Dungeon Crawl Stone Soup version 0.27-a0-1502-g47ed6a6988 (webtiles) character file. Game seed: 8200966311075257842 40 indyram44 the Chiller (level 3, -1/25 HPs) Began as a Gnoll Ice Elementalist on July 8, 2021. Slain by a water moccasin skeleton (5 damage) ... on level 2 of the Dungeon. The game lasted 00:06:47 (1417 turns). indyram44 the Chiller (Gnoll Ice Elementalist) Turns: 1417, Time: 00:06:47 Health: -1/25 AC: 2 Str: 7 XL: 3 Next: 50% Magic: 2/9 EV: 13 Int: 15 God: Gold: 68 SH: 0 Dex: 12 Spells: 5/12 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . d - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: fangs 1, strong nose, distributed training a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 68 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles e - 2 stones Armour d - a +0 robe (worn) g - a +0 ring mail Scrolls c - a scroll of identify {unknown} f - a scroll of enchant weapon {unknown} Potions b - a potion of lignification {unknown} h - 2 potions of berserk rage {unknown} Skills: + Level 0.8 Fighting + Level 0.8 Short Blades + Level 0.8 Long Blades + Level 0.8 Axes + Level 0.8 Maces & Flails + Level 0.8 Polearms + Level 0.8 Staves + Level 0.8 Slings + Level 0.8 Bows + Level 0.8 Crossbows + Level 0.8 Throwing + Level 0.8 Armour + Level 4.5 Dodging + Level 4.1 Stealth + Level 0.8 Shields + Level 0.8 Unarmed Combat + Level 5.0 Spellcasting + Level 0.5 Conjurations + Level 0.5 Hexes + Level 0.5 Summonings + Level 0.5 Necromancy + Level 0.5 Translocations + Level 0.5 Transmutations + Level 0.5 Fire Magic + Level 7.1 Ice Magic + Level 0.5 Air Magic + Level 0.5 Earth Magic + Level 0.5 Poison Magic + Level 1.0 Invocations + Level 0.8 Evocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 100% 1d11 1% 1 b - Frozen Ramparts Ice 50% 1d7 2% 3 c - Ozocubu's Armour Ice 25% N/A 2% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Hailstorm Conj/Ice 15% 3d5 32% 4 Gell's Gravitas Tloc 2% N/A 36% 3 Teleport Other Tloc 5% N/A 36% 3 Dispersal Tloc 2% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The water moccasin skeleton completely resists. The wall freezes the water moccasin skeleton but does no damage. The water moccasin skeleton bites you. You hit the water moccasin skeleton. The water moccasin skeleton is moderately damaged. The water moccasin skeleton resists. The wall freezes the water moccasin skeleton. The water moccasin skeleton bites you. The water moccasin skeleton completely resists. The wall freezes the water moccasin skeleton but does no damage. The water moccasin skeleton closely misses you. Casting: Frozen Ramparts (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You hit the water moccasin skeleton. You bite the water moccasin skeleton, but do no damage. The water moccasin skeleton is moderately damaged. The water moccasin skeleton resists. The wall freezes the water moccasin skeleton. The water moccasin skeleton bites you but does no damage. You barely miss the water moccasin skeleton. The water moccasin skeleton is moderately damaged. The water moccasin skeleton completely resists. The wall freezes the water moccasin skeleton but does no damage. The water moccasin skeleton bites you. * * * LOW HITPOINT WARNING * * * You barely miss the water moccasin skeleton. The water moccasin skeleton is moderately damaged. The water moccasin skeleton completely resists. The wall freezes the water moccasin skeleton but does no damage. The water moccasin skeleton bites you. * * * LOW HITPOINT WARNING * * * Your frozen ramparts will break if you move. Continue? [Y]es or [N]o only, please. Your frozen ramparts will break if you move. Continue? The frozen ramparts melt away as you move. The water moccasin skeleton bites you. You die... #.###### #......# ###..#.).# #....#..<# #.#.##.#.# #.....)#.# ###.####.# #.# #.# #@# #.# #Z# ... #.# #.. #.# ..# ...# .#..# ..##.# .. #># You could see a water moccasin skeleton. Vanquished Creatures 3 endoplasms (D:1) 2 giant cockroaches (D:1) 2 goblins 3 hobgoblins (D:1) 9 jackals (D:1) 4 kobolds 3 ball pythons (D:1) 4 bats (D:1) 3 frilled lizards (D:1) 2 rats (D:1) 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | indyram44 the Gnoll Ice Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 193 | D:1 | Reached XP level 2. HP: 19/19 MP: 7/7 613 | D:1 | Reached XP level 3. HP: 16/25 MP: 5/9 622 | D:1 | Reached skill level 5 in Spellcasting 880 | D:1 | Learned a level 3 spell: Frozen Ramparts 884 | D:1 | Learned a level 3 spell: Ozocubu's Armour 965 | D:1 | Found a faded altar of an unknown god. 1275 | D:1 | Reached skill level 1 in Invocations 1417 | D:2 | Slain by a water moccasin skeleton Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_radial01, layout_loops_ring, chequers_ecumenical_altar_simple, minmay_shallow_snake_nest D:2: layout_basic, minivault_11 Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 5 | 5.0 Invocations | 1 | 1.0 Fighting | | 0.8 Short Blades | | 0.8 Long Blades | | 0.8 Axes | | 0.8 Maces & Flails | | 0.8 Polearms | | 0.8 Staves | | 0.8 Slings | | 0.8 Bows | | 0.8 Crossbows | | 0.8 Throwing | | 0.8 Armour | | 0.8 Dodging | | 4.5 Stealth | | 4.1 Shields | | 0.8 Unarmed Combat | | 0.8 Conjurations | | 0.5 Hexes | | 0.5 Summonings | | 0.5 Necromancy | | 0.5 Translocations | | 0.5 Transmutations | | 0.5 Fire Magic | | 0.5 Ice Magic | | 7.1 Air Magic | | 0.5 Earth Magic | | 0.5 Poison Magic | | 0.5 Evocations | | 0.8 Action || total -------------------------++------- Melee: Dagger || 45 Unarmed || 2 Punch || 1 Bite || 3 Cast: Freeze || 33 Frozen Ramparts || 3 Stab: Sleeping || 8 Armor: Robe || 11 Dodge: Dodged || 52 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1415 | 1377 | 38 | 400 | 262 | 2 | 707.5 | Dungeon | 1415 | 1377 | 38 | 400 | 262 | 2 | 707.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1388 daAuts D:2: 26 daAuts