Dungeon Crawl Stone Soup version 0.33-a0-566-gaf1b155deb (webtiles) character file. Game seed: 7729365721174853562 390365 jasper the Slayer (level 23, -14/172 HPs) Began as a Tengu Air Elementalist on Dec 15, 2024. Was the Champion of Ashenzari. Killed from afar by a tengu reaver (47 damage) ... with a bolt of cold ... on level 5 of the Vaults. The game lasted 02:28:48 (81577 turns). jasper the Slayer (Tengu Air Elementalist) Turns: 81577, Time: 02:28:49 Health: -14/172 AC: 23 Str: 8 XL: 23 Next: 8% Magic: 15/47 EV: 25 Int: 36 God: Ashenzari [******] Gold: 2781 SH: 15 Dex: 17 Spells: 11/60 levels left rFire + . . Y - staff of the Sidereal Sybil (curse) {rF+ Fire, Self, Melee} (curse) rCold . . . u - +2 kite shield of Ashenzari's Nihilism {AC+3, Bglg, Fort} (curse) rNeg + . . s - +2 acid dragon scales "Overhang to Understand" {rCorr, Bglg, Elem} (curse) rPois + P - +3 hat of Curses and Power {rElec rPois rN+, Bglg, Elem} (curse) rElec + j - +1 cloak "Overhang to Understand" {Fort, Sorc} (curse) rCorr + H - +1 pair of gloves of Ashenzari's Boredom {Int+3 Dex+2, Dev, Elem} (curse) SInv + (boots unavailable) Will ..... a - amulet of the Cryptic Loss {Regen+, Self, Cun} (curse) Stlth +++ D - ring "Prescient Regret" {Wiz, Elem, Cun} (curse) HPRegen 1.28/turn t - ring of Ashenzari's Boredom {Int+6, Melee, Self} (curse) MPRegen 0.30/turn %: acrobat, clarity, wizardry (x1) @: lethally poisoned (-14 -> -17), weak-willed, flying A: beak, talons 3, evasive flight, acrobatic }: 2/15 runes: barnacled, gossamer a: Renounce Religion, Shatter the Chains You were on level 5 of the Vaults. You worshipped Ashenzari. Ashenzari was exalted by your worship. You visited 7 branches of the dungeon, and saw 38 of its levels. You visited 1 bazaar. You also visited: Gauntlet. You collected 5263 gold pieces. You spent 2482 gold pieces at shops. Inventory: Missiles W - 8 curare-tipped darts X - 6 throwing nets Armour j - the cursed +1 cloak "Overhang to Understand" (worn) {Fort, Sorc} (You found it on level 1 of the Dungeon) It has a curse which improves the following skills: Fortitude: Armour and Shields. Sorcery: Conjurations and Alchemy. s - the cursed +2 acid dragon scales "Overhang to Understand" (worn) {rCorr, Bglg, Elem} (You found it on level 12 of the Dungeon) rCorr: It protects you from acid and corrosion. It has a curse which improves the following skills: Beguiling: Hexes and Translocations. Elements: Fire Magic, Ice Magic, Air Magic and Earth Magic. u - the cursed +2 kite shield of Ashenzari's Nihilism (worn) {AC+3, Bglg, Fort} (You took it off a minotaur in a Gauntlet) It has a curse which improves the following skills: Beguiling: Hexes and Translocations. Fortitude: Armour and Shields. H - the cursed +1 pair of gloves of Ashenzari's Boredom (worn) {Int+3 Dex+2, Dev, Elem} (You bought it in a shop on level 2 of the Orcish Mines) Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). It has a curse which improves the following skills: Devices: Evocations and Shapeshifting. Elements: Fire Magic, Ice Magic, Air Magic and Earth Magic. P - the cursed +3 hat of Curses and Power (worn) {rElec rPois rN+, Bglg, Elem} (You took it off Wiglaf on level 1 of the Vaults) rElec: It insulates you from electricity. rPois: It protects you from poison. rN+: It protects you from negative energy. It has a curse which improves the following skills: Beguiling: Hexes and Translocations. Elements: Fire Magic, Ice Magic, Air Magic and Earth Magic. Magical Staves Y - the cursed staff of the Sidereal Sybil (weapon) {rF+ Fire, Self, Melee} (You found it on level 11 of the Dungeon) [staff of fire] rF+: It protects you from fire. Fire: It increases the power of your Fire spells. It has a curse which improves the following skills: Introspection: Fighting and Spellcasting. Melee Combat: Short Blades, Long Blades, Axes, Maces & Flails, Polearms, Staves and Unarmed Combat. Jewellery a - the cursed amulet of the