Dungeon Crawl Stone Soup version 0.33-a0-1082-g791b5fa680 (webtiles) character file. Game seed: 9725348795154422491 39 inkslinger the Conjurer (level 3, -4/19 HPs) Began as a Deep Elf Conjurer on Mar 12, 2025. Killed from afar by Sigmund (6 damage) ... with a puff of flame ... on level 2 of the Dungeon. The game lasted 00:01:16 (893 turns). inkslinger the Conjurer (Deep Elf Conjurer) Turns: 893, Time: 00:01:17 Health: -4/19 AC: 4 Str: 4 XL: 3 Next: 28% Magic: 3/9 EV: 11 Int: 24 God: Gold: 88 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . l - +0 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . m - +0 cloak rCorr . (no gloves) SInv . k - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 88 gold pieces. Inventory: Hand Weapons l - a +0 dagger (weapon) Missiles d - 2 boomerangs Armour a - a +0 robe (worn) k - a +0 pair of boots (worn) m - a +0 cloak (worn) Wands o - a wand of mindburst (23) Scrolls c - a scroll of summoning {unknown} f - 2 scrolls of teleportation {unknown} g - a scroll of blinking {unknown} h - a scroll of identify {unknown} j - a scroll of fear {unknown} Potions b - 3 potions of magic e - a potion of berserk rage {unknown} i - a potion of haste {unknown} n - a potion of attraction {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting + Level 5.7 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 68% 2x1d7 3% 1 Fulminant Prism Conj/Alch 8% 3d6 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Starburst Conj/Fire 8% 6d4 99% 6 Plasma Beam Fire/Air 1% 2x1d11 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The magic dart hits Sigmund. Sigmund is moderately wounded. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Unknown command. Sigmund is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +2 scythe of venom, wearing a +0 robe and carrying a wand of flame (moderately wounded, 77% to hit) You focus your ray upon Sigmund. The searing ray hits Sigmund! Sigmund is heavily wounded. (Press . to maintain the ray.) Sigmund points at you and mumbles some strange words. The puff of flame hits you! Unknown command. The searing ray hits Sigmund but does no damage. Sigmund is heavily wounded. An endoplasm comes into view. Sigmund points at you and mumbles some strange words. The magic dart hits you! * * * LOW HITPOINT WARNING * * * The searing ray hits Sigmund! Sigmund is almost dead. Sigmund casts a spell. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The searing ray hits something. You finish channelling your searing ray. Okay, then. You hear some strange, mumbled words. Something tries to affect you, but you resist. You hear a zap. A puff of flame appears from out of thin air! The puff of flame hits you. You die... . ...... .# #.....# ##J #. #... ###...# ##.###.. ..{...# #...#... #.##.#.### #....† #.##.##.. ##.##† #.##.##.## #.##. #@##.#...## #.... #.##......####.##. #.#............### #.#.......###..# #.#..#...## #..# #.#.......###..### .#####.#.###.......<... #.........#####......### #.#.......>.###..##.## There were no monsters in sight! Vanquished Creatures An adder (D:2) 2 dart slugs 3 ball pythons (D:1) An endoplasm (D:1) 3 giant cockroaches (D:1) 3 goblins 3 jackals (D:2) 2 quokkas 2 bats (D:1) 3 frilled lizards A rat (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | inkslinger the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 167 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 170 | D:1 | Learned a level 2 spell: Searing Ray 326 | D:1 | Reached skill level 5 in Conjurations 764 | D:2 | Found a faded altar of an unknown god. 785 | D:2 | Reached XP level 3. HP: 19/19 MP: 2/9 882 | D:2 | Noticed Sigmund 893 | D:2 | Killed from afar by Sigmund Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_windingriver, layout_basic D:2: layout_loops_ring, chequers_ecumenical_altar_simple_redux, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.7 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.0 Action || total ---------------------------++------- Cast: Magic Dart || 40 Searing Ray || 3 Armour: Robe || 7 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 891 | 885 | 6 | 0 | 753 | 2 | 445.5 | Dungeon | 891 | 885 | 6 | 0 | 753 | 2 | 445.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 660 daAuts D:2: 231 daAuts