Dungeon Crawl Stone Soup version 0.33-a0-1084-g778f541198 (webtiles) character file. Game seed: 17952306624375302406 54 inkslinger the Conjurer (level 3, -1/20 HPs) Began as a Deep Elf Conjurer on Mar 13, 2025. Slain by Terence ... wielding a +0 flail (5 damage) ... on level 2 of the Dungeon. The game lasted 00:02:26 (1746 turns). inkslinger the Conjurer (Deep Elf Conjurer) Turns: 1746, Time: 00:02:26 Health: -1/20 AC: 3 Str: 4 XL: 3 Next: 66% Magic: 5/9 EV: 11 Int: 24 God: Gold: 60 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . a - +1 dagger (freeze) rCold . . . (no offhand) rNeg . . . j - +0 robe rPois + (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . l - +0 pair of boots Will +.... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration, hooves 1, strong-willed 1, poison resistance, robust 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 60 gold pieces. Inventory: Hand Weapons a - a +1 dagger of freezing (weapon) b - a +0 short sword Missiles g - 3 atropa-tipped darts Armour j - a +0 robe (worn) k - a +0 buckler l - a +0 pair of boots (worn) Scrolls e - a scroll of fog {unknown} f - a scroll of identify {unknown} h - a scroll of noise {unknown} m - a scroll of enchant weapon {unknown} n - a scroll of fear {unknown} Potions c - a potion of magic Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting + Level 6.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 6% 2d5 16% 2 Flame Wave Conj/Fire 18% 2d7 30% 4 Fulminant Prism Conj/Alch 9% 3d7 30% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 30% 4 Summon Cactus Giant Summ 1% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Nemelex Xobeh Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. You have large cloven feet. You are strong-willed. (Will+) Your system is resistant to poisons. (rPois) You are robust. (+10% HP) Message History Terence is lightly wounded. Terence misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 ring mail (lightly wounded, 83% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. Terence hits you with a +0 flail! Unknown command. Terence says, "I retired to this dungeon. Do you want to retire to the afterlife?" Terence barely misses you. Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * Terence closely misses you. Okay, then. Okay, then. It was a potion of mutation. You feel extremely strange. Your feet thicken and deform. You feel strong-willed. You feel resistant to poisons. You feel robust. Terence closely misses you. As you read the scroll labelled MATONE DEDDIAH, it crumbles to dust. Your body is wracked with pain! * * * LOW HITPOINT WARNING * * * Terence convulses! It was a scroll of torment. Terence barely misses you. Your magical contamination has completely faded away. Terence attacks as he pursues you! Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 ring mail (heavily wounded, 83% to hit) You focus your ray upon Terence. The searing ray misses Terence. (Press . to maintain the ray.) Terence hits you with a +0 flail. You die... Terence says, "Finally, peace and quiet." #.⌠...⌠.#....# .# #.#..'.+.)#. #.......#..#.# #.####.####. +...⌠...'.##.#### #........... #.^.†...###.....# ############ #.⌠...⌠.# #.....# #.......# #.....# ####+#### #.....# ###.....## ........@## #.# ########.@####....# ##.......# #..#...## #..#.### #....# ##..## #>## ### You could see Terence. Vanquished Creatures 3 dart slugs (D:2) 2 ball pythons 2 bats (D:1) 5 endoplasms (D:1) 4 goblins (D:1) A hobgoblin (D:2) 8 jackals (D:1) 10 kobolds 3 frilled lizards 4 rats 42 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | inkslinger the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 150 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 238 | D:1 | Reached skill level 5 in Conjurations 286 | D:1 | Learned a level 2 spell: Searing Ray 905 | D:1 | Reached XP level 3. HP: 19/19 MP: 6/9 1365 | D:2 | Found a sparkling altar of Nemelex Xobeh. 1696 | D:2 | Reached skill level 6 in Conjurations 1734 | D:2 | Noticed Terence 1743 | D:2 | Gained mutation: You have large cloven feet. [potion of | mutation] 1743 | D:2 | Gained mutation: You are strong-willed. (Will+) [potion of | mutation] 1743 | D:2 | Gained mutation: Your system is resistant to poisons. | (rPois) [potion of mutation] 1743 | D:2 | Gained mutation: You are robust. (+10% HP) [potion of | mutation] 1746 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: ldierk_walled_garden, layout_loops_corners, minivault_14 D:2: minmay_door_path, layout_basic, basic_altar, minmay_fountain_box, wander_ebering_terrifying_dragon_lair, uniq_terence, uniq_crazy_yiuf_cottage, uniq_jessica Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 6 | 6.0 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.0 Action || total ---------------------------++------- Melee: Short sword || 2 Dagger || 1 Cast: Magic Dart || 62 Searing Ray || 12 Use: Scroll || 1 Potion || 1 Stab: Sleeping || 1 Armour: Robe || 19 Dodge: Dodged || 15 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1744 | 1653 | 91 | 254 | 1214 | 2 | 872.0 | Dungeon | 1744 | 1653 | 91 | 254 | 1214 | 2 | 872.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1360 daAuts D:2: 383 daAuts