Dungeon Crawl Stone Soup version 0.30-a0-304-gdc4b735fe1 (webtiles) character file. Game seed: 802192433349432514 583 idiolect the Ducker (level 7, -1/45 HPs) Began as a Djinni Hedge Wizard on Oct 20, 2022. Slain by a water moccasin (7 damage) ... on level 5 of the Dungeon. The game lasted 00:18:36 (4758 turns). idiolect the Ducker (Djinni Hedge Wizard) Turns: 4758, Time: 00:18:36 Health: -1/45 AC: 3 Str: 9 XL: 7 Next: 64% Gold: 206 EV: 13 Int: 22 God: SH: 0 Dex: 12 rFire + + . SeeInvis . l - +5 short sword rCold x . . Faith . (no shield) rNeg + . . Spirit . b - +1 robe rPois ∞ Reflect . c - +0 hat rElec . Harm . (no cloak) rCorr + Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.27/turn k - ring of resist corrosion MPRegen 0.00/turn e - ring "Fuwn" {rN+ Int+4} @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 206 gold pieces. Inventory: Hand Weapons a - a +0 dagger j - a +0 sling l - a +5 short sword (weapon) p - a +1 hammer of protection q - a +0 hammer of draining r - a +3 hammer Missiles o - 10 stones s - 6 atropa-tipped darts y - 5 poisoned darts Armour b - a +1 robe (worn) c - a +0 hat (worn) d - an orb of guile x - a +0 pair of gloves Jewellery e - the ring "Fuwn" (right hand) {rN+ Int+4} (You acquired it on level 1 of the Dungeon) [ring of positive energy] Int: It affects your intelligence (+4). rN: It protects you from negative energy. k - a ring of resist corrosion (left hand) Wands t - a wand of flame (9) Scrolls v - a scroll of poison w - a scroll of enchant armour Potions f - a potion of degeneration g - a potion of invisibility h - 5 potions of curing i - 4 potions of brilliance m - 2 potions of attraction {unknown} n - 2 potions of heal wounds {unknown} u - a potion of mutation {unknown} z - a potion of cancellation {unknown} A - 2 potions of magic {unknown} Skills: + Level 5.2 Dodging - Level 2.3 Stealth * Level 5.1 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Slow Hex 100% N/A 1% 1 c - Blink Tloc 56% N/A 1% 2 d - Call Imp Summ 28% N/A 1% 2 e - Cigotuvi's Dreadful Necr/Pois/Air 56% N/A 1% 2 f - Mephitic Cloud Conj/Pois/Air 28% N/A 3% 3 g - Foxfire Conj/Fire 100% 2x1d9 1% 1 h - Scorch Fire 56% 2d8 1% 2 i - Ensorcelled Hibernat Hex/Ice 56% N/A 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Fedhas Shops: D:1 [ Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (moderately wounded, slow, 100% to hit) The magic dart hits the water moccasin. The water moccasin is moderately wounded. The water moccasin bites you but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (moderately wounded, slow, 100% to hit) The magic dart hits the water moccasin. The water moccasin is heavily wounded. The water moccasin bites you! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (heavily wounded, slow, 100% to hit) The magic dart hits the water moccasin. The water moccasin is heavily wounded. The water moccasin bites you! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (heavily wounded, slow, 100% to hit) The magic dart hits the water moccasin. The water moccasin is severely wounded. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * You feel better. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A metallic apparition takes form in the air. * * * LOW HITPOINT WARNING * * * The water moccasin bites you! You die... ........# ###...#.## ##.#.#.# ###..## .## #.## #.. ##+# #.# ..## #..# #.# #.##. #.###########.# #S...##..<....oS@.5.# . .##)...############ .##.#.)...# #.o..##..## ..##.#...# #o##..#.## #....##.# .#.##...# .##.#...