Dungeon Crawl Stone Soup version 0.33-a0-1320-g83d59caeef (webtiles) character file. Game seed: 9475263513242289984 74 inkslinger the Conjurer (level 4, 0/24 HPs) Began as a Deep Elf Conjurer on Apr 9, 2025. Slain by a gnoll ... wielding a +0 flail (12 damage) ... on level 2 of the Dungeon. The game lasted 00:01:22 (949 turns). inkslinger the Conjurer (Deep Elf Conjurer) Turns: 949, Time: 00:01:23 Health: 0/24 AC: 3 Str: 4 XL: 4 Next: 9% Magic: 7/10 EV: 11 Int: 25 God: Gold: 33 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . h - +1 dagger (venom) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . d - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 33 gold pieces. Inventory: Hand Weapons h - a +1 dagger of venom (weapon) Armour a - a +0 robe (worn) d - a +0 helmet (worn) Jewellery e - an amulet of magic regeneration Scrolls c - 3 scrolls of identify {unknown} i - a scroll of torment {unknown} j - a scroll of enchant weapon {unknown} k - a scroll of teleportation {unknown} l - a scroll of noise {unknown} Potions f - 2 potions of curing {unknown} g - a potion of heal wounds {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting + Level 6.2 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 70% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 9% 3d7 28% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 28% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The searing ray hits the gnoll. You kill the gnoll! The searing ray hits the ribbon worm. You kill the ribbon worm! The searing ray hits the ball python! You kill the ball python! You have reached level 4! You feel clever. You stop channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The magic dart hits the gnoll. The gnoll is moderately wounded. Magic courses through your body. The gnoll closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (moderately wounded, 83% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray hits the gnoll! The gnoll is heavily wounded. (Press . to maintain the ray.) The gnoll hits you with a +0 flail! Ouch! That really hurt! Unknown command. The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray hits the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 flail! Ouch! That really hurt! You die... .....#..# .)...#..# ....!#... #. .## ...)....# #. ..# ........## ##.##.## ......... ......# ## ......>.#####.#... .# .. #..jj@#.##.###.##.... #.###....#...<.)..... #.# ###.............. #.# ##.##.......... #.# ###†##.......... #.# ##............... #####.###..#............. #.......#†####........... #.........####)###.##...# You could see 2 gnolls. Vanquished Creatures Terence (D:2) 2 gnolls (D:2) A ribbon worm (D:2) 2 bats (D:1) 2 endoplasms (D:1) 6 goblins 3 jackals (D:2) A kobold (D:2) 3 quokkas (D:1) 2 ball pythons A frilled lizard (D:1) A rat (D:1) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | inkslinger the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 301 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 322 | D:1 | Learned a level 2 spell: Searing Ray 361 | D:1 | Reached skill level 5 in Conjurations 818 | D:2 | Noticed Terence 823 | D:2 | Killed Terence 824 | D:2 | Reached XP level 3. HP: 19/19 MP: 3/9 938 | D:2 | Reached skill level 6 in Conjurations 942 | D:2 | Reached XP level 4. HP: 24/24 MP: 0/10 949 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: angelslayer_arrival_concentric_rings, layout_loops_ring D:2: layout_rooms, serial_shops, shop, minmay_hexomino_r4, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 6 | 6.2 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 45 | 1 || 46 Searing Ray | 3 | 1 || 4 Use: Potion | | 1 || 1 Armour: Robe | 4 | 2 || 6 Dodge: Dodged | 3 | 1 || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 938 | 916 | 22 | 0 | 805 | 2 | 469.0 | Dungeon | 938 | 916 | 22 | 0 | 805 | 2 | 469.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 807 daAuts D:2: 131 daAuts