Dungeon Crawl Stone Soup version 0.32-a0-1910-g38ce937ec6 (webtiles) character file. Game seed: 9322580198372587052 321148 jamsaran the Devastator (level 19, -14/167 HPs) Began as a Demigod Alchemist on July 29, 2024. Demolished by an ironbound preserver ... wielding a +0 dire flail ... led by a vault warden (23 damage) ... on level 2 of the Vaults. The game lasted 02:05:38 (43521 turns). jamsaran the Devastator(Demigod Alchemist) Turns: 43521, Time: 02:05:39 Health: -14/167 AC: 15 Str: 17 XL: 19 Next: 83% Magic: 36/40 EV: 20 Int: 36 God: Gold: 3643 SH: 0 Dex: 16 Spells: 4/42 levels left rFire + . . x - +5 hand axe "Qiczaf" {heavy, rF+ rC+ rN+} rCold + + + (no shield) rNeg + . . N - +2 leather armour {rPois} rPois + S - +2 hat {Int+3} rElec . W - +0 cloak {rCorr} rCorr + y - +2 pair of gloves SInv . F - +1 pair of boots Will +.... T - amulet of Vitality {Regen++ RegenMP++} Stlth ++ l - +5 ring of evasion HPRegen 0.00/turn Y - ring of the Breathing Gods {rC++ Wiz Dex+2 Slay-3} MPRegen 1.07/turn %: wizardry (x1) @: confused, ambrosia-drunk, marked, very slightly contaminated, inhibited regen, studying 2 skills A: high MP 1, forlorn, divine attributes, inhibited regeneration, subdued magic 1 }: 2/15 runes: decaying, gossamer a: no special abilities You were on level 2 of the Vaults. You visited 7 branches of the dungeon, and saw 34 of its levels. You visited the Abyss 1 time. You also visited: Gauntlet and Ice Cave. You collected 5723 gold pieces. You spent 2080 gold pieces at shops. Inventory: Hand Weapons t - a +3 great mace of holy wrath x - the +5 hand axe "Qiczaf" (weapon) {heavy, rF+ rC+ rN+} (You took it off a deep elf zephyrmancer on level 3 of the Elven Halls) rF+: It protects you from fire. rC+: It protects you from cold. rN+: It protects you from negative energy. Armour f - +0 ice dragon scales n - a +0 kite shield of cold resistance y - a +2 pair of gloves (worn) F - a +1 pair of boots (worn) N - a +2 leather armour of poison resistance (worn) Q - a +2 scale mail of fire resistance R - the +1 pair of boots of the Arcane {*Corrode rElec Int+3} (You found it on level 3 of the Elven Halls) Int+3: It affects your intelligence (+3). rElec: It insulates you from electricity. *Corrode: It may corrode you when you take damage. S - a +2 hat of intelligence (worn) W - a +0 cloak of preservation (worn) Jewellery e - a +4 ring of protection l - a +5 ring of evasion (left hand) z - the ring "Celis" {rPois rN++ Will+ Dex-5 Stlth+} (You took it off an orc on level 3 of the Elven Halls) [ring of willpower] Dex-5: It affects your dexterity (-5). rPois: It protects you from poison. rN++: It greatly protects you from negative energy. Will+: It increases your willpower. Stlth+: It makes you more stealthy. C - a ring of see invisible H - the ring of Uliak {rPois rC+ rN+} (You found it on level 4 of the Swamp) [ring of poison resistance] rC+: It protects you from cold. rPois: It protects you from poison. rN+: It protects you from negative energy. T - the amulet of Vitality (around neck) {Regen++ RegenMP++} (You took it off a deep elf annihilator on level 3 of the Elven Halls) [amulet of nothing] Regen++: It increases your rate of health regeneration. RegenMP++: It increases your rate of magic regeneration. Y - the ring of the