Dungeon Crawl Stone Soup version 0.29.0 (webtiles) character file. Game seed: 16194547630827895883 74 imdaedric the Conjurer (level 4, -4/24 HPs) Began as a Deep Elf Conjurer on Aug 24, 2022. Slain by a gnoll ... wielding a +0 club (6 damage) ... on level 2 of the Dungeon. The game lasted 00:03:27 (1614 turns). imdaedric the Conjurer (Deep Elf Conjurer) Turns: 1614, Time: 00:03:27 Health: -4/24 AC: 2 Str: 4 XL: 4 Next: 9% Magic: 0/11 EV: 13 Int: 25 God: Gold: 44 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . SeeInvis . o - +1 short sword (vamp) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr + Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn n - ring of resist corrosion MPRegen 0.12/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 44 gold pieces. Inventory: Hand Weapons o - a +1 vampiric short sword (weapon) Armour a - a +0 robe (worn) Jewellery n - a ring of resist corrosion (left hand) Scrolls d - a scroll of poison {unknown} i - a scroll of fog {unknown} k - a scroll of blinking {unknown} l - a scroll of identify {unknown} Potions b - a potion of magic c - 4 potions of cancellation {unknown} e - a potion of lignification {unknown} f - a potion of invisibility {unknown} g - a potion of curing {unknown} h - a potion of ambrosia {unknown} j - a potion of attraction {unknown} m - a potion of might {unknown} Skills: * Level 3.2 Dodging * Level 3.3 Stealth * Level 3.8 Spellcasting * Level 4.8 Conjurations + Level 1.0 Hexes + Level 1.0 Translocations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 z - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 38% N/A 9% 3 Ensorcelled Hibernation Hex/Ice 14% N/A 12% 2 Passwall Tmut/Erth 3% N/A 14% 2 Swiftness Air 4% N/A 28% 3 Fulminant Prism Conj/Hex 9% 3d7 28% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 28% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History You finish channelling your searing ray. The gnoll barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. The gnoll attacks as you move away! The gnoll hits you with a +0 club. The gnoll attacks as you move away! The gnoll misses you. The gnoll attacks as you move away! The gnoll hits you with a +0 club. The gnoll attacks as you move away! The gnoll hits you with a +0 club. The gnoll attacks as you move away! The gnoll barely misses you. The gnoll attacks as you move away! The gnoll hits you with a +0 club. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 club (heavily wounded, 82% to hit) Okay, then. The gnoll attacks as you move away! The gnoll closely misses you. The gnoll attacks as you move away! The gnoll barely misses you. The gnoll attacks as you move away! The gnoll completely misses you. The gnoll attacks as you move away! The gnoll hits you with a +0 club. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 club (heavily wounded, 82% to hit) The searing ray hits the gnoll. The gnoll is severely wounded. (Press . to maintain the ray.) The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The searing ray hits the gnoll. The gnoll is almost dead. The gnoll closely misses you. The searing ray hits the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The gnoll attacks as you move away! The gnoll hits you with a +0 club. You die... ## #.#.##### .# #.#†# .# #.#.# .# #.#.# .# #...# .# #####..# ## ##.....## ## ###### #.÷##### .# #....####@## .##### #...[##.g.####### .....###................ ...#....###.#.########## ..#####..#..#.# ..# ##.#.##.# ### #>.....# ######## You could see a gnoll. Vanquished Creatures Natasha (D:2) 2 gnolls (D:2) A bat (D:1) An endoplasm (D:1) 2 giant cockroaches (D:1) 3 goblins (D:1) 3 hobgoblins (D:1) 3 quokkas 4 ball pythons 3 frilled lizards (D:1) 5 kobolds A rat (D:1) 29 creatures vanquished. Vanquished Creatures (others) A plant (D:1) 1 creature vanquished. Grand Total: 30 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | imdaedric the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 200 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 245 | D:1 | Learned a level 2 spell: Searing Ray 1283 | D:2 | Noticed Natasha 1287 | D:2 | Killed Natasha 1288 | D:2 | Reached XP level 3. HP: 10/19 MP: 3/10 1475 | D:2 | Found a faded altar of an unknown god. 1576 | D:2 | Reached skill level 1 in Translocations 1581 | D:2 | Reached skill level 1 in Hexes 1581 | D:2 | Reached XP level 4. HP: 19/24 MP: 1/11 1614 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_radial02, layout_basic, serial_bayou_pond_c, minmay_pentomino_v2 D:2: layout_basic, serial_shops, shop, chequers_ecumenical_altar_simple, minmay_goblin_outpost, uniq_natasha Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 3 | 3.2 Stealth | 3 | 3.3 Translocations | 1 | 1.0 Hexes | 1 | 1.0 Spellcasting | | 3.8 Conjurations | | 4.8 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Cast: Magic Dart | 26 | || 26 Searing Ray | 10 | 1 || 11 Use: Scroll | 1 | || 1 Armor: Robe | 1 | || 1 Dodge: Dodged | 2 | 7 || 9