Dungeon Crawl Stone Soup version 0.32-a0-2092-gd7452cd21e (webtiles) character file. Game seed: 3315076154038295270 205303 jasper the Warrior (level 18, -5/123 HPs) Began as a Gargoyle Earth Elementalist on Aug 12, 2024. Was the Champion of Vehumet. Slain by a merfolk ... wielding a +0 trident (11 damage) ... on level 3 of the Shoals. The game lasted 01:18:41 (39313 turns). jasper the Warrior(Gargoyle Earth Elementalist) Turns: 39313, Time: 01:18:41 Health: -5/123 AC: 28 Str: 12 XL: 18 Next: 68% Magic: 5/32 EV: 10 Int: 31 (33) God: Vehumet [******] Gold: 3210 SH: 5 Dex: 10 Spells: 2/38 levels left rFire + . . O - staff of conjuration rCold + . . Z - +0 buckler rNeg + . . b - +3 troll leather armour rPois ∞ M - +0 helmet of Joentexu {rElec Regen+ rCorr Int+3} rElec + (no cloak) rCorr + a - +2 pair of gloves SInv + A - +2 pair of boots of Cunketz {rF+ rC+} Will +.... h - amulet of regeneration Stlth ++ y - +6 ring of intelligence HPRegen 2.80/turn z - ring of see invisible MPRegen 0.23/turn %: no passive effects @: flying, slightly contaminated A: sickness immunity, AC +13, big wings, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance }: 1/15 runes: gossamer a: Renounce Religion You were on level 3 of the Shoals. You worshipped Vehumet. Vehumet was exalted by your worship. You visited 6 branches of the dungeon, and saw 30 of its levels. You also visited: Ice Cave. You collected 3962 gold pieces. You spent 752 gold pieces at shops. Inventory: Hand Weapons K - a +5 spectral demon whip Missiles d - 3 throwing nets H - 7 curare-tipped darts S - 7 javelins Armour a - a +2 pair of gloves (worn) b - a +3 troll leather armour (worn) k - an orb of wrath A - the +2 pair of boots of Cunketz (worn) {rF+ rC+} (You found it on level 12 of the Dungeon) rF+: It protects you from fire. rC+: It protects you from cold. M - the +0 helmet of Joentexu (worn) {rElec Regen+ rCorr Int+3} (You acquired it on level 10 of the Dungeon) Int+3: It affects your intelligence (+3). rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. X - a +0 kite shield of reflection Z - a +0 buckler (worn) Magical Staves O - a staff of conjuration (weapon) Jewellery h - an amulet of regeneration (around neck) l - a ring of fire p - an amulet of faith q - a ring of magical power u - a ring of positive energy y - a +6 ring of intelligence (left hand) z - a ring of see invisible (right hand) P - a ring of magical power Wands E - a wand of polymorph (23) I - a wand of flame (50) V - a wand of mindburst (4) Y - a wand of charming (8) Scrolls e - 6 scrolls of revelation i - 2 scrolls of torment n - 3 scrolls of teleportation r - 6 scrolls of enchant armour B - 5 scrolls of fear C - 5 scrolls of identify F - a scroll of amnesia G - 4 scrolls of fog L - a scroll of vulnerability N - a scroll of poison T - 3 scrolls of immolation U - 4 scrolls of blinking Potions c - 5 potions of might f - 5 potions of brilliance g - 2 potions of attraction j - 3 potions of cancellation o - 4 potions of lignification s - 2 potions of resistance t - a potion of invisibility v - a potion of mutation w - a potion of heal wounds x - 6 potions of ambrosia D - 4 potions of curing J - 5 potions of berserk rage Q - 2 potions of magic R - 5 potions of haste Miscellaneous W - a condenser vane Skills: - Level 17.0 Fighting - Level 12.0 Staves - Level 6.0 Armour - Level 1.5 Dodging - Level 2.1 Stealth - Level 6.2 Shields - Level 10.5 Spellcasting - Level 8.0 Conjurations - Level 2.0 Hexes - Level 5.0 Necromancy - Level 15.0 Fire Magic - Level 15.0 Earth Magic - Level 5.0 Alchemy + Level 8.6 Evocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Irradiate Conj/Alch 35% 3d23 2% 5 b - Passwall Erth 83% N/A 1% 3 c - Stone Arrow Conj/Erth 100% 3d13 1% 3 d - Borgnjor's Vile Clut Necr/Erth 34% N/A 2% 5 e - Mephitic Cloud Conj/Alch/Air 59% N/A 1% 3 f - Fireball Conj/Fire 46% 3d18 1% 5 g - Hellfire Mortar Fire/Erth 41% 3d13 2% 7 h - Yara's Violent Unrav Hex/Alch 19% 3d9 10% 5 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ignition