Cryptic Loss (around neck) {Regen+, Self, Cun} (You bought it in a shop on level 12 of the Dungeon) [amulet of regeneration] Regen+: It increases your rate of health regeneration. It has a curse which improves the following skills: Introspection: Fighting and Spellcasting. Cunning: Dodging and Stealth. p - the ring "Emaetz" {*Corrode rF- Will++ Str+6 Dex+9} (You found it in a Gauntlet) [ring of strength] *Corrode: It may corrode you when you take damage. rF-: It makes you vulnerable to fire. Will++: It greatly increases your willpower. Str+6: It affects your strength (+6). Dex+9: It affects your dexterity (+9). t - the cursed ring of Ashenzari's Boredom (right hand) {Int+6, Melee, Self} (You took it off a minotaur in a Gauntlet) [ring of intelligence] Int+6: It affects your intelligence (+6). It has a curse which improves the following skills: Melee Combat: Short Blades, Long Blades, Axes, Maces & Flails, Polearms, Staves and Unarmed Combat. Introspection: Fighting and Spellcasting. v - a ring of positive energy D - the cursed ring "Prescient Regret" (left hand) {Wiz, Elem, Cun} (You found it on level 4 of the Dungeon) [ring of wizardry] Wiz: It increases the success rate of your magical spells. It has a curse which improves the following skills: Elements: Fire Magic, Ice Magic, Air Magic and Earth Magic. Cunning: Dodging and Stealth. O - a ring of protection from fire S - a +6 ring of intelligence U - a ring of protection from cold Talismans o - a beast talisman x - a serpent talisman Wands e - a wand of acid (1) C - a wand of digging (7) I - a wand of paralysis (18) N - a wand of flame (66) T - a wand of polymorph (12) V - a wand of iceblast (6) Scrolls b - 8 scrolls of revelation c - 3 scrolls of poison h - 9 scrolls of noise i - 3 scrolls of fear w - a scroll of brand weapon y - 5 scrolls of fog A - 6 scrolls of immolation B - 2 scrolls of vulnerability E - 5 scrolls of amnesia K - 4 scrolls of enchant weapon M - 10 scrolls of teleportation R - a scroll of torment Potions d - 7 potions of ambrosia f - 4 potions of invisibility g - 3 potions of brilliance k - 6 potions of haste l - a potion of cancellation m - 2 potions of resistance q - 4 potions of attraction z - 7 potions of mutation F - 14 potions of curing J - 2 potions of berserk rage Q - 3 potions of enlightenment Z - 4 potions of lignification Miscellaneous r - a box of beasts (inert) L - a phantom mirror Skills: + Level 21.4(25.7) Fighting - Level 1.4(3.7) Short Blades - Level 7.8(11.4) Staves - Level 10.2(13.8) Armour - Level 18.6(21.9) Dodging - Level 2.0(4.6) Stealth - Level 10.0(13.6) Shields - Level 14.6(19.3) Spellcasting - Level 7.9(10.4) Conjurations - Level 8.2(13.0) Hexes - Level 1.0(3.5) Translocations - Level 16.4(21.9) Fire Magic - Level 11.9(17.6) Air Magic - Level 2.1(4.0) Alchemy - Level 8.9(11.4) Evocations You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 100% 1d9 0% 1 b - Arcjolt Conj/Air 47% 1d57 1% 5 c - Swiftness Air 100% N/A 0% 3 d - Airstrike Air 52% 2d(8-24) 1% 4 e - Blink Tloc 100% N/A 1% 2 f - Plasma Beam Fire/Air 66% 2x1d83 1% 6 g - Ignition Fire 69% 3d18 1% 8 h - Mephitic Cloud Conj/Alch/Air 84% N/A 1% 3 i - Freezing Cloud Conj/Ice/Air 40% 6-21 1% 5 j - Yara's Violent Unrav Hex/Alch 38% 3d15 1% 5 k - Enfeeble Hex 45% N/A 6% 7 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 100% 2x1d9 0% 1 Static Discharge Conj/Air 100% 3-8/arc 0% 2 Dazzling Flash Hex/Fire 100% N/A 0% 3 Inner Flame Hex/Fire 100% N/A 0% 3 Poisonous Vapours Alch/Air 100% 1d5 1% 1 Soul Splinter Necr 100% N/A 1% 1 Jinxbite Hex 100% N/A 1% 2 Lesser Beckoning Tloc 100% N/A 1% 2 Mercury Arrow Conj/Alch 100% 2d10 1% 2 Momentum Strike Conj/Tloc 100% 3d10 1% 2 Teleport Other Tloc 56% N/A 1% 3 Tukima's Dance Hex 91% N/A 1% 3 Cause Fear Hex 45% N/A 1% 4 Dimensional Bullseye Hex/Tloc 38% N/A 1% 4 Forge Lightning Spire Air/Frge 78% 3d10 1% 4 Ignite Poison Fire/Alch 100% N/A 1% 4 Rending Blade Conj/Frge 64% 