Seeded DCSS version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 10296908435853545555 (custom seed) 214 humeral the Conjurer (level 5, -12/38 HPs) Began as a Demigod Conjurer on Apr 8, 2025. Mangled by Duvessa ... wielding a +0 short sword of venom (14 damage) ... on level 4 of the Dungeon. The game lasted 00:15:28 (4094 turns). humeral the Conjurer (Demigod Conjurer) Turns: 4094, Time: 00:15:29 Health: -12/38 AC: 4 Str: 8 XL: 5 Next: 33% Magic: 3/12 EV: 11 Int: 24 God: Gold: 159 SH: 0 Dex: 12 Spells: 6/9 levels left rFire + . . a - +2 short sword (speed) rCold + . . (no shield) rNeg . . . A - +0 robe rPois . t - +0 helmet rElec . m - scarf {rC+ rF+} rCorr . (no gloves) SInv . q - +0 pair of boots Will ..... (no amulet) Stlth ++ f - ring of flight HPRegen 0.26/turn (no ring) MPRegen 0.13/turn %: no passive effects @: lethally poisoned (-12 -> -45), flying A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 159 gold pieces. Inventory: Hand Weapons a - a +2 short sword of speed (weapon) Missiles g - 43 stones {=f@f1@Q1} u - 6 boomerangs {=f@f3@Q3} B - 6 poisoned darts {=f@f2@Q2} Armour m - a scarf of resistance (worn) q - a +0 pair of boots (worn) t - a +0 helmet (worn) y - the +5 scale mail of Dramatic Exits {Fly rElec} (You took it off a hobgoblin on level 2 of the Dungeon) rElec: It insulates you from electricity. Fly: It grants you flight. z - a +3 leather armour A - a +0 robe (worn) Jewellery f - a ring of flight (left hand) Scrolls n - a scroll of blinking {unknown} r - a scroll of fear {unknown} s - a scroll of enchant armour {unknown} w - a scroll of teleportation {unknown} x - 2 scrolls of amnesia {unknown} Potions b - a potion of magic d - 3 potions of curing e - a potion of might {unknown} h - a potion of enlightenment i - a potion of heal wounds {unknown} k - a potion of lignification {unknown} l - a potion of invisibility {unknown} o - 2 potions of attraction {unknown} p - 2 potions of haste v - a potion of resistance {unknown} Skills: - Level 3.0 Dodging - Level 1.7 Stealth - Level 2.8 Spellcasting + Level 5.1 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level A - Magic Dart Conj 100% 1d8 1% 1 B - Searing Ray Conj 56% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Annotations: D:4 Duvessa Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History You hit the hobgoblin but do no damage. The hobgoblin misses you. You closely miss the hobgoblin. The hobgoblin misses you. Press: ? - help, v - describe, . - travel Here: a hobgoblin, wearing the +5 scale mail of Dramatic Exits {Fly rElec} The floor. You hit the hobgoblin but do no damage. The hobgoblin misses you. There is a blossoming altar of Fedhas here. The hobgoblin attacks as it pursues you! The hobgoblin hits you. The hobgoblin attacks as it pursues you! The hobgoblin barely misses you. The hobgoblin attacks as it pursues you! The hobgoblin hits you but does no damage. Press: ? - help, v - describe, . - travel Here: a hobgoblin, wearing the +5 scale mail of Dramatic Exits {Fly rElec} The floor. A hobgoblin is nearby! The hobgoblin closely misses you. The hobgoblin attacks as it pursues you! The hobgoblin hits you but does no damage. There is a stone staircase leading up here. The hobgoblin barely misses you. You fly upwards. There is a stone staircase leading down here. The hobgoblin hits you. The hobgoblin attacks as it pursues you! The hobgoblin hits you. The hobgoblin attacks as it pursues you! The hobgoblin closely misses you. You see here a hobgoblin skeleton. The hobgoblin attacks as it pursues you! The hobgoblin hits you. The hobgoblin attacks as it pursues you! The hobgoblin closely misses you. The hobgoblin attacks as it pursues you! The hobgoblin hits you. The hobgoblin attacks as it pursues you! The hobgoblin barely misses you. The hobgoblin attacks as it pursues you! The hobgoblin closely misses you. You see here a hobgoblin skeleton. The hobgoblin attacks as it pursues you! The hobgoblin misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin, wearing the +5 scale