Dungeon Crawl Stone Soup version 0.30-a0-867-g305f33218d (webtiles) character file. Game seed: 5728285882981285668 319809 jasper the Scorcher (level 20, -3/163 (165) HPs) Began as a Demonspawn Necromancer on Mar 10, 2023. Was the Champion of Vehumet. Slain by a hell knight ... wielding a +0 heavy great sword ... led by Margery (26 damage) ... on level 2 of the Vaults. The game lasted 02:02:22 (58675 turns). jasper the Scorcher (Demonspawn Necromancer) Turns: 58675, Time: 02:02:22 HP: -3/163 (165) AC: 18 Str: 5 XL: 20 Next: 61% MP: 38/38 EV: 17 Int: 48 God: Vehumet [******] Gold: 2579 SH: 18 Dex: 14 Spells: 12/48 levels left rFire + + + SeeInvis + Q - staff of fire rCold . . . Faith . Z - +5 kite shield {AC+3} rNeg . . . Spirit . l - +2 robe {Archmagi} rPois . Reflect . Y - +2 helmet {Int+3} rElec + Rampage . (cloak unavailable) rCorr . Archmagi + T - +1 pair of gloves of Zicumomne {Int+9} Will +.... h - +2 pair of boots {Fly} Stlth ++ D - amulet of regeneration HPRegen 1.27/turn S - +6 ring of intelligence MPRegen 0.26/turn L - ring "Bomaeto" {rElec rF++ Str-5 Int+6 SInv} @: flying, lightly drained A: rugged brown scales 3, foul stench 2, powered by pain 2, bedeviling, weakness stinger 3 }: 2/15 runes: serpentine, barnacled a: Renounce Religion You were on level 2 of the Vaults. You worshipped Vehumet. Vehumet was exalted by your worship. You visited 7 branches of the dungeon, and saw 35 of its levels. You visited the Abyss 1 time. You also visited: Bailey and Gauntlet. You collected 7963 gold pieces. You spent 5384 gold pieces at shops. Inventory: Missiles f - 14 curare-tipped darts H - a throwing net Armour h - a +2 pair of boots of flying (worn) l - a +2 robe of the Archmagi (worn) T - the +1 pair of gloves of Zicumomne (worn) {Int+9} (You found it in a Gauntlet) Int: It affects your intelligence (+9). Y - a +2 helmet of intelligence (worn) Z - a +5 kite shield of protection (worn) Magical Staves Q - a staff of fire (weapon) Jewellery x - a +6 ring of intelligence D - an amulet of regeneration (around neck) I - the amulet "Lelops" {Acrobat +Inv Int-5 Dex+4} (You took it off a deep elf demonologist on level 3 of the Elven Halls) [amulet of the acrobat] It increases your evasion while moving and waiting. Int: It affects your intelligence (-5). Dex: It affects your dexterity (+4). +Inv: It lets you turn invisible. L - the ring "Bomaeto" (right hand) {rElec rF++ Str-5 Int+6 SInv} (You took it off a deep elf death mage on level 3 of the Elven Halls) [ring of intelligence] Str: It affects your strength (-5). Int: It affects your intelligence (+6). rF: It greatly protects you from fire. rElec: It insulates you from electricity. SInv: It lets you see invisible. N - a ring of resist corrosion S - a +6 ring of intelligence (left hand) V - the amulet "Zeyveiploi" {Spirit Drain Regen+ Str+3 SInv} (You found it in a Gauntlet) [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. Str: It affects your strength (+3). SInv: It lets you see invisible. Regen: It increases your rate of health regeneration. Drain: It drains your maximum health when unequipped. X - the ring "Disiry" {rElec MP+9 Int+3} (You took it off a minotaur in a Gauntlet) [ring of magical power] Int: It affects your intelligence (+3). rElec: It insulates you from electricity. MP: It affects your magic capacity (+9). Wands d - a wand of digging (6) o - a wand of iceblast (1) p - a wand of mindburst (27) y - a wand of flame (83) B - a wand of charming (42) M - a wand of polymorph (5) Scrolls a - 18 scrolls of identify e - 9 scrolls of poison k - 4 scrolls of magic mapping m - 13 scrolls of blinking n - 5 scrolls of fear r - 5 scrolls of immolation s - 7 scrolls of fog v - 4 scrolls of amnesia z - a scroll of vulnerability F - 2 scrolls of butterflies J - a scroll of enchant weapon K - 18 scrolls of teleportation P - 2 scrolls of silence U - 2 scrolls of torment Potions b - 5 potions of magic c - 21 potions of curing g - a potion of might i - 8 potions of mutation j - 8 potions of haste t - 3 potions of invisibility u - 10 potions of cancellation w - 2 potions of ambrosia A - 5 potions of brilliance C - 9 potions of flight E - 6 potions of heal wounds G - 3 potions of lignification O - 6 potions of resistance Miscellaneous q - a condenser vane W - a tin of tremorstones (2/2) Skills: + Level 12.9 Fighting - Level 12.0 Staves + Level 12.5 Dodging - Level 1.7 Stealth - Level 15.0 Shields * Level 14.5 Spellcasting - Level 10.0 Conjurations - Level 10.0 Necromancy - Level 7.1 Translocations - Level 15.0 Fire Magic - Level 4.0 Earth Magic - Level 6.0 Evocations You had 12 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Fireball Conj/Fire 74% 3d28 1% 5 b - Vampiric Draining Necr 100% 2d13 1% 3 c - Animate Dead Necr 100% N/A 1% 4 d - Iskenderun's Mystic Conj/Tloc 100% 2d19 1% 4 e - Swiftness Air 51% N/A 3% 3 f - Orb of Destruction Conj 57% 9d14 4% 7 g - Ignition Fire 79% 3d20 4% 8 h - Sublimation of Blood Necr 100% N/A 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Chain Lightning Conj/Air 45% 3d60 100% 9 Polar Vortex Ice 25% N/A 100% 9 Shatter Erth 41% 3d32* 100% 9 Foxfire Conj/Fire 100% 2x1d9 0% 1 Necrotise Necr 100% 1d9 1% 1 Sandblast Erth 100% 2d20 1% 1 Shock Conj/Air 100% 1d9 1% 1 Sting Tmut/Pois 100% 1d8 1% 1 Summon Small Mammal Summ 100% N/A 1% 1 Cigotuvi's Dreadful Rot Necr/Pois/Air 100% N/A 1% 2 Passwall Tmut/Erth 57% N/A 1% 2 Poisonous Vapours Pois/Air 100% N/A 1% 2 Static Discharge Conj/Air 100% 2-7/arc 1% 2 Wereblood Tmut 51% N/A 1% 2 Frozen Ramparts Ice 100% 1d16 1% 3 Ignite Poison Fire/Tmut/Pois 100% N/A 1% 3 Kindle Blastsparks Fire/Tloc/Air 100% 2d18 1% 3 Stone Arrow Conj/Erth 100% 3d13 1% 3 Vhi's Electric Charge Tloc/Air 100% N/A 1% 3 Dispel Undead Necr 100% 3d31 1% 4 Fulminant Prism Conj/Hex 56% 3d24 1% 4 Manifold Assault Tloc 100% N/A 1% 4 Passage of Golubria Tloc 100% N/A 1% 4 Agony Necr 100% N/A 1% 5 Arcjolt Conj/Air 45% 1d55 1% 5 Borgnjor's Vile Clutch Necr/Erth 50% N/A 1% 5 Irradiate Conj/Tmut 45% 3d26 1% 5 Lee's Rapid Deconstruct Erth 41% 3d20* 1% 5 Lightning Bolt Conj/Air 45% 1d65 1% 5 Starburst Conj/Fire 74% 6d19 1% 6 Freezing Cloud Conj/Ice/Air 39% 6-21 2% 5 Death Channel Necr 57% N/A 2% 6 Call Canine Familiar Summ 51% N/A 3% 3 Summon Guardian Golem Hex/Summ 68% N/A 3% 3 Airstrike Air 25% 2d(4-20) 3% 4 Olgreb's Toxic Radiance Pois 51% N/A 3% 4 Petrify Tmut/Erth 69% N/A 4% 4 Summon Forest Summ/Tloc 40% N/A 7% 5 Dispersal Tloc 50% N/A 9% 6 Ice Form Ice/Tmut 51% N/A 11% 4 Summon Ice Beast Ice/Summ 51% N/A 11% 4 