Dungeon Crawl Stone Soup version 0.32-a0-136-gc02482bde3 (webtiles) character file. Game seed: 3702947005506811674 30 jasper the Apothecary (level 3, -2/19 HPs) Began as a Deep Elf Alchemist on Feb 10, 2024. Slain by Terence ... wielding a +1 morningstar of protection (14 damage) ... on level 2 of the Dungeon. The game lasted 00:02:06 (1584 turns). jasper the Apothecary (Deep Elf Alchemist) Turns: 1584, Time: 00:02:06 Health: -2/19 AC: 3 Str: 5 XL: 3 Next: 3% Magic: 1/9 EV: 12 Int: 21 God: Gold: 72 SH: 0 Dex: 15 Spells: 4/8 levels left rFire . . . i - +1 short sword rCold . . . (no shield) rNeg . . . a - +1 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ c - ring of willpower HPRegen 0.23/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 72 gold pieces. Inventory: Hand Weapons h - a +0 club i - a +1 short sword (weapon) Missiles d - 12 stones l - 2 atropa-tipped darts Armour a - a +1 robe (worn) Jewellery c - a ring of willpower (left hand) Scrolls e - a scroll of teleportation {unknown} f - a scroll of silence g - a scroll of identify Potions b - a potion of magic m - 2 potions of berserk rage Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting - Level 1.1 Conjurations + Level 4.6 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 60% 1d6 4% 1 b - Mephitic Cloud Conj/Alch/Air 11% N/A 19% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 24% N/A 8% 2 Olgreb's Toxic Radiance Alch 22% N/A 19% 4 Sticky Flame Fire/Alch 12% 2d5 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Message History Aiming: Mephitic Cloud (extremely dangerous; 19% risk of failure) Press: ? - help, Shift-Dir - straight line, p - Terence The ball explodes into a vile cloud! The stinking cloud engulfs Terence. Terence is lightly wounded. Terence is engulfed in noxious fumes. Terence appears confused. Terence ponders the situation. You now have 4/9 mp. Aiming: Sting (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +1 morningstar of protection and wearing a +0 scale mail (noxious fumes, moderately wounded, confused, poisoned, 94% to hit) The sting hits Terence but does no damage. Terence looks even sicker. Terence is moderately wounded. Terence is engulfed in noxious fumes. Terence appears confused. Aiming: Sting (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +1 morningstar of protection and wearing a +0 scale mail (noxious fumes, moderately wounded, confused, very poisoned, 94% to hit) The sting hits Terence but does no damage. Terence looks even sicker. Terence is moderately wounded. Terence is engulfed in noxious fumes. Terence appears confused. You now have 3/9 mp. Aiming: Sting (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +1 morningstar of protection and wearing a +0 scale mail (noxious fumes, moderately wounded, confused, very poisoned, 94% to hit) The sting hits Terence. Terence looks as sick as possible! Terence is moderately wounded. Terence is engulfed in noxious fumes. Terence appears confused. Terence cries. You now have 2/9 mp. Aiming: Sting (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +1 morningstar of protection and wearing a +0 scale mail (noxious fumes, heavily wounded, confused, extremely poisoned, 94% to hit) The sting hits Terence but does no damage. Terence looks as sick as possible! Terence is heavily wounded. Terence is engulfed in noxious fumes. Terence appears confused. Terence hits you with a +1 morningstar of protection! Ouch! That really hurt! You die... ...........#........#.# .........#...........# . #.......#...#..#....# .##.......#..##.......# .##.......#..##..##+#.# .............##.§# .##..##.#....##☼§# .##..#<......##§@# ................@##.#.# >......................... . .... .##..##.#.#..#....[.#.##.# #.#... .............+........##.# #.#... .....##.###..#......#.##.# #..... .....##+###..#......#.##.# #.#... .....#.......#......#.##.###.#... .....#.......#......#.##.##...... .....#........................... You could see Terence (confused, extremely poisoned). Vanquished Creatures A ribbon worm (D:2) A ball python (D:1) 2 endoplasms A giant cockroach (D:1) 3 goblins 4 hobgoblins 3 bats (D:1) 6 frilled lizards 3 kobolds 3 rats (D:1) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jasper the Deep Elf Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 609 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 677 | D:1 | Reached skill level 4 in Alchemy 1461 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/9 1465 | D:2 | Learned a level 3 spell: Mephitic Cloud 1572 | D:2 | Noticed Terence 1584 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_boxes_within_box, layout_loops_corners, st_stairs_10 D:2: layout_basic, ebering_ecumenical_altar_hall, grunt_ministairs_15, uniq_terence, uniq_natasha Skill XL: | 1 2 | ---------------+-------+----- Alchemy | 4 | 4.6 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.0 Conjurations | | 1.1 Action || total ---------------------------++------- Melee: Short sword || 2 Cast: Sting || 52 Mephitic Cloud || 1 Use: Scroll || 6 Armour: Robe || 7 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1582 | 1539 | 43 | 98 | 1249 | 2 | 791.0 | Dungeon | 1582 | 1539 | 43 | 98 | 1249 | 2 | 791.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1240 daAuts D:2: 342 daAuts