Fire 41% 3d12 19% 8 Lehudib's Crystal Spear Conj/Erth 46% 10d11 58% 8 Fulsome Fusillade Conj/Alch 35% (3-5)d13 99% 8 Sandblast Erth 100% 2d20 0% 1 Foxfire Conj/Fire 100% 2x1d9 1% 1 Sting Conj/Alch 100% 1d9 1% 1 Grave Claw Necr 94% 2d13 1% 2 Mercury Vapours Alch/Air 62% N/A 1% 2 Slow Hex 100% N/A 2% 1 Jinxbite Hex 56% N/A 3% 2 Summon Small Mammal Summ 64% N/A 5% 1 Call Imp Summ 32% N/A 8% 2 Lesser Beckoning Tloc 32% N/A 8% 2 Inner Flame Hex/Fire 62% N/A 1% 3 Vampiric Draining Necr 47% 2d9 1% 3 Brom's Barrelling Bould Conj/Erth 93% 2d13 1% 4 Flame Wave Conj/Fire 92% 2d19 1% 4 Olgreb's Toxic Radiance Alch 47% N/A 1% 4 Petrify Alch/Erth 68% N/A 1% 4 Sticky Flame Fire/Alch 67% 2d11 1% 4 Starburst Conj/Fire 46% 6d13 1% 6 Summon Blazeheart Golem Fire/Summ 58% N/A 2% 4 Frozen Ramparts Ice 32% 1d5 4% 3 Confusing Touch Hex 28% N/A 7% 3 Sigil of Binding Hex 28% N/A 7% 3 Animate Dead Necr 47% N/A 7% 4 Arcjolt Conj/Air 28% 1d38 8% 5 Plasma Beam Fire/Air 29% 2x1d41 11% 6 Anguish Hex/Necr 19% N/A 12% 4 Call Canine Familiar Summ 16% N/A 16% 3 Maxwell's Portable Pile Tloc 16% (3-9)d3 16% 3 Ozocubu's Armour Ice 16% N/A 16% 3 Teleport Other Tloc 16% N/A 16% 3 Alistair's Intoxication Alch 31% N/A 19% 5 Cause Fear Hex 14% N/A 22% 4 Eringya's Noxious Bog Alch 23% 4d6 26% 6 Summon Lightning Spire Summ/Air 16% N/A 45% 4 Vhi's Electric Charge Tloc/Air 32% N/A 45% 4 Hoarfrost Cannonade Ice/Alch 15% 3d6/3d13 45% 5 Magnavolt Erth/Air 29% 4d14 45% 7 Metabolic Englaciation Hex/Ice 11% N/A 67% 5 Death Channel Necr 23% N/A 71% 6 Spellforged Servitor Conj/Summ 28% N/A 88% 7 Sculpt Simulacrum Ice/Alch 15% N/A 96% 6 Rimeblight Ice/Necr 15% 2d5 (prima97% 7 Dispersal Tloc 8% N/A 100% 6 Gell's Gavotte Tloc 8% 2d(15-22) 100% 6 Enfeeble Hex 14% N/A 100% 7 Malign Gateway Summ/Tloc 8% N/A 100% 7 Maxwell's Capacitive Co Air 8% ∞ 100% 8 Summon Horrible Things Summ 8% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:4 Lair (5/5) D:11 Shoals (3/4) Lair:2 Spider (4/4) Lair:3 Slime (0/5) Lair:5 Orc (2/2) D:9 Elf (0/3) Orc:2 Vaults (0/5) D:13 Depths (0/4) D:15 IceCv (visited) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Lugonu Shops: D:12 * D:15 * Orc:2 ((?[ Shoals:1 [ Portals: Abyss: Lair:5 Annotations: D:3 1 runed translucent door Lair:3 2 runed translucent doors, GnollFielding's ghost, journeyman DrSh Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +13) You are immune to poison. Your large and strong wings let you fly. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Message History * * * LOW HITPOINT WARNING * * * The merfolk impaler burns you. * * * LOW HITPOINT WARNING * * * The merfolk completely misses you. The merfolk barely misses you. The merfolk closely misses you. You regained 4 hp, and now have 32/123 hp. Casting: Irradiate (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You erupt in a fountain of uncontrolled magic! The manticore is blasted with magical radiation! The manticore is lightly wounded. The merfolk is blasted with magical radiation!!! The merfolk is severely wounded. The merfolk twists and deforms. The merfolk impaler is blasted with magical radiation!!! The merfolk impaler is heavily wounded. The merfolk is blasted with magical radiation!! The merfolk is heavily wounded. The merfolk is blasted with magical radiation!! You kill the merfolk! Vehumet accepts your kill. You feel your power returning. You hear a splash. You are lightly contaminated with residual magic. The merfolk hits you with a +0 spear. * * * LOW HITPOINT WARNING * * * The merfolk impaler hits you with a +1 trident of flaming! * * * LOW HITPOINT WARNING * * * The merfolk impaler burns you. * * * LOW HITPOINT WARNING * * * The manticore closely misses you. The manticore claws you but does no damage. x2 The merfolk impaler hits you with a +1 trident of flaming. * * * LOW HITPOINT WARNING * * * The merfolk impaler burns you. * * * LOW HITPOINT WARNING * * * You block the merfolk's attack. The merfolk hits you from afar with a +0 trident! 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