Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 750278152249827409 0 ilwentz the Charlatan (level 1, 13/13 HPs) Began as a Formicid Wanderer on Mar 31, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:20 (0 turns). ilwentz the Charlatan (Formicid Wanderer) Turns: 0, Time: 00:00:20 Health: 13/13 AC: 4 Str: 19 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 7 God: Gold: 0 SH: 0 Dex: 14 Spells: 1/2 levels left rFire . . . a - +0 club rCold . . . (no shield) rNeg . . . d - +0 leather armour rPois . (helmet unavailable) rElec . b - +0 cloak rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour b - a +0 cloak (worn) d - a +0 leather armour (worn) Wands e - a wand of roots (4) Potions c - a potion of curing Skills: + Level 2.4 Stealth + Level 1.1 Spellcasting + Level 2.4 Hexes + Level 1.1 Invocations + Level 4.3 Evocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 12% N/A 19% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 3% N/A 50% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Welcome, ilwentz the Formicid Wanderer. It's a long way down to the Orb of Zot, but that shouldn't be any trouble. Press ? for a list of commands and other information. Found six dwarf skeletons and twelve orc skeletons. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a +0 cloak, a potion of curing, a +0 leather armour, a wand of roots (4); and the following spell memorised: Slow; and the following spells available to memorise: Confusing Touch. Okay, then. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #+ +# ##÷# #÷## #.÷÷ .÷.# #.÷÷ .÷.# #..÷ ..÷# #.÷.#...# #÷..÷÷÷.# #...@...# #..÷÷..÷# ######### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ilwentz the Formicid Wanderer began the quest for the Orb. 0 | D:1 | ilwentz set off with the following items: a +0 club, a +0 | cloak, a potion of curing, a +0 leather armour, a wand of | roots (4); and the following spell memorised: Slow; and the | following spells available to memorise: Confusing Touch. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_battle_scene, layout_rooms, hellmonk_ecumenical_altar_prayer_group, minmay_misc_feat_doors