Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 12714159526868899249 0 ilwentz the Trooper (level 1, 18/18 HPs) Began as a Merfolk Wanderer on Apr 5, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:26 (0 turns). ilwentz the Trooper (Merfolk Wanderer) Turns: 0, Time: 00:00:26 Health: 18/18 AC: 5 Str: 15 XL: 1 Next: 0% Magic: 4/4 EV: 10 Int: 9 God: Gold: 0 SH: 0 Dex: 12 Spells: 5/6 levels left rFire . . . a - +0 club rCold . . . (no shield) rNeg . . . b - +0 ring mail rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour b - a +0 ring mail (worn) Wands d - a wand of light (3) Scrolls c - a scroll of silence Skills: + Level 3.2 Fighting + Level 1.0 Throwing + Level 1.0 Armour + Level 3.0 Spellcasting + Level 2.0 Evocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Apportation Tloc 2% N/A 52% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Teleport Other Tloc 1% N/A 87% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Welcome, ilwentz the Merfolk Wanderer. The Orb of Zot is coveted for many reasons. Will you seize it for your own? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a +0 ring mail, a scroll of silence, a wand of light (3); and the following spell memorised: Apportation; and the following spells available to memorise: Teleport Other. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ## ## ~~# ..~ 8~# #.~~ 8~~# #.≈~~#++#~~≈### #.≈≈~#..#~≈≈... #.≈≈~#.@#~≈≈# #.≈~~####~~≈# ..~ 8~~~~ ~~# . ~8~~≈≈~~ ~# ..~~~≈≈≈≈~~ # ...######### ... .. There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ilwentz the Merfolk Wanderer began the quest for the Orb. 0 | D:1 | ilwentz set off with the following items: a +0 club, a +0 | ring mail, a scroll of silence, a wand of light (3); and | the following spell memorised: Apportation; and the | following spells available to memorise: Teleport Other. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 4/4 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_boilingwater, layout_loops_ring, minmay_misc_feat_chi, st_stairs_10