Dungeon Crawl Stone Soup version 0.33-a0-7-gfa02dad217 (webtiles) character file. Game seed: 15488496308832937719 5 jasper the Conjurer (level 1, 14/14 HPs) Began as a Demigod Conjurer on Aug 24, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:47 (283 turns). jasper the Conjurer(Demigod Conjurer) Turns: 283, Time: 00:00:48 Health: 14/14 AC: 2 Str: 8 XL: 1 Next: 53% Magic: 3/5 EV: 11 Int: 20 God: Gold: 19 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 19 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of enchant armour {unknown} e - 2 scrolls of identify {unknown} Potions b - a potion of magic d - a potion of heal wounds {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 2.0 Spellcasting + Level 3.8 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 34% 2d5 4% 2 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Found a robe. The magic dart hits the bat. The bat is severely wounded. The bat misses you. You now have 4/5 mp. The magic dart hits the bat. You kill the bat! You now have 3/5 mp. You see here a +0 robe. e - a scroll labelled KIDGHA SOAJOA MP restored: 5 You open the door. Found an escape hatch in the floor. A bat comes into view. There is an open door here. The magic dart hits the bat. You kill the bat! You now have 4/5 mp. A rat comes into view. Found a short sword. MP restored: 5 The magic dart hits the rat. You kill the rat! Training target 2.0 for Spellcasting reached! Your Spellcasting skill increases to level 2! You now have 4/5 mp. You see here a +0 short sword. e - 2 scrolls labelled KIDGHA SOAJOA (gained 1) Found a stone staircase leading down. MP restored: 5 There is a stone staircase leading down here. Found a short sword. A frilled lizard comes into view. The magic dart hits the frilled lizard. The frilled lizard is heavily wounded. You now have 4/5 mp. The magic dart hits the frilled lizard. You kill the frilled lizard! You now have 3/5 mp. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ###.....### .# #.......'.# # ### .# #.#.†...#.# .... )# ........#.## #... .# #######.#.#. #.#. .# #.##.#.#. .†.#.#######.)..#.#. # #...#.......####.#. #. #@##.####### ##.#. #.#..##.##.....# #.... #.#.....######.# ##### .......>.......# ... ######.############ .# ..............## #.....# # #............#.# #.....# #. #..........#..# #.....# #.. #....#...#...# #>....# There were no monsters in sight! Vanquished Creatures A giant cockroach (D:1) A goblin (D:1) 2 bats (D:1) A frilled lizard (D:1) A rat (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jasper the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 283 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_diagonals, layout_basic Skill XL: | 1 | ---------------+----+----- Spellcasting | 2 | 2.0 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 3.8 Action || total ---------------------------++------- Cast: Magic Dart || 8 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 283 | 283 | 0 | 0 | 262 | 1 | 283.0 | Dungeon | 283 | 283 | 0 | 0 | 262 | 1 | 283.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 283 daAuts