Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 12037083189545408463 74 imdaedric the Conjurer (level 4, 0/24 HPs) Began as a Deep Elf Conjurer on Apr 10, 2024. Slain by a bat (1 damage) ... on level 2 of the Dungeon. The game lasted 00:04:03 (1797 turns). imdaedric the Conjurer (Deep Elf Conjurer) Turns: 1797, Time: 00:04:03 Health: 0/24 AC: 2 Str: 4 XL: 4 Next: 10% Magic: 11/12 EV: 12 Int: 25 God: Gold: 72 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr + (no gloves) SInv . (no boots) Will ..... d - amulet of magic regeneration Stlth + g - ring of resist corrosion HPRegen 0.24/turn (no ring) MPRegen 0.53/turn %: no passive effects @: silenced A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 72 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery d - an amulet of magic regeneration (around neck) g - a ring of resist corrosion (left hand) Scrolls f - 2 scrolls of poison Potions b - a potion of magic c - a potion of lignification {unknown} e - a potion of mutation {unknown} h - a potion of haste {unknown} i - a potion of invisibility {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth * Level 4.0 Spellcasting * Level 4.9 Conjurations * Level 1.8 Translocations * Level 1.8 Alchemy You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 z - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 42% 3d9 3% 2 Blink Tloc 28% N/A 7% 2 Lesser Beckoning Tloc 28% N/A 7% 2 Summon Small Mammal Summ 20% N/A 9% 1 Fulminant Prism Conj/Alch 10% 3d9 22% 4 Iskenderun's Mystic Bla Conj/Tloc 21% 2d6 22% 4 Call Canine Familiar Summ 5% N/A 26% 3 Sigil of Binding Hex 5% N/A 26% 3 Tukima's Dance Hex 5% N/A 26% 3 Dimensional Bullseye Hex/Tloc 4% N/A 54% 4 Summon Blazeheart Golem Fire/Summ 5% N/A 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 * Annotations: D:2 Sigmund Message History The bat closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (77% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. Sigmund barely misses you. The bat hits you but does no damage. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (77% to hit) The searing ray misses Sigmund. (Press . to maintain the ray.) The bat closely misses you. Sigmund hits you with a +0 scythe. The searing ray misses Sigmund. The bat closely misses you. The searing ray misses Sigmund. The bat hits you but does no damage. Sigmund mumbles some strange words. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You finish channelling your searing ray. The bat misses you. Something hits you. The bat hits you but does no damage. The bat misses you. Something hits you! The bat barely misses you. Okay, then. As you read the scroll labelled DOUWELL BONINI, it crumbles to dust. A profound silence engulfs you. It was a scroll of silence. The bat closely misses you. Your magical contamination has completely faded away. Something hits you. * * * LOW HITPOINT WARNING * * * The bat closely misses you. The bat attacks as it pursues you! The bat barely misses you. The bat closely misses you. Something hits you! * * * LOW HITPOINT WARNING * * * The bat hits you. You die... ##.#...#...# #......... #..#######.###......#.. ##.## #..#.......#.. #).# ##.#.######... #.## #...## #... #.####### ###..### #... #.......# ##...###... #######.# ##...##..## #....#@# ##...>....# #.....#b#####.........# #.....#...{.#.........# .......#####.#(........## ....#........###......... ...###........#........## .# #.....##.#.##.##### #..... #.#.##.# ####.. #.#.#..# You could see a bat. Vanquished Creatures Terence (D:2) 2 adders (D:2) A ribbon worm (D:2) 3 ball pythons 6 endoplasms 3 goblins 3 hobgoblins 2 quokkas 4 frilled lizards 4 kobolds (D:1) 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | imdaedric the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 47 | D:1 | Found Bosuaw's Assorted Antiques. 340 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 343 | D:1 | Learned a level 2 spell: Searing Ray 655 | D:1 | Reached skill level 1 in Alchemy 1147 | D:2 | Reached skill level 1 in Translocations 1371 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/10 1414 | D:2 | Noticed Terence 1423 | D:2 | Killed Terence 1441 | D:2 | Reached XP level 4. HP: 24/24 MP: 10/12 1783 | D:2 | Noticed Sigmund 1795 | D:2 | HP: 1/24 [something (7)] 1797 | D:2 | Slain by a bat Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_statuary, layout_loops_ring, serial_bayou, serial_bayou_pond_e, serial_bayou_shore_b, serial_bayou_shore_b, serial_bayou_lagoon_a, serial_shops, nicolae_shop_pleasant_corner_grove, minmay_fountain_box D:2: layout_rooms, serial_co_window_serial, co_window_corner_a, co_window_paths_a, co_window_of_opportunity_a, co_window_cross_1, co_window_paths_b, co_window_of_opportunity_a, co_window_corner_b, co_window_of_opportunity_c, co_window_of_opportunity_b, co_window_broadway_b, co_window_unsneaky_path_e, co_window_unsneaky_path_a, co_window_paths_d, glass_columns_b, glass_columns_a, glass_columns_c, glass_columns_a, uniq_terence, uniq_crazy_yiuf_cottage, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Alchemy | 1 | 1.8 Translocations | 1 | 1.8 Spellcasting | 4 | 4.0 Dodging | | 2.4 Stealth | | 2.4 Conjurations | | 4.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | | 1 || 1 Cast: Magic Dart | 42 | 6 || 48 Searing Ray | 4 | 3 || 7 Use: Scroll | 4 | 1 || 5 Armour: Robe | 1 | 10 || 11 Dodge: Dodged | 3 | 11 || 14