# You could see a water moccasin (slow, ally target), an orc and a friendly iron imp (summoned). Vanquished Creatures A phantom (D:4) 2 scorpions An orc wizard (D:3) Natasha (thrice) (D:4) 2 iguanas Robin (D:4) 8 adders A gnoll (D:1) An ufetubus (D:3) A worm (D:2) 2 dart slugs 16 orcs 5 bats 4 endoplasms A giant cockroach (D:1) 8 hobgoblins 3 jackals (D:4) 4 kobolds (D:3) A quokka (D:2) 8 ball pythons 3 frilled lizards 17 goblins A rat (D:1) 94 creatures vanquished. Vanquished Creatures (collateral kills) An orc priest (D:4) 1 creature vanquished. Vanquished Creatures (others) A foxfire (D:2) 8 plants (D:4) A withered plant (D:4) 10 creatures vanquished. Grand Total: 105 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | idiolect the Djinni Hedge Wizard began the quest for the | Orb. 0 | D:1 | idiolect set off with the following spells memorised: Magic | Dart, Slow, Blink, Call Imp, Cigotuvi's Dreadful Rot, | Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 236 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 362 | D:1 | Reached XP level 3. HP: 14/25 MP: 0/0 362 | D:1 | Learned a level 1 spell: Foxfire 466 | D:1 | Found Tizonn's Armour Emporium. 649 | D:1 | Identified a scroll of acquirement 649 | D:1 | Acquired the ring "Fuwn" {rN+ Int+4} 955 | D:2 | Reached XP level 4. HP: 27/31 MP: 0/0 1439 | D:2 | Noticed Sigmund 1968 | D:3 | Reached XP level 5. HP: 25/35 MP: 0/0 1968 | D:3 | Learned a level 2 spell: Scorch 3005 | D:4 | Reached XP level 6. HP: 33/40 MP: 0/0 3092 | D:4 | Noticed Robin 3131 | D:4 | Killed Robin 3237 | D:4 | Noticed Natasha 3241 | D:4 | Killed Natasha 3394 | D:4 | Noticed Natasha 3399 | D:4 | Killed Natasha 3578 | D:4 | Reached XP level 7. HP: 20/45 MP: 0/0 3578 | D:4 | Learned a level 2 spell: Ensorcelled Hibernation 4159 | D:4 | Noticed Natasha 4164 | D:4 | Killed Natasha 4165 | D:4 | Reached skill level 5 in Dodging 4278 | D:4 | Found a blossoming altar of Fedhas. 4305 | D:4 | Reached skill level 5 in Spellcasting 4629 | D:5 | Entered Level 5 of the Dungeon 4734 | D:5 | Noticed a water moccasin 4758 | D:5 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: co_arrival_square_in_a_square_in_a_square, layout_rooms, serial_shops, nicolae_shop_behind_doors D:2: layout_loops_ring, supply_closet_lemuel, minmay_pentomino_v4, uniq_crazy_yiuf_cottage, uniq_sigmund D:3: layout_basic, minmay_pentomino_pile D:4: layout_loops_cross, grunt_temple_overflow_growth_and_decay, serial_forest, infiniplex_forest_zigzag_2, infiniplex_forest_clump_small, infiniplex_forest_lined_3, infiniplex_forest_lined_corner, infiniplex_forest_split, infiniplex_forest_clump_medium, infiniplex_forest_clump_diagonal, infiniplex_forest_clump_tiny, infiniplex_forest_clump_long, uniq_natasha, uniq_robin D:5: layout_loops_corners, yredelemnul_forgotten_temple_becter, nicolae_eternal_life, minmay_misc_feat_encased, dreamdust_wishing_well, uniq_blork_the_orc, uniq_eustachio Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Stealth | 2 | 2.3 Dodging | 3 4 5 | 5.2 Spellcasting | 3 4 5 | 5.1 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Dagger | 2 | | || 2 Short sword | | 2 | 12 || 14 Cast: Magic Dart | 52 | 171 | 54 || 277 Slow | | 5 | 7 || 12 Mephitic Cloud | | 7 | 6 || 13 Foxfire | | 1 | || 1 Scorch | | 1 | || 1 Call Imp | | | 3 || 3 Ensorcelled Hiber | | | 1 || 1 Use: Scroll | 7 | | 4 || 11 Potion | | | 1 || 1 Stab: Sleeping | | | 1 || 1 Armor: Robe | 2 | 8 | 4 || 14 Dodge: Dodged | 12 | 24 | 21 || 57 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4760 | 4550 | 210 | 1124 | 2095 | 5 | 952.0 | Dungeon | 4760 | 4550 | 210 | 1124 | 2095 | 5 | 952.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 1301 daAuts D:3: 1298 daAuts D:2: 1142 daAuts D:1: 890 daAuts D:5: 128 daAuts