Dungeon Crawl Stone Soup version 0.33-a0-147-g07630011bb (webtiles) character file. Game seed: 6099418329961134854 14 jasper the Caller (level 2, -1/15 HPs) Began as a Deep Elf Summoner on Sept 25, 2024. Slain by a goblin ... wielding a +1 dagger of protection (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:48 (145 turns). jasper the Caller (Deep Elf Summoner) Turns: 145, Time: 00:00:49 Health: -1/15 AC: 2 Str: 5 XL: 2 Next: 27% Magic: 7/8 EV: 11 Int: 19 God: Gold: 0 SH: 0 Dex: 15 Spells: 5/8 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of identify {unknown} d - a scroll of immolation {unknown} Potions b - a potion of magic Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.6 Spellcasting + Level 4.7 Summonings You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 84% N/A 1% 1 b - Call Imp Summ 42% N/A 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Canine Familiar Summ 21% N/A 6% 3 Summon Blazeheart Golem Fire/Summ 12% N/A 47% 4 Summon Lightning Spire Summ/Air 12% 3d4 47% 4 Haunt Necr/Summ 6% N/A 100% 7 Borgnjor's Revivificati Necr 1% N/A 100% 8 Death's Door Necr 1% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You swap places. Your cerulean imp hits the goblin but does no damage. You hit the goblin. The goblin is moderately wounded. The goblin hits you but does no damage. Your cerulean imp hits the goblin but does no damage. You hit the goblin but do no damage. The goblin is moderately wounded. The goblin barely misses you. Your cerulean imp closely misses the goblin. You hit the goblin but do no damage. The goblin is moderately wounded. The goblin hits you with a +1 dagger of protection. Your cerulean imp hits the goblin but does no damage. You take 2 damage, and have 10/15 hp. You hit the goblin but do no damage. The goblin is moderately wounded. The goblin barely misses you. Your cerulean imp hits the goblin but does no damage. You hit the goblin but do no damage. The goblin is moderately wounded. The goblin hits you with a +1 dagger of protection. Your cerulean imp closely misses the goblin. You take 4 damage, and have 6/15 hp. MASSIVE DAMAGE!! You completely miss the goblin. The goblin is moderately wounded. The goblin barely misses you. Your cerulean imp barely misses the goblin. MP restored: 8 You hit the goblin. The goblin is heavily wounded. The goblin hits you with a +1 dagger of protection. * * * LOW HITPOINT WARNING * * * Your cerulean imp barely misses the goblin. You take 4 damage, and have 3/15 hp. MASSIVE DAMAGE!! Sorry, you're not good enough to have a special ability. Casting: Call Imp (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The goblin hits you with a +1 dagger of protection. You die... ......#....†....#.## #####.............# .....#......#....## ......#.....####.# ..<....#....####.# ......#..........# .....#......####.##### #####.......# #..r..### .#...### ##@###...## #..### #5g# ###..## .# #.## ##..# #.# ##.# #.# #.# #.# #.# .# ######†## ###.# ...##.r..)..# #...# .#......[...#####.### You could see a goblin (ally target), a friendly cerulean imp (summoned) and a friendly quokka (summoned). Vanquished Creatures (collateral kills) 3 endoplasms (D:1) A goblin (D:1) 2 hobgoblins (D:1) 3 jackals (D:1) A bat (D:1) A rat (D:1) 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jasper the Deep Elf Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 104 | D:1 | Reached XP level 2. HP: 10/15 MP: 5/8 107 | D:1 | Learned a level 2 spell: Call Imp 145 | D:1 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_hexagon, layout_rooms, roderic_serpentine_path, solitary_fountain Action || total ---------------------------++------- Melee: Unarmed || 11 Cast: Summon Small Mamm || 9 Call Imp || 2 Armour: Robe || 11 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 145 | 145 | 0 | 0 | 51 | 1 | 145.0 | Dungeon | 145 | 145 | 0 | 0 | 51 | 1 | 145.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 145 daAuts