Seeded DCSS version 0.32.0-13-gcc8dab42f0 (webtiles) character file. Game seed: 20 (custom seed) 0 jamil the Ducker (level 1, 16/16 HPs) Began as a Merfolk Gladiator on Sept 14, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:22 (47 turns). jamil the Ducker (Merfolk Gladiator) Turns: 47, Time: 00:00:23 Health: 16/16 AC: 4 Str: 14 XL: 1 Next: 0% Magic: 1/1 EV: 15 Int: 7 God: Gold: 0 SH: 0 Dex: 15 Spells: 0/0 levels left rFire . . . a - +0 long sword rCold . . . (no shield) rNeg . . . b - +0 leather armour rPois . c - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (boots currently unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.07/turn %: no passive effects @: very quick A: nimble swimmer 2, mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 long sword (weapon) Missiles d - 3 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Skills: + Level 2.1 Fighting + Level 3.6 Long Blades + Level 2.0 Throwing + Level 4.0 Dodging You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are very nimble when in or above water. (Stealth+, EV+, Speed+++) Your lower body shifts to a powerful aquatic tail in water. Message History Welcome, jamil the Merfolk Gladiator. Game seed: 20 (custom seed); Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Your legs become a tail as you enter the water. The ferocious winds and tides of the open sea thwart your progress. The ferocious winds and tides of the open sea thwart your progress. The ferocious winds and tides of the open sea thwart your progress. The ferocious winds and tides of the open sea thwart your progress. The ferocious winds and tides of the open sea thwart your progress. The ferocious winds and tides of the open sea thwart your progress. The ferocious winds and tides of the open sea thwart your progress. The ferocious winds and tides of the open sea thwart your progress. The ferocious winds and tides of the open sea thwart your progress. The ferocious winds and tides of the open sea thwart your progress. The ferocious winds and tides of the open sea thwart your progress. The ferocious winds and tides of the open sea thwart your progress. The ferocious winds and tides of the open sea thwart your progress. The ferocious winds and tides of the open sea thwart your progress. The ferocious winds and tides of the open sea thwart your progress. The ferocious winds and tides of the open sea thwart your progress. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .......<..~§§# .........§~~≈# .....♣....~§≈# .......♣..§§≈# .........§§≈≈# .......∩§§§§≈# .........~~≈≈# ....∩..~~§≈≈# .....§.@§≈≈≈# ......§§§≈≈## ....♣.§§§≈### .♣....~§### ..∩..§## .....~§ ....§§# ..♣.§§ There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jamil the Merfolk Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 47 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: tekkud_arrival_beachfront_property, layout_rooms, chequers_big_river, dreamdust_princess_bridge