Breathing Gods (right hand) {rC++ Wiz Dex+2 Slay-3} (You took it off a minotaur in a Gauntlet) [ring of wizardry] It improves your spell success rate. Dex+2: It affects your dexterity (+2). Slay-3: It affects your accuracy & damage with ranged weapons and melee (-3). rC++: It greatly protects you from cold. Wiz: It increases the success rate of your magical spells. Wands r - a wand of flame (7) Scrolls h - 2 scrolls of poison m - 15 scrolls of teleportation o - 6 scrolls of blinking u - 2 scrolls of amnesia D - 7 scrolls of enchant armour I - 9 scrolls of revelation K - 7 scrolls of enchant weapon M - 2 scrolls of identify O - 5 scrolls of fog P - 4 scrolls of fear Potions a - 6 potions of heal wounds b - a potion of magic c - 13 potions of curing d - 3 potions of resistance g - 4 potions of ambrosia i - 5 potions of lignification j - 4 potions of brilliance k - 4 potions of enlightenment p - 4 potions of might q - 2 potions of berserk rage A - 3 potions of mutation G - 4 potions of cancellation U - 4 potions of haste Miscellaneous X - a box of beasts Z - a lightning rod (4/4) Skills: + Level 14.2 Fighting - Level 4.5(6.0) Axes - Level 6.0(6.7) Maces & Flails - Level 9.0 Armour - Level 9.0 Dodging - Level 9.0 Stealth - Level 12.0 Spellcasting + Level 19.2 Conjurations - Level 3.0 Translocations - Level 3.0 Fire Magic - Level 3.0 Air Magic - Level 18.0 Alchemy + Level 12.7 Evocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level b - Sticky Flame Fire/Alch 65% 2d11 1% 4 d - Orb of Destruction Conj 44% 9d12 1% 7 f - Fulsome Fusillade Conj/Alch 44% (3-5)d16 2% 8 i - Alistair's Intoxicat Alch 57% N/A 0% 5 m - Mephitic Cloud Conj/Alch/Air 74% N/A 0% 3 o - Olgreb's Toxic Radia Alch 86% N/A 0% 4 r - Irradiate Conj/Alch 44% 3d26 0% 5 x - Blink Tloc 66% N/A 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 100% 2x1d9 0% 1 Kiss of Death Conj/Necr 100% 2d13 0% 1 Magic Dart Conj 100% 1d8 0% 1 Sting Conj/Alch 100% 1d9 0% 1 Mercury Vapours Alch/Air 100% N/A 0% 2 Momentum Strike Conj/Tloc 100% 3d10 0% 2 Apportation Tloc 66% N/A 1% 1 Sandblast Erth 32% 2d9 1% 1 Slow Hex 64% N/A 1% 1 Soul Splinter Necr 64% N/A 1% 1 Call Imp Summ 32% N/A 1% 2 Ensorcelled Hibernation Hex/Ice 32% N/A 1% 2 Grave Claw Necr 32% 2d9 1% 2 Jinxbite Hex 32% N/A 1% 2 Lesser Beckoning Tloc 66% N/A 1% 2 Scorch Fire 66% 2d7 1% 2 Sublimation of Blood Necr 16% N/A 1% 2 Call Canine Familiar Summ 16% N/A 1% 3 Confusing Touch Hex 16% N/A 1% 3 Dazzling Flash Conj/Hex 100% N/A 1% 3 Hailstorm Conj/Ice 63% 3d12 1% 3 Inner Flame Hex/Fire 24% N/A 1% 3 Maxwell's Portable Pile Tloc 33% (3-9)d4 1% 3 Passwall Erth 16% N/A 1% 3 Sigil of Binding Hex 16% N/A 1% 3 Stone Arrow Conj/Erth 100% 3d13 1% 3 Summon Ice Beast Ice/Summ 16% N/A 1% 3 Swiftness Air 33% N/A 1% 3 Teleport Other Tloc 33% N/A 1% 3 Tukima's Dance Hex 16% N/A 1% 3 Vampiric Draining Necr 16% 2d7 1% 3 Volatile Blastmotes Fire/Tloc 66% 2d15 1% 3 Iskenderun's Mystic Bla Conj/Tloc 67% 2d14 (+2d71% 4 Petrify Alch/Erth 60% N/A 1% 4 Vhi's Electric Charge Tloc/Air 66% N/A 1% 4 Cigotuvi's Putrefaction Necr/Air 24% N/A 4% 4 Dimensional Bullseye Hex/Tloc 12% N/A 4% 4 Summon Blazeheart Golem Fire/Summ 24% N/A 4% 4 Summon Lightning Spire Summ/Air 24% N/A 4% 4 Animate Armour Summ/Erth 32% N/A 8% 4 Animate Dead Necr 