Dungeon Crawl Stone Soup version 0.27-a0-1217-g8a41f320e8 (webtiles) character file. Game seed: 9448440011352060082 2 indyram44 the Magician (level 1, -1/15 HPs) Began as a Djinni Ice Elementalist on June 6, 2021. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:04 (89 turns). indyram44 the Magician (Djinni Ice Elementalist) Turns: 89, Time: 00:01:05 Health: -1/15 AC: 2 Str: 7 XL: 1 Next: 44% Gold: 6 EV: 12 Int: 16 God: SH: 0 Dex: 13 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 6 gold pieces. Inventory: Missiles c - 39 stones Armour a - a +0 robe (worn) Scrolls b - a scroll of magic mapping {unknown} Skills: + Level 0.1 Fighting + Level 0.1 Armour + Level 2.2 Dodging - Level 1.5 Stealth * Level 3.3 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 52% 1d7 4% 1 b - Frozen Ramparts Ice 26% 1d4 14% 3 c - Ozocubu's Armour Ice 13% N/A 14% 3 d - Hailstorm Conj/Ice 13% 3d5 43% 4 e - Metabolic Englaciati Hex/Ice 6% N/A 78% 5 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Message History You reach down and open the door. Found 19 stones. There is an open door here. c - 39 stones (gained 19) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 6 gold pieces. A jackal comes into view. The jackal barks! You hear a bark! A jackal comes into view. x2; A hobgoblin comes into view. The jackal moves out of view. The jackal barks! The jackal bites you. You freeze the jackal. The jackal is severely wounded. The jackal barks! The hobgoblin shouts! The jackal bites you. You freeze the jackal. The jackal is almost dead. The jackal barely misses you. A rat comes into view. The jackal bites you. You freeze the jackal. You kill the jackal! You freeze the jackal. The jackal is heavily wounded. The jackal bites you. You hit the jackal. The jackal is severely wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! Aiming: Freeze (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - jackal Aim: a jackal (severely wounded) You freeze the jackal! You kill the jackal! * * * LOW HITPOINT WARNING * * * The jackal misses you. You barely miss the jackal. The jackal bites you. You die... ...# #.# #.# ######### ...####.# #.# #........ ...'.##.###.###.# ####............# #...#.#......#.# ##.#.###.....#.# #.##.#......#.# #. #.......#.## #. ##.##.##.#@## #. #.##.#.###h# #. #.## #.## .h. #...g #.#h#. #. .... . .. #. ##. #r You could see a jackal. Vanquished Creatures 2 jackals (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | indyram44 the Djinni Ice Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 89 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_fibonacci_small, layout_loops_ring, minmay_ruptured Action || total -------------------------++------- Melee: Unarmed || 2 Cast: Freeze || 5 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 89 | 89 | 0 | 0 | 25 | 1 | 89.0 | Dungeon | 89 | 89 | 0 | 0 | 25 | 1 | 89.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 89 daAuts