Dungeon Crawl Stone Soup version 0.33-a0-1398-g4986455a4a (webtiles) character file. Game seed: 58750362476362044 56 inkslinger the Conjurer (level 3, -3/26 HPs) Began as a Demigod Conjurer on Apr 15, 2025. Slain by an orc ... wielding a +0 hand axe (6 damage) ... on level 2 of the Dungeon. The game lasted 00:01:55 (1162 turns). inkslinger the Conjurer (Demigod Conjurer) Turns: 1162, Time: 00:01:56 Health: -3/26 AC: 2 Str: 8 XL: 3 Next: 48% Magic: 0/8 EV: 11 Int: 24 God: Gold: 42 SH: 0 Dex: 12 Spells: 2/5 levels left rFire . . . c - +0 spear rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (helmet unavailable) rElec . (cloak unavailable) rCorr . (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: no passive effects @: quill-form A: quills, high MP 1, forlorn, divine attributes a: Begin Untransformation You were on level 2 of the Dungeon. You were covered in sharp quills. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 42 gold pieces. Inventory: Hand Weapons c - a +0 spear (weapon) Armour a - a +0 robe (worn) Scrolls d - a scroll of teleportation {unknown} Talismans e - a quill talisman (active) Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 1.7 Spellcasting + Level 5.0 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Shops: D:1 ( Innate Abilities, Weirdness & Mutations You are covered in sharp quills. Your quills sometimes injure those who attack you in melee. You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History The searing ray hits the orc priest. The orc priest is moderately wounded. The searing ray hits the orc priest. The orc priest is severely wounded. The searing ray hits the orc priest! You kill the orc priest! The searing ray hits the orc. The orc is moderately wounded. You finish channelling your searing ray. The orc throws a stone. The stone completely misses you. You have reached level 3! Your experience leads to a dramatic increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x4 Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 trident and quivering stones (moderately wounded, 79% to hit) You focus your ray upon the orc. The searing ray hits the orc! You kill the orc! (Press . to maintain the ray.) Your Conjurations skill increases to level 5! Unknown command. The searing ray hits the orc. The orc is heavily wounded. Without enough magic to sustain it, your Searing Ray dissipates. You aren't carrying any potions. Unknown command. You hit the orc but do no damage. The orc is heavily wounded. The orc closely misses you. You closely miss the orc. The orc is heavily wounded. The orc hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * You hit the orc. The orc is severely wounded. The orc hits you with a +0 hand axe. You die... . ....######### #.$.o@....# #########.##### #.....# #####.### #...###### ###[†..... #######. ###########. ########........... You could see an orc. Vanquished Creatures An orc priest (D:2) A dart slug (D:1) 2 orcs (D:2) 5 endoplasms (D:1) A giant cockroach (D:1) 3 hobgoblins (D:1) A quokka (D:1) A ball python (D:1) 4 bats (D:1) A goblin (D:1) 4 kobolds (D:1) 2 rats 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | inkslinger the Demigod Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 208 | D:1 | Reached skill level 4 in Conjurations 297 | D:1 | Found Ukeobah's Antique Weapon Shop. 384 | D:1 | Reached XP level 2. HP: 20/20 MP: 4/7 695 | D:1 | Learned a level 2 spell: Searing Ray 1157 | D:2 | Reached XP level 3. HP: 4/26 MP: 3/8 1158 | D:2 | Reached skill level 5 in Conjurations 1162 | D:2 | Slain by an orc Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_hallway, layout_basic, serial_shops, nicolae_shop_tiny_real_fake_doors, minmay_misc_feat_more_columns, minmay_misc_feat_iff D:2: layout_rooms, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 4 5 | 5.0 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 1.7 Action || total ---------------------------++------- Melee: Unarmed || 2 Spear || 6 Cast: Magic Dart || 58 Searing Ray || 4 Use: Potion || 1 Armour: Robe || 12 Dodge: Dodged || 10 Form: Quill || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1152 | 1146 | 6 | 0 | 1018 | 2 | 576.0 | Dungeon | 1152 | 1146 | 6 | 0 | 1018 | 2 | 576.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1087 daAuts D:2: 65 daAuts