level 3 in Spellcasting 2974 | D:3 | Reached skill level 1 in Axes 3164 | D:4 | Reached skill level 1 in Fighting 3298 | D:4 | Reached XP level 5. HP: 40/40 MP: 5/12 3639 | D:4 | Learned a level 4 spell: Fulminant Prism 3836 | D:4 | Noticed Natasha 3840 | D:4 | Killed Natasha 3993 | D:4 | Noticed Pikel 4003 | D:4 | HP: 7/40 [Pikel/+2 whip of flaming (4)] 4008 | D:4 | Killed Pikel 4009 | D:4 | Reached XP level 6. HP: 5/50 MP: 4/15 4009 | D:4 | Reached XP level 7. HP: 6/56 MP: 4/16 4268 | D:4 | Reached skill level 5 in Conjurations 4356 | D:5 | Entered Level 5 of the Dungeon 4363 | D:5 | Reached skill level 4 in Spellcasting 5039 | D:5 | Reached XP level 8. HP: 63/63 MP: 10/18 5084 | D:5 | Learned a level 1 spell: Kiss of Death 5528 | D:5 | Found Tapan's Antique Armour Emporium. 5924 | D:5 | Reached skill level 1 in Armour 5924 | D:5 | Reached skill level 1 in Necromancy 6454 | D:6 | HP: 10/66 [gnoll/+0 flail[a gnoll bouda] (8)] 6457 | D:6 | Reached skill level 5 in Dodging 6457 | D:6 | Reached skill level 5 in Spellcasting 6711 | D:5 | HP: 12/66 [orc warrior/+0 battleaxe (14)] 7004 | D:6 | Reached skill level 1 in Alchemy 7112 | D:6 | Found a staircase to the Ecumenical Temple. 7585 | D:6 | Learned a level 4 spell: Iskenderun's Mystic Blast 8159 | D:6 | Reached XP level 9. HP: 60/72 MP: 2/21 8330 | D:6 | Reached skill level 6 in Spellcasting 9069 | D:7 | Found Lowke's Gadget Gallery. 9313 | D:7 | Noticed Joseph 9316 | D:7 | Reached skill level 7 in Spellcasting 9336 | D:8 | HP: 14/72 [ice beast (8)] 9736 | D:7 | Killed Joseph 10584 | D:8 | Reached skill level 8 in Spellcasting 10585 | D:8 | Noticed a rime drake 10600 | D:8 | HP: 7/72 [gnoll/+0 halberd[a gnoll sergeant] (10)] 10601 | D:8 | Killed from afar by a rime drake Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_simple_crosswalls, layout_loops_cross, ebering_ecumenical_altar_mist, minmay_lizard_pond D:2: layout_rooms D:3: layout_rooms, mainiacjoe_overflow_24_doors, st_stairs_12 D:4: layout_basic, mainiacjoe_overflow_cross_hatched, zin_academy, chequers_decorated_corner, uniq_pikel, uniq_natasha D:5: layout_loops_corners, lemuel_mausoleum_altar_kikubaaqudgha, nicolae_ru_the_path_less_chosen, serial_shops, shop, minmay_crystal_room, minmay_misc_feat_more_columns, kennysheep_generic_room_11 D:6: layout_cave_pods, yredelemnul_altar_generic, minmay_temple_entry_junction D:7: layout_loops_cross, mainiacjoe_overflow_small_starburst, dreamdust_wishing_well, nicolae_shop_gadgets, uniq_joseph D:8: layout_basic, hellmonk_lair_entry_icy, sword_in_stone Skill XL: | 1 2 3 4 5 6 7 8 9 | ---------------+----------------------------+----- Spellcasting | 2 3 4 5 8 | 8.1 Dodging | 2 3 4 5 | 5.1 Conjurations | 4 5 6 7 | 7.7 Axes | 1 2 3 | 3.6 Fighting | 1 2 3 4 | 4.3 Armour | 1 | 1.0 Necromancy | 1 | 1.0 Alchemy | 1 | 1.0 Stealth | | 1.7 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Dagger | 2 | | 9 || 11 Unarmed | 1 | | || 1 Executioner's axe | 14 | 3 | || 17 Whip | | | 5 || 5 Cast: Magic Dart | 117 | 68 | 26 || 211 Searing Ray | 1 | 5 | 109 || 115 Fulminant Prism | | | 26 || 26 Evoke: Wand | | 6 | 9 || 15 Use: Scroll | 4 | | 4 || 8 Potion | | | 3 || 3 Stab: Sleeping | | | 9 || 9 Armour: Robe | 1 | 12 | 133 || 146 Ring mail | 11 | 3 | || 14 Dodge: Dodged | 19 | 19 | 145 || 183 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 10621 | 9858 | 763 | 2034 | 6346 | 8 | 1327.6 | Dungeon | 10621 | 9858 | 763 | 2034 | 6346 | 8 | 1327.6 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:5: 2744 daAuts D:6: 1781 daAuts D:7: 1566 daAuts D:1: 1403 daAuts D:4: 1083 daAuts D:3: 982 daAuts D:2: 897 daAuts D:8: 161 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 806.5 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 806.5 +-------+-------+-------+-------+-------+---------------------- Levels and vault maps discovered: D:1: scummos_arrival_simple_crosswalls, layout_loops_cross, ebering_ecumenical_altar_mist, minmay_lizard_pond D:2: layout_rooms D:3: layout_rooms, mainiacjoe_overflow_24_doors, st_stairs_12 D:4: layout_basic, mainiacjoe_overflow_cross_hatched, zin_academy, chequers_decorated_corner, uniq_pikel, uniq_natasha D:5: layout_loops_corners, lemuel_mausoleum_altar_kikubaaqudgha, nicolae_ru_the_path_less_chosen, serial_shops, shop, minmay_crystal_room, minmay_misc_feat_more_columns, kennysheep_generic_room_11 D:6: layout_cave_pods, yredelemnul_altar_generic, minmay_temple_entry_junction D:7: layout_loops_cross, mainiacjoe_overflow_small_starburst, dreamdust_wishing_well, nicolae_shop_gadgets, uniq_joseph D:8: layout_basic, hellmonk_lair_entry_icy, sword_in_stone