Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 3933514676412375126 0 ilwentz the Charlatan (level 1, 14/14 HPs) Began as an Armataur Wanderer on Apr 5, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:18 (0 turns). ilwentz the Charlatan (Armataur Wanderer) Turns: 0, Time: 00:00:19 Health: 14/14 AC: 4 Str: 15 XL: 1 Next: 0% Magic: 2/2 EV: 9 Int: 15 God: Gold: 0 SH: 0 Dex: 8 Spells: 2/2 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg . . . d - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: roll @: no status effects A: large, deformed body, tough skin 3, armoured tail, roll 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles b - 8 boomerangs (quivered) Armour d - a +0 robe (worn) Potions c - a potion of invisibility Skills: + Level 1.0 Throwing + Level 1.0 Spellcasting + Level 2.4 Summonings + Level 1.5 Necromancy + Level 3.0 Evocations You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 28% N/A 10% 1 Necrotise Necr 20% 1d5 13% 1 Call Imp Summ 14% N/A 14% 2 Vampiric Draining Necr 5% 2d6 36% 3 Animate Armour Summ/Erth 8% N/A 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a long armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History Welcome, ilwentz the Armataur Wanderer. If you return without finding the Orb of Zot, so far below, it's all over! Press ? for a list of commands and other information. Found the armataur corpse of ilwentz. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, 8 boomerangs, a potion of invisibility, a +0 robe; and the following spells available to memorise: Summon Small Mammal, Necrotise, Call Imp, Vampiric Draining, Animate Armour. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.....# #.....# #.....# #.###.# #.#†#.# #.###.# #.....# #..@..# #.....# ####### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ilwentz the Armataur Wanderer began the quest for the Orb. 0 | D:1 | ilwentz set off with the following items: a +0 dagger, 8 | boomerangs, a potion of invisibility, a +0 robe; and the | following spells available to memorise: Summon Small | Mammal, Necrotise, Call Imp, Vampiric Draining, Animate | Armour. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 2/2 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_memento_mori, layout_loops_ring, chequers_ecumenical_altar_simple