Dungeon Crawl Stone Soup version 0.27-a0-695-gb4952372f7 (webtiles) character file. Game seed: 4477561139761823106 37 jasper the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on Mar 21, 2021. Slain by Terence ... wielding a +1 mace of protection (4 damage) ... on level 2 of the Dungeon. The game lasted 00:01:30 (1197 turns). jasper the Conjurer (Deep Elf Conjurer) Turns: 1197, Time: 00:01:31 Health: 0/19 AC: 2 Str: 4 XL: 3 Next: 21% Magic: 1/9 EV: 12 Int: 23 God: Gold: 48 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . SeeInvis . b - +1 dagger (venom) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 48 gold pieces. Inventory: Hand Weapons b - a +1 dagger of venom (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of identify {unknown} d - a scroll of enchant weapon {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting + Level 5.6 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 3d5 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 32% N/A 11% 3 Beastly Appendage Tmut 6% N/A 12% 1 Wereblood Tmut 3% N/A 17% 2 Spider Form Tmut/Pois 1% N/A 34% 3 Fulminant Prism Conj/Hex 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 34% 4 Ice Form Ice/Tmut 3% N/A 75% 4 Blade Hands Tmut 1% N/A 97% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Message History Aim: Terence, wielding a +1 mace of protection and wearing a +0 scale mail (18% to evade) The searing ray hits Terence but does no damage. (Press . to maintain the ray.) You now have 6/9 mp. The searing ray hits Terence. Terence is moderately wounded. Terence hits you with a +1 mace of protection. You take 6 damage, and have 13/19 hp. MASSIVE DAMAGE!! You now have 5/9 mp. The searing ray hits Terence but does no damage. Terence is moderately wounded. Terence hits you with a +1 mace of protection. You take 6 damage, and have 7/19 hp. MASSIVE DAMAGE!! The searing ray hits Terence. Terence is heavily wounded. You finish channeling your searing ray. Terence hits you with a +1 mace of protection. * * * LOW HITPOINT WARNING * * * You take 3 damage, and have 4/19 hp. You now have 4/9 mp. You aren't carrying any potions. Unknown command. Okay, then. You aren't carrying any items that you can evoke. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +1 mace of protection and wearing a +0 scale mail (heavily wounded, 18% to evade) The searing ray hits Terence but does no damage. Terence is heavily wounded. (Press . to maintain the ray.) Terence barely misses you. You now have 2/9 mp. The searing ray hits Terence but does no damage. Terence is heavily wounded. Terence hits you with a +1 mace of protection. You die... ######### #....)... ##.######### #############........... ....<......##..####..... ##......@@.......# ##.###.##..#.####### #. #.............# .. ####....##.##.# ##. ##...##.##.# .. #...#...#.# .. ...........# ## #.####.###..### #.#..#.†(#....# You could see Terence. Vanquished Creatures 2 dart slugs An orc (D:2) 3 ball pythons (D:1) A giant cockroach (D:2) 4 goblins A hobgoblin (D:1) 2 jackals (D:1) 6 bats 5 frilled lizards 3 kobolds (D:1) 4 rats (D:1) 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jasper the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 218 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 221 | D:1 | Learned a level 2 spell: Searing Ray 305 | D:1 | Reached skill level 5 in Conjurations 994 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/9 1185 | D:2 | Noticed Terence 1197 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_peaceful_grave, layout_loops_ring, minmay_misc_feat_chi, minmay_misc_feat_cross, corexii_corridor_pit D:2: kennysheep_big_flooded_room, layout_loops_ring, lemuel_zombie_altar_yredelemnul, serial_shops, shop_fountains, mrwooster_statue_mirror, minmay_octomino_c4, uniq_crazy_yiuf_cottage, uniq_terence, uniq_jessica Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.6 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.0 Action || total -------------------------++------- Melee: Dagger || 8 Cast: Magic Dart || 50 Searing Ray || 2 Armor: Robe || 2 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1196 | 1185 | 11 | 64 | 1005 | 2 | 598.0 | Dungeon | 1196 | 1185 | 11 | 64 | 1005 | 2 | 598.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 989 daAuts D:2: 206 daAuts