Dungeon Crawl Stone Soup version 0.28-a0-494-ge2d2658822 (webtiles) character file. Game seed: 9686717417404979711 791 jasper the Conjurer (level 7, -6/44 (46) HPs) Began as a Demonspawn Conjurer on Sept 19, 2021. Mangled by a wight (16 damage) ... on level 5 of the Dungeon. The game lasted 00:09:47 (5300 turns). jasper the Conjurer (Demonspawn Conjurer) Turns: 5300, Time: 00:09:47 HP: -6/44 (46) AC: 4 Str: 7 XL: 7 Next: 57% MP: 6/14 EV: 12 Int: 24 God: Gold: 216 SH: 0 Dex: 11 Spells: 2/16 levels left rFire . . . SeeInvis . w - staff of conjuration rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (helmet restricted) rElec . Harm . z - +0 cloak rCorr . Rampage . (no gloves) Will ..... q - +0 pair of boots Stlth ++........ (no amulet) HPRegen 0.14/turn l - ring of flight MPRegen 0.14/turn (no ring) @: flying, very slightly contaminated, lightly drained A: horns 1, powered by pain 1, big brain 1, demonic magic 1 a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 237 gold pieces. You spent 21 gold pieces at shops. Inventory: Hand Weapons b - a +0 dagger j - a +2 vampiric rapier Missiles d - 12 sling bullets k - 13 poisoned darts B - a throwing net Armour a - a +0 robe (worn) n - a +0 helmet q - a +0 pair of boots (worn) z - a +0 cloak (worn) A - a +0 kite shield Magical Staves w - a staff of conjuration (weapon) Jewellery h - an amulet of guardian spirit l - a ring of flight (left hand) p - a ring of fire Wands v - a wand of paralysis (8) y - a wand of acid (11) Scrolls g - 2 scrolls of vulnerability r - 2 scrolls of amnesia s - a scroll of magic mapping t - 2 scrolls of immolation Potions c - a potion of heal wounds e - a potion of resistance f - a potion of mutation i - 2 potions of brilliance m - a potion of degeneration {unknown} o - a potion of attraction {unknown} u - 2 potions of curing {unknown} x - a potion of ambrosia {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 5.0 Spellcasting + Level 6.2 Conjurations - Level 3.0 Hexes - Level 3.0 Translocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Dazzling Flash Conj/Hex 84% N/A 4% 3 d - Fulminant Prism Conj/Hex 21% 3d13 13% 4 e - Iskenderun's Mystic Conj/Tloc 42% 2d10 13% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 26% N/A 7% 2 Spider Form Tmut/Pois 3% N/A 26% 3 Alistair's Intoxication Tmut/Pois 4% N/A 94% 5 Borgnjor's Vile Clutch Necr/Erth 3% N/A 94% 5 Eringya's Noxious Bog Tmut/Pois 3% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple: D:4-7 Altars: Shops: D:1 * Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You have a pair of small horns on your head. You sometimes gain a little power by taking damage. You have an unusually large brain. (Int +2) Spells you cast may paralyse adjacent enemies. Message History The spell is quite dangerous to cast (13% risk of failure)! Continue anyway? Aiming: Fulminant Prism (quite dangerous; 13% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You miscast Fulminant Prism. You are very lightly contaminated with residual magic. Nothing appears to happen. The white imp shouts, "Turn tail, thou quaking miscreant flirt-gill!" A gnoll comes into view. It is wielding a +0 club. An orc comes into view. It is wielding a +0 trident. You now have 10/14 mp. You fly upwards. There is a stone staircase leading down here. Casting: Fulminant Prism (quite dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wight Aim: a wight, wielding a +2 long sword and wearing a +0 robe (83% to hit) You feel a surge of power! The searing ray hits the wight! The wight is heavily damaged. (Press . to maintain the ray.) Malevolent energies surge around you. The wight hits you with a +2 long sword. You take 6 damage, and have 40/46 hp. You now have 8/14 mp. The searing ray hits the wight. The wight is severely damaged. The wight hits you with a +2 long sword! You take 10 damage, and have 30/46 hp. MASSIVE DAMAGE!! You now have 7/14 mp. The searing ray hits the wight but does no damage. The wight is severely damaged. The wight hits you with a +2 long sword! You feel drained. You take 14 damage, and have 16/44 hp. MASSIVE DAMAGE!! You now have 6/14 mp. The searing ray hits the wight. The wight is severely damaged. You finish channelling your searing ray. The wight hits you with a +2 long sword! * * * LOW HITPOINT WARNING * * * You take 6 damage, and have 10/44 hp. The wight hits you with a +2 long sword! You die... #.............