Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 16460633969566245956 23 imdaedric the Conjurer (level 2, -2/15 HPs) Began as a Deep Elf Conjurer on Apr 8, 2024. Slain by Terence ... wielding a +0 short sword (4 damage) ... on level 2 of the Dungeon. The game lasted 00:01:41 (847 turns). imdaedric the Conjurer (Deep Elf Conjurer) Turns: 847, Time: 00:01:42 Health: -2/15 AC: 2 Str: 4 XL: 2 Next: 72% Magic: 6/8 EV: 12 Int: 22 God: Gold: 71 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 71 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls e - a scroll of fog {unknown} Potions c - a potion of heal wounds {unknown} d - a potion of curing {unknown} f - a potion of might {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth * Level 3.5 Spellcasting * Level 4.7 Conjurations + Level 1.1 Translocations + Level 0.9 Alchemy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 x - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 6% N/A 19% 2 Passwall Erth 3% N/A 34% 3 Swiftness Air 3% N/A 34% 3 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 34% 4 Fulminant Prism Conj/Alch 8% 3d6 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ( Annotations: D:2 Terence Message History Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 short sword and wearing a +2 scale mail of willpower (lightly wounded, 100% to hit) The magic dart hits Terence. Terence is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 short sword and wearing a +2 scale mail of willpower (moderately wounded, 82% to hit) The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) The searing ray hits Terence but does no damage. Terence is moderately wounded. The searing ray hits Terence. Terence is heavily wounded. The searing ray hits Terence. Terence is severely wounded. You finish channelling your searing ray. Terence hits you with a +0 short sword. You see here a ribbon worm corpse. Terence attacks as he pursues you! Terence hits you with a +0 short sword. Terence attacks as he pursues you! Terence closely misses you. Terence attacks as he pursues you! Terence barely misses you. Terence attacks as he pursues you! Terence hits you with a +0 short sword! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Magic courses through your body. Terence hits you but does no damage. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 short sword and wearing a +2 scale mail of willpower (heavily wounded, 82% to hit) The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) Terence hits you with a +0 short sword. You die... Terence says, "That felt goooood." #.......♣~♣♣♣~### #...# #....##♣P~~PPP†### #...# #....# ♣~~~P~~~~~♣♣# #†..# #....# ♣PP~~~≈≈~~~~♣♣## #.### #....#~PP~P~~≈≈≈≈~~~~P####.# #....♣~~~~~~~~~~~P~~~~~....# #.#..P.~~.PPP~~PPP~~~~..#### ~~.......~~~~~~#.## .........@@.....# ...~.........#### PP~~~~~....## ~P~~~PP♣### ~P~PP~~ ♣♣♣♣♣♣# You could see Terence. Vanquished Creatures A ribbon worm (D:2) 4 bats An endoplasm (D:1) A giant cockroach (D:1) 3 goblins (D:1) 3 kobolds A quokka (D:1) A ball python (D:1) 5 rats (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | imdaedric the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 31 | D:1 | Found Eroejumi's Antique Weapon Shop. 248 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 273 | D:1 | Learned a level 2 spell: Searing Ray 624 | D:1 | Reached skill level 1 in Translocations 825 | D:2 | Noticed Terence 847 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: zaba_arrival_water, layout_rooms, serial_shops, shop, serial_bayou_lake_a D:2: minmay_spotlight, layout_basic, basic_ecumenical_altar, dk_noncrumbling_4, serial_bayou_ford_a, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Translocations | 1 | 1.1 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.5 Conjurations | | 4.7 Alchemy | | 0.9 Action || total ---------------------------++------- Cast: Magic Dart || 32 Searing Ray || 4 Use: Potion || 1 Armour: Robe || 6 Dodge: Dodged || 3