mail of Dramatic Exits {Fly rElec} (82% to hit) The searing ray hits the hobgoblin but does no damage. (Press . to maintain the ray.) The hobgoblin hits you. The searing ray hits the hobgoblin. The hobgoblin is severely wounded. The hobgoblin closely misses you. The searing ray hits the hobgoblin but does no damage. The hobgoblin is severely wounded. The hobgoblin hits you but does no damage. The searing ray hits the hobgoblin. The hobgoblin is almost dead. You finish channelling your searing ray. The hobgoblin hits you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wearing the +5 scale mail of Dramatic Exits {Fly rElec} (almost dead, 82% to hit) The searing ray hits the hobgoblin but does no damage. The hobgoblin is almost dead. (Press . to maintain the ray.) * * * LOW MAGIC WARNING * * * The hobgoblin barely misses you. You closely miss the hobgoblin. The hobgoblin is almost dead. The hobgoblin hits you but does no damage. You hit the hobgoblin but do no damage. The hobgoblin is almost dead. The hobgoblin hits you. You closely miss the hobgoblin. The hobgoblin is almost dead. The hobgoblin barely misses you. You hit the hobgoblin but do no damage. The hobgoblin is almost dead. The hobgoblin hits you but does no damage. You barely miss the hobgoblin. The hobgoblin is almost dead. The hobgoblin closely misses you. You hit the hobgoblin but do no damage. The hobgoblin is almost dead. The hobgoblin closely misses you. You barely miss the hobgoblin. The hobgoblin is almost dead. The hobgoblin closely misses you. You hit the hobgoblin but do no damage. The hobgoblin is almost dead. The hobgoblin misses you. You closely miss the hobgoblin. The hobgoblin is almost dead. The hobgoblin barely misses you. You hit the hobgoblin but do no damage. The hobgoblin is almost dead. The hobgoblin misses you. You hit the hobgoblin. You kill the hobgoblin! No target in view! No target in view! Things that are here: the +5 scale mail of Dramatic Exits {Fly rElec}; a hobgoblin corpse y - the +5 scale mail of Dramatic Exits {Fly rElec} You start removing your armour. You continue removing your +0 robe. x4 You finish removing your +0 robe. You start putting on your armour. You continue putting on the +5 scale mail of Dramatic Exits {Fly rElec}. x5 You finish putting on the +5 scale mail of Dramatic Exits {Fly rElec}. You feel rather light. You start removing your armour. You continue removing the +5 scale mail of Dramatic Exits {Fly rElec}. x4 You finish removing the +5 scale mail of Dramatic Exits {Fly rElec}. You start putting on your armour. You continue putting on your +0 robe. x5 You finish putting on your +0 robe. HP restored. Magic restored. Done exploring. You see here a hobgoblin skeleton. You see here a hobgoblin corpse. There is a stone staircase leading down here. There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. o - 2 blue potions (gained 1) You now have 124 gold pieces (gained 14). A hobgoblin comes into view. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (asleep, 100% to hit) The searing ray hits the hobgoblin! You kill the hobgoblin! (Press . to maintain the ray.) Magic restored. You see here a +0 cloak. You now have 133 gold pieces (gained 9). An orc and a ball python come into view. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Placed new exclusion. Press: ? - help, v - describe, . - travel Here: an orc, wielding a +0 short sword, wearing a +0 ring mail and quivering boomerangs (asleep) The floor. Placed new exclusion. x - 2 scrolls labelled UPISTAKLUSOB (gained 1) A kobold comes into view. It is wielding a +0 short sword. A bombardier beetle comes into view. The kobold throws a stone. The stone hits you. You start resting. HP restored. You start waiting. A kobold is nearby! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 short sword and quivering stones (74% to hit) The searing ray hits the kobold. You kill the kobold! (Press . to maintain the ray.) You start resting. A bombardier beetle is nearby! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bombardier beetle Aim: a bombardier beetle (87% to hit) The searing ray hits the bombardier beetle! The bombardier beetle is heavily wounded. (Press . to maintain the ray.) The searing ray hits the bombardier beetle. The bombardier beetle is almost dead. The searing ray misses the bombardier beetle. The bombardier beetle sprays incendiary fluid at you. The burning spray hits you. You are covered in liquid fire! The searing ray hits the bombardier beetle but does no damage. The bombardier beetle is almost dead. You finish channelling your searing ray. The liquid fire burns you! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bombardier beetle Aim: a bombardier beetle (almost dead, 87% to hit) The searing ray hits the bombardier beetle but does no damage. The bombardier beetle is almost dead. (Press . to maintain the ray.) The liquid fire burns you! The bombardier beetle sprays incendiary fluid at you. The burning spray hits you. You are even more covered in liquid fire! The searing ray hits the bombardier beetle. You kill the bombardier beetle! The liquid fire burns you! Your Conjurations skill increases to level 5! You have reached level 5! You shake off some of the fire as you move. The liquid fire burns you! You shake off some of the fire as you move. The liquid fire burns you! You shake off some of the fire as you move. The liquid fire burns you! You shake off the liquid fire. Okay, then. Unknown command. Saving game... please wait. Level annotation: exclusions: ball python and orc Welcome back, humeral the Demigod Conjurer. Game seed: 10296908435853545555 (custom seed) Press ? for a list of commands and other information. HP restored. Magic restored. g - 40 stones {=f@f1@Q1} (gained 4) Things that are here: a +0 short sword; a kobold corpse You see here a +0 robe. An endoplasm comes into view. The magic dart hits the endoplasm. The endoplasm is almost dead. The endoplasm quivers. The magic dart hits the endoplasm. You kill the endoplasm! An orc comes into view. It is wielding a +0 hand axe. The orc shouts! The magic dart hits the orc. The orc is lightly wounded. The magic dart hits the orc but does no damage. The orc is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 hand axe and wearing a +3 leather armour (lightly wounded, 79% to hit) The searing ray hits the orc. The orc is heavily wounded. (Press . to maintain the ray.) The searing ray hits the orc. The orc is almost dead. An adder comes into view. The adder moves out of view. The searing ray hits the orc but does no damage. The orc is almost dead. The searing ray hits the orc. You kill the orc! You finish channelling your searing ray. Things that are here: a +0 hand axe; a +3 leather armour; an orc corpse You start removing your armour. You continue removing your +0 robe. x4 You finish removing your +0 robe. You start putting on your armour. You continue putting on your +3 leather armour. x5 You finish putting on your +3 leather armour. You drop a +0 robe. There is a stone staircase leading down here. Things that are here: a +0 short sword; a kobold skeleton You now have 142 gold pieces (gained 9). g - 43 stones {=f@f1@Q1} (gained 3) The magic dart hits the adder. The adder is heavily wounded. The adder hisses angrily. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded, 66% to hit) The searing ray misses the adder. (Press . to maintain the ray.) The searing ray hits the adder! You kill the adder! Partly explored, can't reach some items and places. The magic dart hits the ball python. You kill the ball python! The magic dart hits the orc. The orc is moderately wounded. The orc shouts! The orc throws a boomerang. The boomerang misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 short sword, wearing a +0 ring mail and quivering boomerangs (moderately wounded, 100% to hit) Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 short sword, wearing a +0 ring mail and quivering boomerangs (moderately wounded, 100% to hit) Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 short