Dungeon Crawl Stone Soup version 0.33-a0-212-g6d1de5a75f (webtiles) character file. Game seed: 16986077764871993101 23 impozible the Conjurer (level 2, -7/20 HPs) Began as a Demigod Conjurer on Oct 4, 2024. Mangled by a gnoll ... wielding a +0 flail (8 damage) ... on level 2 of the Dungeon. The game lasted 00:07:28 (755 turns). impozible the Conjurer (Demigod Conjurer) Turns: 755, Time: 00:07:30 Health: -7/20 AC: 2 Str: 8 XL: 2 Next: 57% Magic: 5/7 EV: 11 Int: 20 God: Gold: 42 SH: 0 Dex: 12 Spells: 2/5 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 42 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of immolation {unknown} d - a scroll of enchant weapon {unknown} e - a scroll of identify {unknown} g - a scroll of vulnerability {unknown} h - a scroll of teleportation {unknown} Potions b - a potion of magic f - a potion of haste Skills: + Level 2.1 Dodging + Level 2.2 Stealth + Level 2.1 Spellcasting + Level 3.8 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 2% N/A 43% 3 Flame Wave Conj/Fire 9% 2d6 56% 4 Fulminant Prism Conj/Alch 4% 3d5 56% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 56% 4 Sticky Flame Fire/Alch 2% 2d4 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Ouch! That really hurt! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. There are monsters nearby! Okay, then. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The gnoll hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * The gnoll attacks as it pursues you! The gnoll closely misses you. The gnoll attacks as it pursues you! The gnoll closely misses you. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You start resting. Magic restored. There is a stone staircase leading down here. You climb downwards. The gnoll hits you with a +0 flail. The gnoll barely misses you. The gnoll misses you. The gnoll hits you with a +0 flail. The gnoll misses you. There is a stone staircase leading up, spattered with blood here. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. The gnoll attacks as it pursues you! The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 club (lightly wounded, 81% to hit) The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) The gnoll closely misses you. The gnoll hits you with a +0 flail! You die... # #.########## #.#........#### . ............... .. #.....[..# ...##......@.# ..........ggg## ................... ####....######..... ####.##### .##.. #.....# # . #......#....# .# #......##...##.# #...... #......# You could see 3 gnolls. Vanquished Creatures An adder (D:2) 2 bats (D:1) 2 endoplasms (D:1) A giant cockroach (D:1) A goblin (D:2) 2 quokkas (D:1) A ball python (D:1) A frilled lizard (D:1) A kobold (D:2) A rat (D:2) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | impozible the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 360 | D:1 | Reached XP level 2. HP: 18/20 MP: 0/7 640 | D:2 | Learned a level 2 spell: Searing Ray 685 | D:2 | HP: 1/20 [gnoll/+0 flail (8)] 754 | D:2 | HP: 1/20 [gnoll/+0 flail (5)] 755 | D:2 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_los_fun, layout_loops_ring D:2: layout_basic Skill XL: | 1 | ---------------+----+----- Dodging | 2 | 2.1 Stealth | 2 | 2.2 Spellcasting | 2 | 2.1 Conjurations | | 3.8 Action || total ---------------------------++------- Melee: Unarmed || 18 Cast: Magic Dart || 26 Searing Ray || 2 Use: Potion || 2 Armour: Robe || 31 Dodge: Dodged || 33 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 736 | 736 | 0 | 41 | 0 | 2 | 368.0 | Dungeon | 736 | 736 | 0 | 41 | 0 | 2 | 368.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 557 daAuts D:2: 179 daAuts