2d(8+2*) 1% 4 Vhi's Electric Charge Tloc/Air 100% N/A 1% 4 Fireball Conj/Fire 61% 3d23 1% 5 Irradiate Conj/Alch 36% 3d23 1% 5 Silence Hex/Air 49% N/A 1% 5 Starburst Conj/Fire 61% 6d16 1% 6 Call Imp Summ 68% N/A 2% 2 Olgreb's Toxic Radiance Alch 59% N/A 2% 4 Forge Monarch Bomb Fire/Frge 53% 4d18 2% 6 Launch Clockwork Bee Frge 34% N/A 4% 3 Petrify Alch/Erth 51% N/A 5% 4 Awaken Armour Erth/Frge 74% N/A 12% 4 Summon Seismosaurus Egg Summ/Erth 37% N/A 12% 4 Animate Dead Necr 34% N/A 14% 4 Eringya's Surprising Cr Summ 34% N/A 14% 4 Martyr's Knell Necr/Summ 34% N/A 14% 4 Alistair's Walking Alem Alch/Frge 49% N/A 16% 5 Curse of Agony Necr 34% N/A 36% 5 Dispersal Tloc 28% N/A 45% 6 Gell's Gavotte Tloc 28% 2d(24-35) 45% 6 Hellfire Mortar Fire/Erth/Frge 47% 4d15 45% 7 Death Channel Necr 17% N/A 89% 6 Forge Phalanx Beetle Frge 17% N/A 89% 6 Fortress Blast Frge 45% 6d11 89% 6 Summon Cactus Giant Summ 17% N/A 89% 6 Fulsome Fusillade Conj/Alch 36% (3-5)d14 99% 8 Diamond Sawblades Frge 17% 4d6 100% 7 Haunt Necr/Summ 17% N/A 100% 7 Infestation Necr 17% N/A 100% 8 Dragon's Call Summ 17% N/A 100% 9 Platinum Paragon Frge 17% 4d13 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (0/1) D:5 Lair (5/5) D:11 Shoals (4/4) Lair:2 Spider (4/4) Lair:2 Slime (0/5) Lair:5 Orc (2/2) D:12 Elf (0/3) Orc:2 Vaults (5/5) D:14 Crypt (0/3) Vaults:2 Depths (3/4) D:15 Gauntlet (visited) Altars: Ashenzari Cheibriados Dithmenos Nemelex Xobeh Okawaru Trog Xom Yredelemnul Zin Jiyva Shops: D:9 [ D:12 = D:13 = Orc:2 :*[( Shoals:1 * Vaults:2 ( Depths:1 [ Portals: Hell: Depths:1 Abyss: Depths:1 Trove: D:13 (give 12 potions of heal wounds) Annotations: D:4 exclusions: downstairs and iguana D:8 exclusion: steam dragon D:9 exclusion: downstairs D:11 exclusions: sensed monster (detected) and 3 wraiths D:12 exclusions: centaur, 2 doors, komodo dragon and manticore Vaults:1 1 runed translucent door, Oneirical's ghost, adept FeAl Vaults:5 Margery Depths:2 Boris; Vv Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Your magical flight helps you evade attacks. (EV +4) You can magically evade attacks while moving or waiting. Message History The fire giant is heavily wounded. The fireball engulfs the hell knight. The hell knight completely resists. The fireball engulfs the iron dragon. The iron dragon resists. The iron dragon is almost dead. The fireball engulfs the hell knight. The hell knight completely resists. The fireball engulfs the iron dragon. The iron dragon resists. The iron dragon is almost dead. The fireball engulfs the fire giant. The fire giant resists. The fire giant is heavily wounded. You feel very sick. You hear a deafening roar! The hell knight hits you from afar with a +5 partisan of flaming. * * * LOW HITPOINT WARNING * * * The hell knight burns you. * * * LOW HITPOINT WARNING * * * You block the iron dragon's attack. The iron dragon claws you but does no damage. The iron dragon tramples you. * * * LOW HITPOINT WARNING * * * You are shoved backwards! An orc warrior comes into view. It is wielding a +0 war axe. Found a +0 ring mail. The tengu reaver gestures at you while chanting. The bolt of cold hits you!! * * * LOW HITPOINT WARNING * * * Your life force feels restored. Unknown command. Unknown command. Unknown command. You take 43 damage, and have 9/172 hp. MASSIVE DAMAGE!! You now have 15/47 mp. You feel much better. You feel very sick. You block the hell knight's attack. You block the iron dragon's attack. The iron dragon barely misses you. You block the iron dragon's attack. The hell knight barely misses you. The stone giant throws a large rock. The large rock closely misses you. The large rock hits the iron dragon! The fire giant hits you but does no damage. The tengu reaver points at you and mumbles some strange words. The bolt of cold hits you!!! You die... ,,D)[[.#....#..#∆∆∆* {{,÷÷(.#..p.#..#∆∆** ,**,[.[#...D...###*, ,**,.[[..[[.....),,{ *#####..[[[[..)####* ,......[Q)[........, ,...[..[[<