Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 2279719350791392307 61 imdaedric the Conjurer (level 3, -1/19 HPs) Began as a Deep Elf Conjurer on Apr 11, 2024. Slain by a gnoll ... wielding a +0 halberd (8 damage) ... on level 2 of the Dungeon. The game lasted 00:02:37 (1480 turns). imdaedric the Conjurer (Deep Elf Conjurer) Turns: 1480, Time: 00:02:38 Health: -1/19 AC: 4 Str: 4 XL: 3 Next: 83% Magic: 0/10 EV: 12 Int: 24 God: Gold: 83 SH: 0 Dex: 13 Spells: 6/9 levels left rFire + . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . d - +1 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ f - ring of protection from fire HPRegen 0.23/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 83 gold pieces. Inventory: Armour a - a +0 robe (worn) d - a +1 cloak (worn) Jewellery f - a ring of protection from fire (left hand) Potions b - a potion of magic c - 2 potions of ambrosia {unknown} e - a potion of attraction {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.8 Spellcasting + Level 4.8 Conjurations + Level 1.7 Translocations + Level 1.7 Alchemy You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 z - Searing Ray Conj 56% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 10% 3d9 26% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 26% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History The gnoll is heavily wounded. The searing ray hits the gnoll! The gnoll is severely wounded. The gnoll hits you from afar with a +0 halberd. The gnoll barely misses you. The gnoll hits you with a +0 whip! * * * LOW HITPOINT WARNING * * * The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll. The gnoll is almost dead. The gnoll barely misses you. x2 The searing ray hits the gnoll! You kill the gnoll! You finish channelling your searing ray. The gnoll misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 halberd (82% to hit) The searing ray misses the gnoll. (Press . to maintain the ray.) The gnoll barely misses you. The searing ray hits the gnoll. The gnoll is heavily wounded. The gnoll closely misses you. The searing ray hits the gnoll. The gnoll is severely wounded. The gnoll barely misses you. The gnoll attacks as it pursues you! The gnoll closely misses you. The gnoll attacks as it pursues you! The gnoll barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 halberd (severely wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is almost dead. The gnoll hits you from afar with a +0 halberd! You die... .#####.#....##......... ........#....##.......## .............##.......## .........######.......#. .........# #.......#. .........# #.......#. .........# #.......#. ........)# #.......#. # ######@.# #.......#. #. #..# #.......#. ##.. #g.# #.......#. ..... #..## #######.#. #.....###...## #... .....))...#..####### #... ..#...######.......# ##... ..... ####....# #.... .... #....###..#. You could see a gnoll. Vanquished Creatures 3 gnolls (D:2) A ribbon worm (D:2) 2 endoplasms 3 goblins (D:2) 6 hobgoblins 2 kobolds (D:1) 3 quokkas 2 ball pythons (D:1) 5 bats (D:1) A frilled lizard (D:1) 2 rats (D:1) 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | imdaedric the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 234 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/8 237 | D:1 | Learned a level 2 spell: Searing Ray 422 | D:1 | Found a faded altar of an unknown god. 519 | D:1 | Reached skill level 1 in Alchemy 776 | D:1 | Reached skill level 1 in Translocations 1189 | D:2 | Reached XP level 3. HP: 18/19 MP: 3/10 1480 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_triangle_medium, layout_basic, basic_ecumenical_altar D:2: minmay_angry_zag, layout_basic, basic_altar, uniq_natasha Skill XL: | 1 2 | ---------------+-------+----- Alchemy | 1 | 1.7 Translocations | 1 | 1.7 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.8 Conjurations | | 4.8 Action || total ---------------------------++------- Cast: Magic Dart || 50 Searing Ray || 6 Use: Scroll || 2 Armour: Robe || 14 Dodge: Dodged || 31