sword, wearing a +0 ring mail and quivering boomerangs (moderately wounded, 82% to hit) The searing ray hits the orc. The orc is severely wounded. (Press . to maintain the ray.) The searing ray hits the orc. You kill the orc! You start resting. Magic restored. u - 6 boomerangs {=f@f3@Q3} (gained 3) Things that are here: a +0 short sword; a +0 ring mail You see here a ball python corpse. d - 3 potions of curing (gained 1) Done exploring. Search for what [? for help]? . You see here a +2 short sword of speed. A - a +2 short sword of speed Adjust (i)tems, (s)pells, or (a)bilities? A - a +2 short sword of speed Adjust to which letter? (? for menu, Esc to quit) a - a +2 short sword of speed; A - a +0 short sword (weapon) Your hands tingle! a - a +2 short sword of speed (weapon) You drop a +0 short sword. Search for what [Enter for "."]? Okay, then. Search for what [Enter for "."]? robe Things that are here: a +0 short sword; a kobold skeleton You see here a +0 robe. A - a +0 robe You start removing your armour. You continue removing your +3 leather armour. x4 You finish removing your +3 leather armour. You start putting on your armour. You continue putting on your +0 robe. x5 You finish putting on your +0 robe. Okay, then. There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. There is a stone staircase leading up here. You see here a +0 sling. You now have 159 gold pieces (gained 17). A jackal comes into view. The magic dart hits the jackal. You kill the jackal! A jackal comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (74% to hit) The searing ray hits the jackal. The jackal is severely wounded. (Press . to maintain the ray.) The searing ray hits the jackal! You kill the jackal! Magic restored. A jackal comes into view. You see here a jackal corpse. The magic dart hits the jackal. The jackal is severely wounded. A quokka comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (severely wounded, 74% to hit) The searing ray hits the jackal. You kill the jackal! (Press . to maintain the ray.) You start resting. Magic restored. You see here a jackal corpse. You see here a jackal corpse. A jackal comes into view. The jackal barks! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (74% to hit) The searing ray hits the jackal. You kill the jackal! (Press . to maintain the ray.) The gnoll shouts! The gnoll shouts! You hear a shout! A quokka is nearby! A quokka is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka (wandering, hasn't noticed you, 71% to hit) The searing ray hits the quokka. You kill the quokka! (Press . to maintain the ray.) B - 6 poisoned darts {=f@f2@Q2} There is a stone staircase leading down here. A ball python comes into view. The ball python hisses angrily. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ball python Aim: a ball python (77% to hit) The searing ray hits the ball python. You kill the ball python! (Press . to maintain the ray.) A ball python comes into view. The ball python hisses angrily. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ball python Aim: a ball python (77% to hit) The searing ray misses the ball python. (Press . to maintain the ray.) The searing ray hits the ball python! You kill the ball python! Duvessa, Sister of Dowan comes into view. She is wielding a +0 short sword of venom and wearing a +1 leather armour of willpower. Dowan, Brother of Duvessa comes into view. He is wielding a +0 dagger. Duvessa shouts! Duvessa says, "When magic and the sword combine, nothing stands against them." Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Duvessa Aim: Duvessa, wielding a +0 short sword of venom and wearing a +1 leather armour of willpower (82% to hit) Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Duvessa Aim: Duvessa, wielding a +0 short sword of venom and wearing a +1 leather armour of willpower (82% to hit) The searing ray hits Duvessa! Duvessa is moderately wounded. (Press . to maintain the ray.) The searing ray hits Duvessa but does no damage. Duvessa is moderately wounded. The searing ray hits Duvessa but does no damage. Duvessa is moderately wounded. The searing ray hits Dowan! Dowan is moderately wounded. Dowan casts a spell at Duvessa. Duvessa seems to speed up. The searing ray hits Duvessa. Duvessa is moderately wounded. The searing ray hits Dowan! Dowan is severely wounded. You finish channelling your searing ray. Duvessa hits you with a +0 short sword of venom. You are poisoned. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Duvessa Aim: Duvessa, wielding a +0 short sword of venom and wearing a +1 leather armour of willpower (moderately wounded, fast, 82% to hit) The searing ray hits Duvessa but does no damage. Duvessa is moderately wounded. (Press . to maintain the ray.) You feel very sick. Duvessa hits you with a +0 short sword of venom! You are lethally poisoned! Duvessa hits you with a +0 short sword of venom. You are more poisoned. Dowan smirks and points a slender finger. The searing ray hits Duvessa. Duvessa is moderately wounded. The searing ray hits Dowan! Dowan is almost dead. * * * LOW HITPOINT WARNING * * * You feel extremely sick. Duvessa hits you but does no damage. You are more poisoned. The searing ray hits Duvessa. Duvessa is heavily wounded. The searing ray hits Dowan. You kill Dowan! Duvessa screams in rage. Duvessa goes berserk! * * * LOW HITPOINT WARNING * * * You feel extremely sick. Duvessa hits you with a +0 short sword of venom! You die... ████ ··█ █·█ █·██████████████ █··············· ███········███████ █····███·█·█ █ █·█·██ █·█·███████ █@███ █·█········ █e█ █·████████· █)█ █·█ ██ █·█ █·█ ·· █·█ █·█ ≈≈ █·█ █·█ ≈≈ █·█ ··█ ██ █·█ ███ g█ █ You could see Duvessa (berserk, fast). Vanquished Creatures Dowan (D:4) A bombardier beetle (D:3) An iguana (D:2) A gnoll (D:1) 5 adders A shadow imp (D:3) 4 ribbon worms (D:2) 3 orcs (D:3) 6 ball pythons 6 endoplasms 4 giant cockroaches 5 goblins 5 hobgoblins 8 jackals 5 kobolds 5 quokkas 11 bats 3 frilled lizards 8 rats 83 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | humeral the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 289 | D:1 | Reached XP level 2. HP: 20/20 MP: 4/7 838 | D:1 | Reached XP level 3. HP: 26/26 MP: 5/9 852 | D:1 | Reached skill level 4 in Conjurations 1490 | D:1 | Learned a level 2 spell: Searing Ray 1732 | D:2 | Reached XP level 4. HP: 33/33 MP: 3/10 2951 | D:3 | Identified the +5 scale mail of Dramatic Exits {Fly rElec} 3338 | D:3 | Reached skill level 5 in Conjurations 3338 | D:3 | Reached XP level 5. HP: 29/38 MP: 2/12 4085 | D:4 | Noticed Duvessa 4087 | D:4 | Noticed Dowan 4094 | D:4 | Killed Dowan 4094 | D:4 | HP: 2/38 [poisoned by Duvessa] 4094 | D:4 | Mangled by Duvessa Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_doors, layout_basic D:2: layout_rooms D:3: layout_loops_cross, mainiacjoe_overflow_concentric_impassable D:4: layout_loops_ring, nicolae_qazlal_eye_of_the_storm, hangedman_ru_absence, gammafunk_ghost_gnarly_gnolls, uniq_duvessa Skill XL: | 1 2 3 4 | ---------------+-------------+----- Dodging | 2 3 | 3.0 Spellcasting | 2 | 2.8 Conjurations | 4 5 | 5.1 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Short sword | 19 | 24 || 43 Unarmed | 1 | || 1 Cast: Magic Dart | 87 | 36 || 123 Searing Ray | 4 | 31 || 35 Use: Scroll | 1 | 2 || 3 Stab: Sleeping | | 2 || 2 Armour: Robe | 20 | 28 || 48 Dodge: Dodged | 23 | 47 || 70 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4094 | 3995 | 99 | 308 | 3047 | 4 | 1023.5 | Dungeon | 4094 | 3995 | 99 | 308 | 3047 | 4 | 1023.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1468 daAuts D:2: 1237 daAuts D:3: 1151 daAuts D:4: 237 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 93.8 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 93.8 +-------+-------+-------+-------+-------+---------------------- Levels and vault maps discovered: D:1: minmay_arrival_doors, layout_basic D:2: layout_rooms D:3: layout_loops_cross, mainiacjoe_overflow_concentric_impassable D:4: layout_loops_ring, nicolae_qazlal_eye_of_the_storm, hangedman_ru_absence, gammafunk_ghost_gnarly_gnolls, uniq_duvessa