#. #######.###########.#. #.......# #.#####.## #.......# #.......#. #.......# #.####..#. #######.......# #.####.... #........).########.#.....#. #..........##.....(.#.##..#. #.........z@................ #.......##.##.#.#####...#... #.......##.##.#.....###.#### ###.......##.#....###.###.## # ####.......####.#....###......### ...........# #...........)...... .#####.##### ###.#...########.### .# #.# #...#.### #.## .# #.# #.###.# ##.(## You could see a wight. Vanquished Creatures Edmund (D:5) An ice beast (D:5) An ogre (D:5) A gnoll sergeant (D:5) A hound (D:5) 2 jellies A bullfrog skeleton (D:4) An iguana (D:4) 2 scorpion zombies (D:5) Natasha (twice) (D:2) Robin (D:1) 5 adders 4 gnolls (D:5) 2 dart slugs 9 orcs 5 ball pythons 7 endoplasms 4 giant cockroaches 14 goblins 9 hobgoblins 7 jackals (D:1) 2 quokkas 9 bats 2 frilled lizards 2 kobolds 6 rats 101 creatures vanquished. Vanquished Creatures (others) 5 fulminant prisms (D:5) 5 creatures vanquished. Grand Total: 106 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jasper the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 249 | D:1 | Gained mutation: You have an unusually large brain. (Int | +2) [demonic ancestry] 249 | D:1 | Reached XP level 2. HP: 18/19 MP: 0/5 252 | D:1 | Learned a level 2 spell: Searing Ray 717 | D:1 | Found Kiamm's Assorted Antiques. 725 | D:1 | Bought a glowing ruby potion for 21 gold pieces 999 | D:1 | Gained mutation: You sometimes gain a little power by | taking damage. [demonic ancestry] 999 | D:1 | Reached XP level 3. HP: 24/24 MP: 5/7 1003 | D:1 | Learned a level 3 spell: Dazzling Flash 1449 | D:2 | Noticed Sigmund 1592 | D:2 | Noticed Robin 1692 | D:1 | Killed Robin 1693 | D:1 | Reached XP level 4. HP: 25/30 MP: 0/10 2069 | D:2 | Noticed Natasha 2075 | D:2 | Killed Natasha 2081 | D:2 | Learned a level 4 spell: Fulminant Prism 2189 | D:2 | Noticed Natasha 2198 | D:2 | Killed Natasha 2607 | D:3 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 2607 | D:3 | Reached XP level 5. HP: 33/35 MP: 7/12 2793 | D:3 | Reached skill level 5 in Spellcasting 2820 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 3520 | D:4 | Reached skill level 1 in Hexes 3520 | D:4 | Reached skill level 1 in Translocations 3772 | D:4 | Gained mutation: You have a pair of small horns on your | head. [demonic ancestry] 3772 | D:4 | Reached XP level 6. HP: 41/41 MP: 7/13 4101 | D:5 | Entered Level 5 of the Dungeon 4232 | D:5 | Noticed Edmund 4355 | D:5 | Noticed an ice beast 4365 | D:5 | Killed an ice beast 4467 | D:5 | Reached skill level 5 in Conjurations 4467 | D:5 | Reached XP level 7. HP: 46/46 MP: 10/14 4925 | D:5 | Identified a scroll of acquirement 4925 | D:5 | Acquired a staff of conjuration 5181 | D:5 | Killed Edmund 5182 | D:5 | Reached skill level 6 in Conjurations 5300 | D:5 | Mangled by a wight Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_k, layout_loops_ring, serial_shops, shop D:2: layout_basic, minmay_tetromino_l2, uniq_robin, uniq_natasha, uniq_sigmund D:3: layout_loops_ring, minmay_misc_feat_plants D:4: layout_cave_pools, minmay_misc_feat_diagonals D:5: layout_basic, uniq_edmund D:6: layout_basic, lightli_minifort, uniq_grinder Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Spellcasting | 3 4 5 | 5.0 Hexes | 1 2 3 | 3.0 Translocations | 1 2 3 | 3.0 Conjurations | 5 6 | 6.2 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Dagger | 37 | | || 37 Rapier | | 10 | || 10 Cast: Magic Dart | 80 | 77 | 19 || 176 Searing Ray | 5 | 12 | 8 || 25 Fulminant Prism | | 2 | 3 || 5 Evoke: Wand | | 1 | || 1 Use: Scroll | | 9 | 2 || 11 Potion | | 1 | || 1 Stab: Paralysed | | 1 | || 1 Sleeping | | 1 | || 1 Armor: Robe | 7 | 1 | || 8 Dodge: Dodged | 49 | 12 | 7 || 68 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 5304 | 5114 | 190 | 676 | 3662 | 6 | 884.0 | Dungeon | 5304 | 5114 | 190 | 676 | 3662 | 6 | 884.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1835 daAuts D:5: 1090 daAuts D:3: 955 daAuts D:4: 758 daAuts D:2: 662 daAuts D:6: 2 daAuts