Alistair's Intoxication Tmut/Pois 34% N/A 30% 5 Silence Hex/Air 34% N/A 30% 5 Summon Mana Viper Hex/Summ 68% N/A 30% 5 Eringya's Noxious Bog Tmut/Pois 25% N/A 38% 6 Lehudib's Crystal Spear Conj/Erth 50% 10d12 67% 8 Summon Cactus Giant Summ 25% N/A 86% 6 Ozocubu's Refrigeration Ice 25% 4d13 90% 7 Disjunction Tloc 50% N/A 98% 8 Storm Form Tmut/Air 25% N/A 100% 7 Summon Hydra Summ 25% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (0/1) D:5 Lair (5/5) D:8 Shoals (4/4) Lair:3 Snake (4/4) Lair:3 Slime (0/5) Lair:5 Orc (2/2) D:10 Elf (3/3) Orc:2 Vaults (2/5) D:14 Depths (0/4) D:15 Bailey (visited) Gauntlet (visited) Crypt: Vaults:2-3 Altars: Dithmenos Kikubaaqudgha Makhleb Nemelex Xobeh Qazlal Ru Trog Vehumet Yredelemnul Jiyva Shops: D:1 : D:2 ( D:5 ?((![ D:6 ** D:8 ([ D:11 : D:13 *[( Orc:1 ! Orc:2 **!?: Elf:1 ( Elf:2 [!?(( Shoals:1 * Snake:3 =:= Vaults:1 [ Annotations: D:14 2 transporters Lair:5 2 transporters, Dittersdorf's ghost, journeyman GrFi Elf:2 3 runed translucent doors Innate Abilities, Weirdness & Mutations You are completely covered in rugged brown scales. (AC +3, +7% HP) You sometimes emit foul miasma when damaged in melee. You sometimes gain power by taking damage. Your hexes are more powerful. You have a sharp stinger which inflicts weakening toxins. Message History The fireball engulfs the hell knight. The hell knight completely resists. The fireball engulfs the hell knight. The hell knight completely resists. The fireball engulfs the hell knight. The hell knight completely resists. The fireball engulfs the hell knight. The hell knight completely resists. The fireball engulfs the hell knight. The hell knight completely resists. The fireball engulfs the hell knight. The hell knight completely resists. The fireball engulfs the hell knight. The hell knight completely resists. The fireball engulfs the hell knight. The hell knight completely resists. You block the hell knight's attack. x2 You regained 2 hp, and now have 83/165 hp. You now have 16/38 mp. Casting: Ignition (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You draw magical energy from your own body! The hell knight hits you with a +2 broad axe of draining. You feel drained. You emit a cloud of foul miasma! The hell knight hits you from afar with a +0 halberd!! * * * LOW HITPOINT WARNING * * * You block the hell knight's attack. The hell knight is engulfed in dark miasma. The hell knight is poisoned. You block the hell knight's attack. The hell knight hits you but does no damage. You take 46 damage, and have 37/163 hp. MASSIVE DAMAGE!! MP restored: 38 Okay, then. The hell knight attacks as you move away! The hell knight hits you with a +5 war axe of pain! * * * LOW HITPOINT WARNING * * * You writhe in agony. * * * LOW HITPOINT WARNING * * * The hell knight is engulfed in dark miasma. The hell knight looks even sicker. The hell knight calls down the wrath of its god upon you. The bolt of fire hits the hell knight. The hell knight completely resists. The bolt of fire misses you. You take 14 damage, and have 23/163 hp. The hell knight attacks as you move away! The hell knight hits you with a +0 heavy great sword!! You die... ########## ........ # ..... #. #..# #.. ##@.## .# #..##pp..##..# #....p☼......# #..[[pp.†....# #..##