16% N/A 8% 4 Dispel Undead Necr 16% 3d10 8% 4 Martyr's Knell Necr/Summ 16% N/A 8% 4 Arcjolt Conj/Air 33% 1d43 1% 5 Starburst Conj/Fire 33% 6d10 1% 6 Sculpt Simulacrum Ice/Alch 30% N/A 2% 6 Silence Hex/Air 12% N/A 12% 5 Spellforged Servitor Conj/Summ 31% N/A 12% 7 Borgnjor's Vile Clutch Necr/Erth 8% N/A 21% 5 Curse of Agony Necr 16% N/A 21% 5 Gell's Gavotte Tloc 16% 2d(18-27) 32% 6 Plasma Beam Fire/Air 16% 2x1d28 32% 6 Lehudib's Crystal Spear Conj/Erth 31% 10d8 65% 8 Death Channel Necr 8% N/A 71% 6 Permafrost Eruption Ice/Erth 8% 2x4d3 71% 6 Manifold Assault Tloc 16% N/A 86% 7 Magnavolt Erth/Air 12% 3d12 97% 7 Haunt Necr/Summ 8% N/A 99% 7 Ozocubu's Refrigeration Ice 8% 4d9 99% 7 Rimeblight Ice/Necr 8% 2d5 (prima99% 7 Discord Hex 8% N/A 100% 8 Ignition Fire 16% 3d7 100% 8 Maxwell's Capacitive Co Air 16% ∞ 100% 8 Polar Vortex Ice 8% 12d1* 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (0/1) D:4 Lair (4/5) D:10 Swamp (4/4) Lair:2 Spider (4/4) Lair:2 Orc (2/2) D:10 Elf (3/3) Orc:2 Vaults (2/5) D:13 Depths (0/4) D:15 IceCv (visited) Gauntlet (visited) Slime: Lair:4-5 Crypt: Vaults:2-3 Shops: D:6 [ D:10 ( D:14 * Orc:1 : Orc:2 [**([ Elf:2 ( Portals: Abyss: D:7 Annotations: D:7 2 transporters, Biggs's ghost, novice CoHu D:9 2 transporters, Biggs's ghost, novice OpSh D:14 2 transporters, Yfuigg's ghost, adept MfAl Elf:1 3 runed translucent doors, jamsaran's ghost, adept DgAl Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. You do not regenerate when monsters are visible. Your spells are a little easier to cast, but a little less powerful. Message History The deep troll bites you! The deep troll closely misses you. The deep troll claws you but does no damage. The vault warden activates a sealing rune. A door slams shut! An ironbound preserver breaks down the door. The deep troll completely misses you. The deep troll claws you but does no damage. The deep troll claws you. There is a sealed passage leading up, summoned here. You are confused. You feel invigorated. The ironbound preserver gestures wildly while chanting. The ironbound preserver begins to accept its allies' injuries. A vault guard comes into view. It is wielding a +0 broad axe. The deep troll completely misses you. The deep troll claws you! The deep troll misses you. The vault warden looks more healthy. The deep troll attacks as it pursues you! The deep troll bites you but does no damage. The deep troll claws you but does no damage. The deep troll barely misses you. Things that are here: a +0 great mace; a +0 scale mail You're too confused to move! The vault warden hits you from afar with a +0 glaive!! The deep troll closely misses you. The deep troll claws you. The deep troll completely misses you. Unknown command. The vault warden hits you from afar with a +0 glaive! * * * LOW HITPOINT WARNING * * * Unknown command. The vault warden hits you from afar with a +0 glaive! * * * LOW HITPOINT WARNING * * * Things that are here: a +0 great mace; a +0 scale mail Unknown command. The vault warden hits you from afar with a +0 glaive!! * * * LOW HITPOINT WARNING * * * The ironbound preserver hits you with a +0 dire flail!! You die... ............. ......... #)...# #....# #....# #)...######### #....#.......# #....#.[.....# #....'...pp@.# #....#...p.p.# #....#...